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Teams Afraid Of Facing A 12 Man


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#41 Triordinant

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Posted 07 December 2014 - 08:30 PM

View PostArtgathan, on 07 December 2014 - 07:47 PM, said:

Really? I was under the impression that groups *could* land in the solo queue, but because of the needs for groups in the group queue this didn't actually happen.

The solo-only queue has been solo-only for several months now and PGI wants to keep it that way according to Russ.

#42 Helsbane

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Posted 07 December 2014 - 08:54 PM

Our group (Headhunters of Davion) gets blamed for synch dropping pretty often. Thing is, we have about 200 active pilots and have several drop rooms running every evening. Play the odds and we end up dropping into the same matches fairly regularly. Sometimes we're on the same side, other times we're on the opposite ends of a two way range. These days, there's really no reason to synch any more, but accidental pairings of groups will happen due to the matchmaker attempting to set up numbers. Simple fact of a player base this size.

Edited by Helsbane, 07 December 2014 - 08:54 PM.


#43 Kilo 40

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Posted 07 December 2014 - 09:06 PM

View PostJohnny Z, on 07 December 2014 - 07:12 PM, said:

Well I suspect aim bot users like to convince themselves that their success is about how good they are, and how bad the other players are, instead of their cheating.

Its wide spread in some other games and its an obsveration that couldnt be ignored.


I think what we have here is a classic case of projection.

#44 -Halcyon-

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Posted 08 December 2014 - 12:28 AM

View PostR Razor, on 07 December 2014 - 06:09 PM, said:



Guess I'm just cynical and assume the worst motives possible. It would never occur to me to ask a 10 man group of my "clan" to split up and try to drop together, just seems to be against the "spirit" of the game. I feel bad for people that have to resort to doing stuff like that in order to have fun or win matches / make money.




That's why PGI implemented private drops.


Private drops that both sides have to pay for to use. Not an effective solution.

#45 meteorol

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Posted 08 December 2014 - 12:45 AM

I don't always play against 12 mans, but when i do i have a team of 5/3/2/2 man premades.

Dunno how sync dropping would help me to avoid that.

#46 kesmai

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Posted 08 December 2014 - 03:05 AM

groups try to sync drops to circumvent 3/3/3/3. I have several screenies ingame and from the ngng ts server of a certain super comp team that can prove this.
but no name and shame here and i don't really mind.oh, and they lose their games like anyone else btw. People will always try to use any advantage they get. That is just human.

#47 Magna Canus

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Posted 08 December 2014 - 03:16 AM

View PostAndi Nagasia, on 07 December 2014 - 06:06 PM, said:

if MWO had a intigrated In-game Voip then their would be more team work,
as its hard to Sync TS, VENT, ect, with Pug and some team matches,
just jumping into a match and talking is much easier than Typing,
i feel if people could talk allot of team problems would be solved,
(BUT ABUSE< CUSSING???)(WELL MUTE BUTTON!!!)

The thing about the mute button is that some people are not going to want to use it and harsh words are exchanged much easier per VOIP than chat, just like team work orders. Damned if you do, damned if you don't I would say. Language barriers also are an issue as well as people who prefer not to use VOIP for some reason, even within their own unit (funny voice, accent, etc.). You of course get a world of but hurt when one team completely mutes the rest of the group as well.

I can't really decide if in game VOIP would be good or terrible.

#48 Magna Canus

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Posted 08 December 2014 - 03:24 AM

View Postkesmai, on 08 December 2014 - 03:05 AM, said:

groups try to sync drops to circumvent 3/3/3/3. I have several screenies ingame and from the ngng ts server of a certain super comp team that can prove this. but no name and shame here and i don't really mind.oh, and they lose their games like anyone else btw. People will always try to use any advantage they get. That is just human.

Well, that is one way of looking at it. The other is of course that when 4+ people want to level their x mech because they just came out for C-bills you have to split into smaller groups or "wait your turn". There is of course a lot of "I am an assault player, I don't play anything else" going around so you also have people that are just not flexible enough as well.

#49 RustyBolts

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Posted 08 December 2014 - 04:21 AM

I like how you kept saying "clan" and not "Team" or "faction". I know my "Clan" had about 150 members. There are plenty of times we are broken up in groups of stars, clusters or teams doing various things as training pug drops etc... This has led to several occasions of teams of the same members facing off. It was not intentional, just the way it happened.

#50 Joseph Mallan

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Posted 08 December 2014 - 04:30 AM

View PostSaxie, on 07 December 2014 - 06:01 PM, said:



Dont forget the bigger groups may be practicing other things as well. You may have a group prepping for an 8 man drop and is perfecting that drop deck. The other guys may just be casual and dropped as a 4 man. There are many possibilities, you should consider those prior to dropping the accusation that someone is sync dropping.

Shouldn't those groups be using the private matches to test their drop Decks. So they can drop with their actual lance mates? From by understanding of SyncDrops, you get 20+ players to hit Launch at the same time then split off into teams once the known allies are in drop together. Not a good way to practice formation tactics. -_-

#51 w0rm

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Posted 08 December 2014 - 04:37 AM

View PostJohnny Z, on 07 December 2014 - 07:12 PM, said:

Well I suspect aim bot users like to convince themselves that their success is about how good they are, and how bad the other players are, instead of their cheating.


Meh I should ask Heim for a refund. Heimbot.exe clearly does not work with streaks :(

#52 Kmieciu

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Posted 08 December 2014 - 04:54 AM

View PostSirLANsalot, on 07 December 2014 - 06:05 PM, said:

I don't really see it as much of a problem, as if your against one another, its more fun to try and take down your friends. Rather then just ROFLOL stomping everything in front of you.

I don't know.
The ROFLOL part seems tempting.
Brings back the early 8vsPUG games.
+6 KDR.
Those were the times!

#53 Mercules

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Posted 08 December 2014 - 05:30 AM

I know in SoR we are broken into smaller companies and they don't all have the same nights for practice or meetings. On meeting and practice nights we will have have 6-10 members of a given company around and playing while other companies are dropping in 4-8 man groups. So there are plenty of times where it looks like a failed sync drop when we are all in different channels.

Typically we will flip to the other's channel, taunt them, and then flip back to the original for some friendly competition within our Unit.


We don't avoid 12 mans but we are often broken into smaller groups for the reasons mentioned above. We might have more than 3 people trying to level a certain class of mech up or people practicing a particular grouping but still wanting C-Bills or many other things. I've never seen anyone attempt to sync drop while I have been playing.

#54 meteorol

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Posted 08 December 2014 - 05:34 AM

View PostKmieciu, on 08 December 2014 - 04:54 AM, said:

I don't know.
The ROFLOL part seems tempting.
Brings back the early 8vsPUG games.
+6 KDR.
Those were the times!


What? Just 6 while clubbing helpless seals? git gud scrub!

#55 Kmieciu

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Posted 08 December 2014 - 05:35 AM

View Postmeteorol, on 08 December 2014 - 05:34 AM, said:


What? Just 6 while clubbing helpless seals? git gud scrub!


Hey! I was running a Commando back then ;-)

#56 R Razor

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Posted 08 December 2014 - 07:10 AM

View PostRustyBolts, on 08 December 2014 - 04:21 AM, said:

I like how you kept saying "clan" and not "Team" or "faction". I know my "Clan" had about 150 members. There are plenty of times we are broken up in groups of stars, clusters or teams doing various things as training pug drops etc... This has led to several occasions of teams of the same members facing off. It was not intentional, just the way it happened.



I put it in quotes so as not to be confused with the Clans in the game........I think it was actually one IS team and one Clan team if that matters to you though.

Seeing a lot of good reasons as to why it might be seen happening though, thanks for the constructive input. As I said, I'm cynical and tend to presume less than positive motives for most folks playing this game.

Edited by R Razor, 08 December 2014 - 07:12 AM.


#57 Mott

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Posted 08 December 2014 - 07:18 AM

View PostR Razor, on 07 December 2014 - 06:02 PM, said:



Oh I know it's "impossible" my question wasn't whether it could be done or not......we know it can, not often and not easily though. My question was more along the lines of are people now trying to sync their drops hoping to end up on opposite teams in order to help each other farm some c-bills and wins using comms.......or are they trying to sync in an effort to not get lined up against a full 12 or even a 10 and 2 man team since the MM supposedly tried to balance sizes along with everything else it fails at.


That seems completely counter productive.

If you've got 12 MWs... you team up and steamroll your opponents 8 matches out of 10 = major gains and farming for all.

Splitting up into two 6-men, and attempting to sync drop against one another so that only 6 of you can get a win and farm cbills per match... is just... no words.

No, i don't think what you're seeing is happening for the reasons you've listed.

#58 Kalimaster

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Posted 08 December 2014 - 07:32 AM

View PostAdiuvo, on 07 December 2014 - 05:56 PM, said:

Large group drops are boring. People would rather break into smaller groups and possibly have a challenge than just roll over everything if they're any good.

Syncdropping is also impossible as you're thinking it. There's no guarantee that you'll end up on the same side, or even the same game. If anything you're more likely to be fighting against each other rather than fighting together.


I think there are other problems besides people dropping be cause a large group is boring. Lets try farming for points.

#59 Dimento Graven

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Posted 08 December 2014 - 08:14 AM

View PostR Razor, on 07 December 2014 - 05:52 PM, said:

Twice today we dropped against teams that had apparently had failed sync drops. 6 of them on one side and 4 on the other. Are people really so afraid of fighting against a 12 man that they'll try sync dropping instead or is this a pathetic effort at farming c-bills by communicating with their fellow &quot;clan&quot; mates on the enemy team so they can try and farm the easy wins?

In one case that appeared to be the case as the enemy always seemed to know where to meet each flank attempt, in the other it was less clear. We won both games and this isn't a complaint, I'm just curious, are people really that low?

I'd post screen shots but I don't know if naming &quot;teams&quot; is a violation of the Name and Shame or not.
Happens to us in RRB every so often.

I feel this is more a limitation of 2-10 and 12 only grouping.

Sometimes there'll be a 10 man group, and no other person available to add to the group, since you can't have an 11 man, the 'odd man out' goes and drops in the solo queue.

Then someone else comes on, sends him an invite, poof! You now have a 2 man group and a 10 man group with a SMALL chance of them dropping on the same side or opposed. A little later, someone else logs on sees the 10 man knows he can't join without ONE MORE person, goes to the 2 man, poof! Now you have 10 man and a 3 man, and so on and so forth, ad nausea. This doesn't even factor in the 10 man dropping a few players, another group forming up because it's their 'Company Drop Night' (Rangers have a few regiments worth of players, organized into typical a lance/company/battalion/regiment structure) so they won't bother trying to group up any other groups.

I do have to say it's RARE that any sizable groups of Rangers get to face off against each other in the public queues. That's either a testament to the number of players in the game during NA prime time, or, maybe an example of a wide variance of Elo's within the unit...

Edited by Dimento Graven, 08 December 2014 - 08:15 AM.


#60 Adiuvo

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Posted 08 December 2014 - 09:03 AM

View PostKalimaster, on 08 December 2014 - 07:32 AM, said:


I think there are other problems besides people dropping be cause a large group is boring. Lets try farming for points.

I'm not sure what you mean?





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