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Idea To Buff Is Streak-2's

Weapons

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#101 meteorol

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Posted 09 December 2014 - 01:30 AM

View PostEscef, on 08 December 2014 - 04:52 PM, said:

He must if he thinks it's so damn easy to get a streak lock on a cagey light pilot in bad terrain.


Man, you really made yourself look like a fool right there. Seriously.
You don't need to agree with what adiuvo says, but he is kown to be one of the best light pilots this game has to offer.
If you can't make a better point than "yeah well git on my levelz scrub" you really shouldn't say anything at all.
Indicating he plays in low elo is simply stupid and strips you of any credibilty.

#102 Pjwned

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Posted 09 December 2014 - 01:33 AM

View PostYueFei, on 09 December 2014 - 01:08 AM, said:

If you can't even streak lock, you wouldn't be able to land a laser hit anyways.


That's not true at all, and not only in the situation where you're chasing a light mech over rough terrain.

Not only are there situations where an enemy mech peaks out that can be scraped with a laser but not hit with streaks, anything above a small laser (which is largely bad because of its range) has a very distinct range advantage.

Quote

I mean, streaks aren't "guaranteed" literally, sure there could be more than 1 ECM jamming you (or you didn't carry BAP, LOL), but assuming it's even possible to shoot your streaks, it's easier to shoot streaks than it is to shoot lasers.


Considering the nature of C-ECM it's not hard to be piloting an IS mech and get jammed anyways regardless of whether or not you have BAP.

Quote

The skill threshold required to obtain streak lock is lower than the skill threshold needed to land and hold a laser hit. The arc you have to hold in is the entire target box. With lasers, you could hold it within the box and still totally miss the entire burn.


That's barely any difference, not because it's difficult (in most cases, in some cases it is) to hold the streak lock but because it's not difficult to hold your crosshair over a target for a hitscan weapon.

Edited by Pjwned, 09 December 2014 - 01:40 AM.


#103 Escef

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Posted 09 December 2014 - 01:35 AM

View Postmeteorol, on 09 December 2014 - 01:30 AM, said:


Man, you really made yourself look like a fool right there. Seriously.
You don't need to agree with what adiuvo says, but he is kown to be one of the best light pilots this game has to offer.
If you can't make a better point than "yeah well git on my levelz scrub" you really shouldn't say anything at all.
Indicating he plays in low elo is simply stupid and strips you of any credibilty.

Ok, fine, he's a great light pilot, but a horrible liar.

#104 H I A S

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Posted 09 December 2014 - 03:07 AM

View PostEscef, on 09 December 2014 - 01:12 AM, said:

Only 2/missile, they dropped it down a while ago.


That was a good nerf, because Autoaim.
The Skill is too wait for the funny "Beep", lol.

#105 Khobai

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Posted 09 December 2014 - 05:14 AM

Quote

I think IS streaks are fine


Except theyre not fine at all. Again... Compare the SSRM2 to a Medium Laser. Using a simple +, =, - comparison.

IS Medium Laser (10+, 1=, 1-)
+1.28 DPS
+Requires an energy hardpoint which is the most common hardpoint
+Weighs 1 ton
+Takes up 1 crit slot
+Does not require ammo
+Cannot be shot down by AMS
+Cannot be jammed by ECM
+Does not require a Lock
+540m max range
+Can be aimed at specific locations
=Hitscan so basically autohits lights when used by any semi-experienced pilot
-Worse heat efficiency

IS SSRM2 (10-, 1=, 1+)
-1.14 DPS
-Requires a missile hardpoint which is less common than an energy hardpoint
-Weighs 1.5 tons (2.5 tons with a ton of ammo)
-Takes up 1 crit slot (2 crit slots with a ton of ammo)
-Requires ammo
-Can be shot down by AMS
-Can be jammed by ECM
-Requires a Lock
-270m max range
-Cannot be aimed at specific locations
=Homing, so autohits lights
+Better heat efficiency

The IS SSRM2 is worse in every way than a Medium Laser other than heat efficiency. Anyone who thinks theyre "fine" is quite frankly asinine.

Edited by Khobai, 09 December 2014 - 05:18 AM.


#106 Joseph Mallan

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Posted 09 December 2014 - 05:21 AM

View PostAdiuvo, on 08 December 2014 - 01:46 PM, said:

Why do we need to buff an autoaim weapon that hard counters an entire class?

Cause Guardian ECM was not designed to stop Streaks. Not even Angel ECM stops Streaks, it blocks the auto aim only. Streaks can be Dumbfired against the more powerful Angel ECM. ;) That is the reason why.

#107 Khobai

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Posted 09 December 2014 - 05:24 AM

Quote

Why do we need to buff an autoaim weapon that hard counters an entire class?


because it doesnt hard counter an entire class?

IS streak2s havent hard countered lights in forever.

#108 mailin

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Posted 09 December 2014 - 12:55 PM

I'll tell you all, I have to laugh at some of these comments. Especially the ones saying lights are at the bottom of the food chain which is why no one wants to run them. I WANT TO RUN THEM. I'd much, much rather be in my 5D with 3 mplas or my 3L with 2 mlas, a TAG and STREAKS than any other mech. The simple fact is that their weapons are weak compared to some of the bigger, stompier robots out there. Which in turn makes them *gasp* a challenge to play, which they should be. We aren't talking about 100 tons of death here, we're talking about the lowly light mechs. Those little guys need to be careful who they choose as targets, which is why so many people mount ranged weapons in them. Too few want to really get their hands dirty, or can survive in them if they do get their hands dirty.

As for the OP, there are simply too many well-reasoned arguments about his inaccurate statements. And I wasn't lying in my previous post: Rather I was trying to be the voice of 2+ years experience playing MWO.

#109 FupDup

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Posted 09 December 2014 - 02:33 PM

View PostAdiuvo, on 09 December 2014 - 12:06 AM, said:

Eh, I know I'm not being particularly nice right now, but considering the comments Escef was making earlier I don't feel the need to be incredibly kind.

In case my weird posting style covered it up, that previous post of mine was intended as a sort of compliment, and/or counter-claiming that you don't have nearly as much of an "attitude" that Escef thinks you do. Even with the specific circumstances of thread's comments and conversions.

Edited by FupDup, 09 December 2014 - 02:34 PM.


#110 Deathlike

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Posted 09 December 2014 - 02:35 PM

I know this sounds stupid...

Are you even using the Artemis+Streaks bug?

That in itself may actually color the opinion.

If you are not collecting a lock while a med laser is hitting your target, your aim is not as good as you think it is.

#111 zagibu

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Posted 09 December 2014 - 03:35 PM

Streaks are another system that could be saved by implementing AI units. Just imagine strafing hovertanks, always strafing into a random location when they get fired at. LRMs, streaks and lasers would be the best way to dispatch them.

#112 Davegt27

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Posted 09 December 2014 - 03:47 PM

I like the Idea SSRMs' that can fire with or without lock on

With lock-on they get range and angle tracking
Without the are just like a regular SRM which is really a rocket not a missile

This would counter clan’s greater number CSSRMs' (since the inner sphere only has the 2)

Seems like a great idea to me

A missile is guided a rocket is not in case anyone is wondering


#113 zagibu

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Posted 09 December 2014 - 03:51 PM

I don't think it would make them worth taking, but I guess it would be an improvement.

#114 ShinVector

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Posted 09 December 2014 - 04:44 PM

View PostDeathlike, on 09 December 2014 - 02:35 PM, said:

I know this sounds stupid...

Are you even using the Artemis+Streaks bug?

That in itself may actually color the opinion.

If you are not collecting a lock while a med laser is hitting your target, your aim is not as good as you think it is.



Hmmmm.... Why do I believe I can 1v1 any light pilot out there and come out of top in a Streak Jenner D especially with the heavily buffed BAP nowadays, quirks, modules...

While I am not completely against the idea of dumb fire for streaks. It is still a buff for an auto aim weapon for the LAZY.
But then again... According to lore.. Streaks can be dumb fired ca't they ?

Might run the streak Jenner D and get into duel with lights but.. Hmmm.. I have a crab waiting for me though... :mellow:

Edited by ShinVector, 09 December 2014 - 04:46 PM.


#115 Deathlike

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Posted 09 December 2014 - 05:17 PM

View PostShinVector, on 09 December 2014 - 04:44 PM, said:



Hmmmm.... Why do I believe I can 1v1 any light pilot out there and come out of top in a Streak Jenner D especially with the heavily buffed BAP nowadays, quirks, modules...

While I am not completely against the idea of dumb fire for streaks. It is still a buff for an auto aim weapon for the LAZY.
But then again... According to lore.. Streaks can be dumb fired ca't they ?

Might run the streak Jenner D and get into duel with lights but.. Hmmm.. I have a crab waiting for me though... :mellow:


I haven't run the Jenner-D in a while... mostly due to the quirks being uninspired or pretty much other mechs are more useful (the Firestarter-H or Jenner-F gets more play from me).

The think about the quirks is that it has occasionally put already decent mechs (Tier 2) into a slight bind, indirectly leaving them in the same place post-quirks.

I mean, while the Victors got all its bad quirks removed, it didn't really move them back to Tier 1... it moved them towards Tier 2 status at best.

So, it is what it is.

#116 Escef

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Posted 09 December 2014 - 05:52 PM

View PostShinVector, on 09 December 2014 - 04:44 PM, said:



Hmmmm.... Why do I believe I can 1v1 any light pilot out there and come out of top in a Streak Jenner D especially with the heavily buffed BAP nowadays, quirks, modules...

While I am not completely against the idea of dumb fire for streaks. It is still a buff for an auto aim weapon for the LAZY.
But then again... According to lore.. Streaks can be dumb fired ca't they ?

Might run the streak Jenner D and get into duel with lights but.. Hmmm.. I have a crab waiting for me though... :mellow:

I'd avoid using Streaks in a light on light fight. If they have Radar Dep and know how to use terrain than good luck resolving a missile lock. Unless you both decide to do the whole trying to circle each other routine.

#117 ShadowWolf Kell

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Posted 09 December 2014 - 06:24 PM

View PostEscef, on 08 December 2014 - 04:45 PM, said:

Go chase a light through terrain with a lot of cover and get back to me.


Ok, sure, why not? Go chase a light though terrain with a lot of cover. Go. NOW. Get back to me. Ignorant fool.

EDIT: While we're on the subject, Don, my favorite mech is a laser-boat Battlemaster. Tell me more about my "precious streaks", no really. Please. You seem to know me so damn well... Oh, wait, no, you don't. Get over yourself.


You know, with the right equipment, Streaks have a near instant lock even on ECM mechs. It's one of the reasons my 2D2 boats them and has a huge XL engine. It eats RVN-3Ls and Cute Foxes (which can't even run away) for lunch. Against everything else, the Streaks have locked before I even bring my arm mounted weapons to bear. Did I mention I can almost fire directly behind me while jump sliding around? Anything my arms can aim and shoot at, the Streaks can fire at too. I can't think of a more effortless weapon in the game to be honest.

The only downside of Streaks really is Paul increased their spread awhile back. That works against their effectiveness against larger mechs but actually makes them even more dangerous to light mechs. Even so, Artemis reduces that in addition to their lock on time so it's a win/win for a few C-Bills.

#118 Escef

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Posted 09 December 2014 - 06:28 PM

View PostShadowWolf Kell, on 09 December 2014 - 06:24 PM, said:

You know, with the right equipment, Streaks have a near instant lock even on ECM mechs.

That has not been my experience. Not by a long shot. Active Probes, Artemis upgrades... Only thing I haven't tried is TAG.

#119 ShinVector

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Posted 09 December 2014 - 08:38 PM

View PostEscef, on 09 December 2014 - 05:52 PM, said:

I'd avoid using Streaks in a light on light fight. If they have Radar Dep and know how to use terrain than good luck resolving a missile lock. Unless you both decide to do the whole trying to circle each other routine.


Hmmm.. need to try. I am expecting streaks to the advantage due to trash hit reg at highspeed for direct fire.

#120 ThisMachineKillsFascists

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Posted 09 December 2014 - 09:59 PM

No need to award streak users with a buff because its already an auto aim weapon.

Glad that streaks dont play a big role anymore as they did back in the horrible days.

Change the mechanic to a more skillful way or just leave it as it is because a dmg buff wont help the weapon. it ll make the weapon balance just worse.

2 streaks on a jenner might not be effective enuff but once boated on a kintaro for example they could turn into be very effective No one has a problem with the tiny cute commando 2d with its 3 missle tubes. Things begin to be problematic when boated.





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