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Cw Will Usher In Some Long Over-Due Diversity And Balance...


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#101 DaZur

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Posted 09 December 2014 - 09:00 AM

View PostPappySmurf, on 09 December 2014 - 08:22 AM, said:

Sorry OP but CW will not save MWO it has become a terrible game overall and a total abortion to the MechWarrior BattleTech IP name.The Lame DEVS will drive this game into dust with there bad game design and decisions and that's not taking into account the high prices of everything in this game.

PGI will keep milking the mech nerds until the last penny comes in then dump this IP like a hot potato.

LOL... Don't hold back, tell me how your really feel. :rolleyes:

View PostFut, on 09 December 2014 - 08:40 AM, said:

I really hope that the Devs put some sort of bonus in place for each Mech you have left at the end of battle. The game should let people walk their Mech back to the dropship to switch into their next Mech, if they are out of ammo or too heavily damaged and worried about dying... Having people eject, or face-hug a DWF just so they can respawn in the Dropship would be incredibly lame.

Good point and I share your concern...

In support, I like your idea of "exchanging" for a fresh mech (would definitely need some sort of qualifier, ..ie. out of ammo or greater than 50% damage) as well as the "bonus" idea for completing the match with the least amount of re-spawn / refresh. ;)

Edited by DaZur, 09 December 2014 - 09:03 AM.


#102 Fut

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Posted 09 December 2014 - 09:06 AM

View PostDaZur, on 09 December 2014 - 09:00 AM, said:

Good point and I share your concern...

In support, I like your idea of "exchanging" for a fresh mech (would need some sort of qualifier, ..ie. out of ammo or greater than 50% damage) as well as the "bonus" idea for completing the match with the least amount of re-spawn / refresh. ;)


One of my biggest complaints with MWO in general is that there is no consequences to dying. It's driven people to use all sorts of wacky tactics, and playstyles. People not only see "surviving" as unnecessary but in some cases they find it annoying and are opposed to it (as the last challenge showed us).

My worry is that the CW's Dropship-Mode will only compound this issue, as people will have multiple Mechs to burn through - suicide tactics might become even more prevalent.

#103 HlynkaCG

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Posted 09 December 2014 - 09:06 AM

View PostQuantumButler, on 08 December 2014 - 09:07 PM, said:

No it won't

people will play in the regular queue as they always have, and the CW queue will probably become a Ghost town like the old 12 mans after the initial couple weeks to a month of excited hype.

The typical IS drop deck will probably be 2 King Grabs and 2 Locusts.


Damn, I PRAY that the try-hards are that dumb. My CTF + STK + JM + FS will be cleaning up.

Edited by HlynkaCG, 09 December 2014 - 09:10 AM.


#104 Bagheera

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Posted 09 December 2014 - 09:11 AM

View Postpwnface, on 08 December 2014 - 02:09 PM, said:

Killing all the defending mechs will result in a loss for the attacking team.


What?

That can't be right, in what world does that even make sense? :lol:

#105 DaZur

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Posted 09 December 2014 - 09:14 AM

View PostFut, on 09 December 2014 - 09:06 AM, said:


One of my biggest complaints with MWO in general is that there is no consequences to dying. It's driven people to use all sorts of wacky tactics, and playstyles. People not only see "surviving" as unnecessary but in some cases they find it annoying and are opposed to it (as the last challenge showed us).

My worry is that the CW's Dropship-Mode will only compound this issue, as people will have multiple Mechs to burn through - suicide tactics might become even more prevalent.

Understood and agree...

Sadly, because "people" and "internet"... You place purposeful consequences on dying, players migrate to extreme measures of failing to press home attacks, running off and powering down and DC'ing to avoid conflict...

Like I said earlier... It amazes me what players will do the game the game in the name of winning. So few players have any understanding of maintaining the integrity of the spirit of a game now days... :(

#106 Lily from animove

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Posted 09 December 2014 - 09:30 AM

View Postpwnface, on 08 December 2014 - 02:09 PM, said:


Except if you are on the attacking team you need to complete the objectives of destroy defenses and capturing the base to win. Killing all the defending mechs will result in a loss for the attacking team.


lol, no if you beat them all, you win as well.

otherwise defendign tema just all eject 4x in a row and win.

#107 Victor Morson

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Posted 09 December 2014 - 10:53 AM

View PostKain Thul, on 08 December 2014 - 01:15 PM, said:

We'll see. The community is much larger than the "2%" that min-max everything and read the forums daily.


I hate when people think that this represents just 2% of the player base.

First off, more than 2% are on the forums. Second and more importantly, those that come on the forums educate many others - at the game's peak, dozens and dozens - about developments found here.

You will run into the "2%" very, very often.

#108 Sandpit

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Posted 09 December 2014 - 01:20 PM

View PostFut, on 09 December 2014 - 09:06 AM, said:


One of my biggest complaints with MWO in general is that there is no consequences to dying. It's driven people to use all sorts of wacky tactics, and playstyles. People not only see "surviving" as unnecessary but in some cases they find it annoying and are opposed to it (as the last challenge showed us).

My worry is that the CW's Dropship-Mode will only compound this issue, as people will have multiple Mechs to burn through - suicide tactics might become even more prevalent.

Amen
That single aspect of the game has created an environment that rewards exploiting the economy and poor play.

This game has centered around a "no consequences" ideology. Whether that be spamming ammo at will, or not worrying about heat management, or having your mech destroyed.

It's really been one of the biggest underlying issues with mwo since ob.

You can see it in various threads with a vocal minority. Complaining that this or that is "too hard" because they can't do whatever the latest bandwagon is freely and quickly

View PostVictor Morson, on 09 December 2014 - 10:53 AM, said:


I hate when people think that this represents just 2% of the player base.

First off, more than 2% are on the forums. Second and more importantly, those that come on the forums educate many others - at the game's peak, dozens and dozens - about developments found here.

You will run into the "2%" very, very often.

I don't think he's referring to forums. He's referring to the 2% that pgi has stated make up the player population with "competitive" 12mans

#109 QuantumButler

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Posted 09 January 2015 - 10:33 AM

View PostSandpit, on 08 December 2014 - 09:09 PM, said:

uh huh....
I really need to invest in whatever crystal balls all these soothsayers have. I could use the next set of lottery numbers.

You could at LEAST give some sort of reasoning as to why you think that. That's what discussion and feedback is, not "It's all gonnna diiiiiiie!"


Hey, so, how's that large and diverse CW playerbase going, eh?

I hate to say it but...

I told you so, Ghosttown confirmed, more deader than Centralia, PA.

#110 Vassago Rain

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Posted 09 January 2015 - 10:37 AM

Posted Image

#111 Joseph Mallan

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Posted 09 January 2015 - 10:40 AM

View PostBrody319, on 08 December 2014 - 01:12 PM, said:


ammo dependance isn't a problem if you are bringing 4 of them,

I was thinking this as well. I have already read that players are ejecting from dry Ammo Mechs for a quick reload. Kinda lame. I'd rather see a team mate act as a walking shield to absorb damage for his living team mates... But that's just me!

View PostVassago Rain, on 09 January 2015 - 10:37 AM, said:

Posted Image

But you just weren't able to!


He's not laughing Vass! ^_^

#112 Revis Volek

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Posted 09 January 2015 - 10:45 AM

View PostQuantumButler, on 09 January 2015 - 10:33 AM, said:

Hey, so, how's that large and diverse CW playerbase going, eh?

I hate to say it but...

I told you so, Ghosttown confirmed, more deader than Centralia, PA.



There is no MINE FIRE here though....just a barren waste land full of TDR-9S and TBR carcass' where even fire couldn't survive.

Edited by DarthRevis, 09 January 2015 - 10:45 AM.


#113 Joseph Mallan

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Posted 09 January 2015 - 11:05 AM

View PostDaZur, on 09 December 2014 - 09:14 AM, said:

Understood and agree...

Sadly, because "people" and "internet"... You place purposeful consequences on dying, players migrate to extreme measures of failing to press home attacks, running off and powering down and DC'ing to avoid conflict...

Like I said earlier... It amazes me what players will do the game the game in the name of winning. So few players have any understanding of maintaining the integrity of the spirit of a game now days... :(

Once again I don't do this much...
A
F******
Men!

#114 CMDR Sunset Shimmer

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Posted 09 January 2015 - 12:06 PM

View PostDaZur, on 09 December 2014 - 09:14 AM, said:

Understood and agree...

Sadly, because "people" and "internet"... You place purposeful consequences on dying, players migrate to extreme measures of failing to press home attacks, running off and powering down and DC'ing to avoid conflict...

Like I said earlier... It amazes me what players will do the game the game in the name of winning. So few players have any understanding of maintaining the integrity of the spirit of a game now days... :(


Exactly...

In a dream world, we'd all fight tactical, interesting engagements. everyone would be fighting in MWO, and there would be cake... cake everywhere.

This isn't a dream... which means PGI needs to stick to brass tacks and actually DO SOMETHING about people gaming the game.

If PGI wants the game played a specific way, it needs to be enforced through balance, and AGGRESSIVE monitoring of the system.

Honestly, they need to make a TON of maps, and turn CW into the primary, only c-bill earning mode after you get through your training bonus.

Let the other gametypes be for "Lulz I just wants stompy robot fun" and make CW the only way to get rewards of ANY type. You know, since CW is supposed to be the primary game mode.

Hell, Chromehounds did this. CW was the only mode you could make c-bills in. the other "Deathmatch/objective" modes, were just to have player run tourney's, or fun in. No earnings in that mode.

#115 Joseph Mallan

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Posted 09 January 2015 - 12:15 PM

View PostFlash Frame, on 09 January 2015 - 12:06 PM, said:

Hell, Chromehounds did this. CW was the only mode you could make c-bills in. the other "Deathmatch/objective" modes, were just to have player run tourney's, or fun in. No earnings in that mode.
Not cool at all. Those folks playing for fun also want to buy Stuff and have their mechs there way... That usually takes in game currency or Cold hard cash.

#116 Burktross

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Posted 09 January 2015 - 12:41 PM

View PostDaZur, on 08 December 2014 - 01:22 PM, said:

Oh the tears that will be shed if PGI enforces a "one unique chassis per deck" composite rule... :ph34r:

:P

muh hunchbacks

#117 Triordinant

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Posted 09 January 2015 - 01:52 PM

View PostFlash Frame, on 09 January 2015 - 12:06 PM, said:

Honestly, they need to make a TON of maps, and turn CW into the primary, only c-bill earning mode after you get through your training bonus.

Most people would rather quit MWO entirely rather than be forced into playing a game mode they don't like to earn cbills.

#118 EvangelionUnit

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Posted 09 January 2015 - 03:11 PM

View PostTriordinant, on 09 January 2015 - 01:52 PM, said:

Most people would rather quit MWO entirely rather than be forced into playing a game mode they don't like to earn cbills.

other way around would make it better, or just more cbills in general...
double or tripple exp for all CW matches with no cbills at all and like 10 times the cbills in no CW matches ...
get mechs just with playing the game, if you want "high level/end game" content, join CW ...

#119 Kain Demos

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Posted 09 January 2015 - 03:25 PM

More like a new massive wave of QQ.





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