DaZur, on 09 December 2014 - 09:14 AM, said:
Understood and agree...
Sadly, because "people" and "internet"... You place purposeful consequences on dying, players migrate to extreme measures of failing to press home attacks, running off and powering down and DC'ing to avoid conflict...
Like I said earlier... It amazes me what players will do the game the game in the name of winning. So few players have any understanding of maintaining the integrity of the spirit of a game now days...

Exactly...
In a dream world, we'd all fight tactical, interesting engagements. everyone would be fighting in MWO, and there would be cake... cake everywhere.
This isn't a dream... which means PGI needs to stick to brass tacks and actually DO SOMETHING about people gaming the game.
If PGI wants the game played a specific way, it needs to be enforced through balance, and AGGRESSIVE monitoring of the system.
Honestly, they need to make a TON of maps, and turn CW into the primary, only c-bill earning mode after you get through your training bonus.
Let the other gametypes be for "Lulz I just wants stompy robot fun" and make CW the only way to get rewards of ANY type. You know, since CW is supposed to be the primary game mode.
Hell, Chromehounds did this. CW was the only mode you could make c-bills in. the other "Deathmatch/objective" modes, were just to have player run tourney's, or fun in. No earnings in that mode.