Sneak Peek: King Crab Assault Battlemech
#141
Posted 07 December 2014 - 12:29 AM
#142
Posted 07 December 2014 - 12:41 AM
HBizzle, on 06 December 2014 - 09:38 PM, said:
If you had a dual ac20, dual LPL build with cooldown mods for both and fast fire unlocked, the DPS would be around 21.5. Wow.
And that is with a 1.3 heat efficiency judging by the build in the quirk page that Sean put up.
NASTY!
Also quad UAC5s with 3 six packs. OMG.
The CTF-4X does 20 dps roughly with 4 AC5s.
#143
Posted 07 December 2014 - 01:13 AM
64.2 kph Dakka Boat - The 6xAC2 JM6-DD that makes more sense
DHS+Endo
560/614 armor
XL360+4DHS for 64.2kph (Or STD310 and no extra DHS for 55.2kph)
6xAC2+10 tons ammo (750 rounds; 1500 damage potential)
2xMedium Lasers
1xAMS+1.5 tons ammo
UAC5 Boat - Probably going to be common
DHS+Endo
560/614 armor
STD310 for 55.2kph (XL350 and no endo for 62.4 kph)
4xUAC5+10 tons ammo (300 rounds; 1500 damage potential)
2xMedium Pulse Lasers
1xAMS+1.5 tons ammo
AC20 Brawler - My default build. Probably will tweak
DHS+Endo
576/614 armor
STD340 for 60.6kph
2xAC20+11 tons ammo (77 shots; 1540 damage potential)
2xMedium lasers
Same as last build, but slower and with AMS
DHS
576/616 armor
STD320 for 57.0kph
2xAC20+ 11 tons ammo (77 shots; 1540 damage potential)
2xMedium lasers
1xAMS+1 ton ammo
Elizander, on 07 December 2014 - 12:41 AM, said:
The CTF-4X does 20 dps roughly with 4 AC5s.
CTF-4x, only scarier - No XL engine problems the CTF-4x has, and more ammo
DHS+Endo
576/616 armor
STD340 for 60.6kph
4xAC5+11 tons ammo (330 shots; 1650 damage potential)
Or you could slow it down with a STD325 (57.9kph) and add:
2xMedium lasers
1xAMS+1 ton ammo
"Who needs friends when you've got Dakka"
DHS+Endo
560/616 armor
STD310 for 55.2kph
2xLB10x + 5 tons ammo (75 shots; 750 damage potential)
2xAC5 + 7 tons ammo (210 shots; 1050 damage potential)
Edited by Greenjulius, 07 December 2014 - 02:14 AM.
#144
Posted 07 December 2014 - 01:38 AM
Perhaps it would be nice to give the Atlas some unique Command and Control features to really define the roles for CW? Atlas is for flag officers and King Crab is for the tip of the spear.
#145
Posted 07 December 2014 - 02:20 AM
Around!
Nothing's ever gonna take ya down
Except anything shooting from above.
#146
Posted 07 December 2014 - 02:23 AM
GumbyC2C, on 07 December 2014 - 01:38 AM, said:
Perhaps it would be nice to give the Atlas some unique Command and Control features to really define the roles for CW? Atlas is for flag officers and King Crab is for the tip of the spear.
I think so too
Especially the DDC since it comes with a command console
Maybe in CW you can call in arty and the like only from such mechs?
Though in reality I think commanders are better left in a DS since it gives better mobility and long range
#147
Posted 07 December 2014 - 02:54 AM
GumbyC2C, on 07 December 2014 - 01:38 AM, said:
Perhaps it would be nice to give the Atlas some unique Command and Control features to really define the roles for CW? Atlas is for flag officers and King Crab is for the tip of the spear.
KGC was designed as a straight upgrade from the Atlas, and was more than capable of taking an Atlas down with little trouble. The only reason they didn't replace them was because all examples of the KGC left with Kerensky.
Also, the KGC has a C&C variant, the KGC-010.
So... Yeah. :/
#151
Posted 07 December 2014 - 03:11 AM
#153
Posted 07 December 2014 - 03:38 AM
Thats all I can say....Awesome!!!
#154
Posted 07 December 2014 - 03:39 AM
#156
Posted 07 December 2014 - 03:48 AM
KharnZor, on 07 December 2014 - 03:42 AM, said:
This.
From dead front, it has great hitboxes. From every other angle, not so much. From above, an Awesome could sunbake on it and the Crab still wouldn't be in the shade. Look at the rear - the side torsos are utterly enormous.
#157
Posted 07 December 2014 - 03:53 AM
#160
Posted 07 December 2014 - 04:32 AM
The screenshots...
And I must admit the the only thing my brain manages to think is this:
BWAUAAAUAUAAAAUAUAAUAUAAAA.
soon. MINE!...soooooon!....
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