kesmai, on 08 December 2014 - 01:46 AM, said:
I've seen a lot stomps done by those super comp teams. i' ve seen them losing to mixed 2 3 and 4 man teams. I' seen donegals, qq and others getting rolled by mixed teams without voice coms.no question that organised bigger groups will dominate, but there is still the odd possibility and the hope other will organise too.
I will probably get a lot of contra on this, but in my experience many of the high comp face roll teams make only minimal use of voice comms because everybody generally knows already where to move, how to move together, where the enemy will likely be, etc. Usually it takes a short "C3 push" on Frozen city and that's it. Everybody knows to wait until the assaults pull up before the push begins and then to push hard and keep pushing even if you are all shot up. There is far less use of "self preservation combat mode" on such teams and more working together for the common goal. If mechs are shot up and the team can afford to rotate them out it usually has a specified structure, e.g. wounded mechs roll to the right directly behind fresh mechs.
Amazingly, there is relatively little to no "calling targets" or other chatter in the line. Often the designated drop leader is the only one to speak, with some short info from designated scouts.
Another observation is that lights and fast mediums go out, find the enemy, take a pot shot or two and then return back to the main body for a proper assault.
These are just some minor things that make the comp teams what they are, easy stuff that anybody can do mixed with experience. We have all dropped on the same maps in various modes time and time again. Tactics are limited to a handful of options, so being able to guess what your enemy is doing and countering it or using it to your own strategic advantage is a lot easier.
The more smaller units "get into the groove" of working together intuitively the better off they will be. It's usually the crazy hero tactics, or the "use them as cannon fodder" tactics that get teams rolled. I rolled with the black spikes and the lords just recently and all that was said were short directions at the start of the match and maybe 1 or 2 more tactical changes during the match and that was it. There was enough time and opportunity there that the same commands could have been typed in over team chat. It was a totally mixed group of smaller groups that never played with each other and it worked like a greased machine.
Oh, and the reason why I ended up rolling with lords and black spikes that day is because the lords have been offering help to anybody that feels they need it on a regular basis, the so called "Church of skill".