Patch Notes - 1.3.354 - 09-Dec-2014
#101
Posted 09 December 2014 - 02:13 AM
Long term anoyances like the river city statues? done
Lore concerns like the Catapult-K2 without PPC quirks? done
First quirks for weak clan mechs? done
Christmas surprise with early double assault mechs? done
keep up the good work
#102
Posted 09 December 2014 - 02:32 AM
Kilo 40, on 08 December 2014 - 06:27 PM, said:
I've been dropping in a Stock C4 for a while now on my alt account and wracking up 500+ damage in both the PUG and Group queues (average ~350 per match).
This makes them VERY deadly in stock matches.
#103
Posted 09 December 2014 - 02:56 AM
fx8320, on 09 December 2014 - 01:30 AM, said:
they are already busy in quirking it to the most OP light, no space for that.
-30% heat gen of MPL on firestarter with 6 energy, and my Jenner K gets a heat nerf? Why all this firestarters love?
So now they have the best MLAS quirks, the best SPL quirks and the best MPL quirks among 35 tonners.
6 MPL is a medium/heavy mount, but it goes 142km/h(likely to run XL280) and will be as cool. I have no words.
Not to mention that the Firestarter is fighting the Spider for the title of Best Hitboxes in the game, while the poor Jenner is stuck being a walking CT with no internal buffs in sight while the FS9s get arm buffs, which is really the only component they ever lose anyway.
#104
Posted 09 December 2014 - 02:58 AM
Some changes show Additional Structure got changed to Structure Strength, but not all of them.
I'm not sure if that is still a flat amount, or if strength is a % increase.
Anyway. here are the 13 pictures for the changes.
I hope the size is good and you can all read it.
Left is the old value, right is the new value.
NOTE: changed values are colored!
If a line is grey, no changes were done to this value!
1-5 of 13
6-10 of 13
11-13 of 13
#105
Posted 09 December 2014 - 03:13 AM
Fiona Marshe, on 09 December 2014 - 02:32 AM, said:
This makes them VERY deadly in stock matches.
I ran a stockish C1 with LRM15s for a long long time and did just as well or better. LRM20s are a waste of tonnage.
#107
Posted 09 December 2014 - 03:26 AM
Second thing: No quirk adjustments/hitbox tuning for AWSs and QKDs? :'(
#108
Posted 09 December 2014 - 03:29 AM
#109
Posted 09 December 2014 - 03:31 AM
..... Patchnotes before Server Down
i smell an Conspiracy.....
#110
Posted 09 December 2014 - 03:40 AM
Edited by fx8320, 09 December 2014 - 03:40 AM.
#111
Posted 09 December 2014 - 03:42 AM
#112
Posted 09 December 2014 - 03:46 AM
#113
Posted 09 December 2014 - 03:46 AM
InnerSphereNews, on 08 December 2014 - 05:05 PM, said:
Just removing the collision boxes wasn't possible? Still better none at all, compared to how they where before.
InnerSphereNews, on 08 December 2014 - 05:05 PM, said:
- Spider
- Firestarter
So finally enough 'I wonna one-shot everything below 45t with my Alpha Assault Whale' players complained about the hitboxes of lights... I really hope these adjustments aren't major, cause playing them lights isn't as easy as all the >60t pilots think it is, just because Lights are the 'Paper' where Assaults are the 'Rock'. High Medium and Heavy are still 'Scissor'.
InnerSphereNews, on 08 December 2014 - 05:05 PM, said:
Thanks for removing the silly Large Laser from the FS9-S. FS9-K a little underwhelming, but the rest of the FS9 series looks good.
Thanks for some SHD quirks. The 5M is still the perfect SHD for dual AC5. Dual UAC/5 doesn't fit along with an XL engine, so UAC/5 quirks are against the 5Ms hardpoint layout. 2H and 2K look good though.
I hope the reason the Arrow still has the silly AC/20 quirks is because you didn't have time to implement good MG quirks up until now.
#114
Posted 09 December 2014 - 03:48 AM
Apocryph0n, on 09 December 2014 - 01:59 AM, said:
The fact that a Firestarter can tank like ~600 damage (a little exaggerated but it took 3 heavies and 2 DWFs 15 seconds once to kill me while i was shut down) because it gets applied to weird locations or does not register at all. It should die about as fast as all the other lights. (And I have them all, even bought the FS9 Mastery Pack and say it is broken beyond good and evil)
aniviron, on 09 December 2014 - 02:56 AM, said:
Not to mention that the Firestarter is fighting the Spider for the title of Best Hitboxes in the game, while the poor Jenner is stuck being a walking CT with no internal buffs in sight while the FS9s get arm buffs, which is really the only component they ever lose anyway.
I also got the impression that Firestarter has one of the best hitboxes and the dubious immortality was caused by lag shield and high speeding. And that got fixed some time ago.
Jenner is a walking CT, but I got no problem with that and I would say IMO that they have same survivability. But by all means, add some quirk armor.
So regarding hitboxes - "Something got fixed" is nice, but details!!! Also clan quirks list! Please!
#115
Posted 09 December 2014 - 04:01 AM
We've spent hours grinding c-bills to prep mechs for CW PGI, BASED ON THE QUIRKS THAT WERE IN PLACE.
If you want to change em, fine. Refund me my c-bills.
Edited by Rhazien, 09 December 2014 - 04:02 AM.
#116
Posted 09 December 2014 - 04:02 AM
#119
Posted 09 December 2014 - 04:17 AM
Myke Pantera, on 09 December 2014 - 03:46 AM, said:
they were massively nerfed removing torso movement quirks (2K has all weapons there, 2H is a 1 build mech, 2x ac5 and an ac2, so all torso too) for some crappy generic weapon quirks.
Good ? they lost their uniqueness...I hate these kind of changes, very bad designed.
#120
Posted 09 December 2014 - 04:22 AM
What are you thinking about when you assign quirks to a mech? whitle lil ponies?! UAC5 quirks for a mech that is only able to carry a single UAC5 having the opportunity to carry 3 ballistics? why not sticking to AC2s?!
whaaat...
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