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Sneak Peek: King Crab Assault Battlemech
#161
Posted 07 December 2014 - 04:58 AM
*sigh* if only the DWF & WHK had such nice walking animations.
#162
Posted 07 December 2014 - 05:03 AM
#163
Posted 07 December 2014 - 05:24 AM
Senor Cataclysmo, on 07 December 2014 - 04:58 AM, said:
kapusta11, on 07 December 2014 - 05:03 AM, said:
Welcome to the MWO forums!
#165
Posted 07 December 2014 - 05:42 AM
kapusta11, on 07 December 2014 - 05:36 AM, said:
Have you watched the video? All these abrupt side slopes. It moves like a mech from first Robocop movie, how can someone call it "nice".
I always wanted to pilot an ED-209 in MWO. It's like a dream come true
![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/laugh.png)
I'm going to enjoy spamming "Please shut down your mech. You have 20 seconds to comply" in every match!
Blasting Hunchbacks with lethal force with my 4xAC5s will be just like fighting Mr. Kinney.
Edited by Ragnar Darkmane, 07 December 2014 - 05:47 AM.
#167
Posted 07 December 2014 - 05:54 AM
#168
Posted 07 December 2014 - 05:58 AM
That said, this was my face when I first watched the video...
![Posted Image](http://cdn.cutestpaw.com/wp-content/uploads/2013/05/l-Do-want.jpeg)
#169
Posted 07 December 2014 - 06:00 AM
#170
Posted 07 December 2014 - 06:38 AM
Bishop Steiner, on 06 December 2014 - 08:57 PM, said:
Exactly. He could've just as well gone with flamers and mgs. I understand the clip is supposed to be a commercial but I think we're getting the wrong idea of king crabs capabilities. Also his torsotwisting on the atlas was quite funny - twist only half way and don't even shoot right away when coming out of it. I wonder how king crab fares against a real pilot with a real dw with 5xuac5 or 3xuac5+2xuac10? I guess we'll have to wait and see for the release to see that...
#171
Posted 07 December 2014 - 06:40 AM
#172
Posted 07 December 2014 - 06:43 AM
2xAC20+3xLPL = 73PP DMG (3xSemiAlpha)
Thanx PGI, well done/good job!
Edited by Kiryuin Ragyo, 07 December 2014 - 06:46 AM.
#173
Posted 07 December 2014 - 06:45 AM
Now get out there Clan Dire Snipers and Show Em What For!
Now Sibkin Do not Forget To bring You Advanced Zoom modules And CLP laser range 5 modules.
Edited by SaltBeef, 07 December 2014 - 06:48 AM.
#174
Posted 07 December 2014 - 07:01 AM
#175
Posted 07 December 2014 - 07:03 AM
HlynkaCG, on 07 December 2014 - 05:58 AM, said:
That said, this was my face when I first watched the video...
To be fair, the 0000, 000b, and 000 variants don't really change much in TT either. Hell, the 001 is the first non C&C variant to change its signature AC/20's out, and then only to mount dual Gauss. Available options for the KGC have always been: 010, 001, every other variant because they're all functionally identical.
#176
Posted 07 December 2014 - 07:10 AM
kapusta11, on 07 December 2014 - 05:36 AM, said:
Have you watched the video? All these abrupt side slopes. It moves like a mech from first Robocop movie, how can someone call it "nice".
The first Robocop movie. Or "the greatest film in the history of cinema" as *I* like to call it.
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Ragnar Darkmane, on 07 December 2014 - 05:42 AM, said:
![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/laugh.png)
I'm going to enjoy spamming "Please shut down your mech. You have 20 seconds to comply" in every match!
Blasting Hunchbacks with lethal force with my 4xAC5s will be just like fighting Mr. Kinney.
oh man, now you're talking. I want the Direwolf to have that organic look to its walk, rather than the shuffling baby steps it tales now. *daydreams*
#177
Posted 07 December 2014 - 07:10 AM
#178
Posted 07 December 2014 - 07:14 AM
#179
Posted 07 December 2014 - 07:16 AM
ChapeL, on 07 December 2014 - 07:14 AM, said:
Maybe they're finally playtesting things on internal servers, to figure out preliminary needs, smoothing out the release for everybody?
I like to think that's what happened anyway...
#180
Posted 07 December 2014 - 07:20 AM
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