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Idea To Buff Is Streak-2's

Weapons

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#121 Escef

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Posted 09 December 2014 - 10:05 PM

View PostThisMachineKillsFascists, on 09 December 2014 - 09:59 PM, said:

No need to award streak users with a buff because its already an auto aim weapon.

Glad that streaks dont play a big role anymore as they did back in the horrible days.

Change the mechanic to a more skillful way or just leave it as it is because a dmg buff wont help the weapon. it ll make the weapon balance just worse.

2 streaks on a jenner might not be effective enuff but once boated on a kintaro for example they could turn into be very effective No one has a problem with the tiny cute commando 2d with its 3 missle tubes. Things begin to be problematic when boated.


It's not even that big a problem when boated. See my post above that notes the at best quasi-effectiveness of 6xSSRM6 on the Mad Dog. A Jenner or Firestarter can tank 2 salvos from it, often without losing body parts.

#122 ollo

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Posted 09 December 2014 - 10:52 PM

View PostRoland, on 08 December 2014 - 01:59 PM, said:

Streaks require essentially no skill to use, so rewarding their use by making them as effective as weapons which require actual skill would be a mistake.


LOL, you 1337-player, you... :)

You would really prefer 3 SSRM2s over 2 SRM4s, with which you are not forced to constantly stare down the enemy, can shoot when you want and not have to wait for a hole in the ECM-umbrella, can actually target something instead of targeting everything and do more damage on top of that? Well, then you must be one of the 3 players that still uses SSRM2s.

Oh you don't use SSRMs? Because of skill? Or because they suck?

#123 stjobe

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Posted 10 December 2014 - 09:26 AM

View PostShinVector, on 09 December 2014 - 04:44 PM, said:

According to lore.. Streaks can be dumb fired ca't they ?

Sorta kinda.

"Dumbfiring" missiles isn't a thing in BattleTech until the advent of Medium Range Missiles (which are basically SRMs with the guidance removed and replaced with more propellant) in 3058. All kinds of LRMs and SRMS (including Streaks) are guided missiles that need a lock to hit the target.

What the Streak system does is that it overrides any firing command until all tubes have a "hard lock"; that's what sets it apart from regular SRMs that can be fired with any combination of tubes having no lock, soft lock, or hard lock. This is a means to conserve ammunition - nothing more, nothing less. SSRMs aren't any more accurate than regular SRMs, it's just that they refuse to fire until all tubes are "guaranteed" to hit.

However, the Angel ECM Suite denies hard lock from SSRMs, but they can then be fired as regular SRMs (with what one would assume is a "soft lock", since otherwise they'd just miss).

Please note that neither the Guardian ECM Suite nor the Angel ECM Suite does anything at all against LRM locks in BattleTech, that is purely a PGI invention - as is the SSRM lock-denial.

#124 AztecD

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Posted 10 December 2014 - 10:36 AM

allow SSRM2 to have incendiary ammo

#125 Bront

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Posted 10 December 2014 - 10:45 AM

View PostMonkey Lover, on 08 December 2014 - 01:43 PM, said:

How about we allow them to be fired without lock and forget the toggle?

This is the easiest fix. Without the lock, they fire like a normal SRM2, with the lock, they fire normally.

Though that would also likely apply to clan SSRMs.





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