Jman5, on 06 December 2014 - 09:58 AM, said:
 
There is one thing I would like to see matchmaker improve upon and that is Elo decay. I don't think players who have been gone from the game for a year should come back and find their Elo right back where they left it. I have seen this many times where players I knew used to be hotshots come back and frankly are incredibly rusty. Yet Matchmaker keeps treating them like nothing changed. Elo should steadily decay until it hits average.
 
 
Unfortunately this is exploitable. Better to force players to constantly make new smurf accounts, rather than just switching back and forth between 2 or three accounts.
 
Duke Nedo, on 06 December 2014 - 03:49 PM, said:
 
No need to be an ***. Like I wrote, I hope it's not like this. BUT, the MM creates more streaks than you would expect from a random series of coin-flips (which is what we should be having if every game was 50:50 chance of winning:losing before the match starts).
 
 
 
See, The Gambler's Fallacy. 
http://en.wikipedia....ler%27s_fallacy
 
Duke Nedo, on 06 December 2014 - 11:07 PM, said:
 
Ok mister, you really tick me off now. You blurt out "factual truths", when in fact you and me have access to exactly the same information. If you had been the coder of the MM you could make statements like that. Fact is, you don't know and I don't know anything more than what PGI has told us.. and that leaves out a lot of critical information. As long as we cannot use the information they have shared to fully reproduce the MM ourselves, they have not described how it works.
 
That does not make you enlightened or me uninformed. It just makes you arrogant and ignorant.
 
 
How Elo works is pretty open content. Lots of sites talk about it, and even give the percentage chance of winning based on the difference. For example, when the Clans won 65% of their matches with approximately 100 point Elo advantage, it matches up perfectly with their predicted chance to win. Thus proving Elo works in MW:O. 
 
Duke Nedo, on 07 December 2014 - 02:18 AM, said:
 
Que????
 
http://mwomercs.com/...79-matchmaking/
 
This is an old post, but the prediction of the probable winner is central in Elo as far as I have understood this. That's how it changes Elo values after the match.
 
The bottom line is: Elo is really good for single or team ladder systems, It's about ranking players or team according to their ability to win. IF the matchmaker is doing a good job, both teams stand the same chance of winning, and thus the result cannot be predicted. There is no way to decide if the result should or should not reward a change in Elo.
 
If the aim of the MM is to create even matches and it can indeed predict the probable winner, then that match should not be launched. It should be rescrambled until no winner can be reliably predicted, then launched. Problem is, that breaks Elo.
 
So, it's actually not completely out of the blue to assume that PGI actually accepts a fair degree of imbalance because uneven Elo is needed to drive changes in Elo, and hence make Elo work. What I am trying to say is: if the outcome can indeed be predicted with any reliability, instead of launching that game and calculate Elo change from it, instead use that information to build a more even match.
 
Elo is the foundation of every MM out there. If there is a problem with the MM it is more likely due to the issues that PGI has brought up to fix things, things that the players demanded they not do. Which is iron out tonnage discrepancies and have players be flexible in game mode options. Basically players told PGI "We would rather have more imbalanced matches as long as we can drop in the mech we want, in the mode we want." PGI flat out said that for better MM to be possible one of those has to go.
					
					
					
							Edited by Davers, 07 December 2014 - 01:20 PM.