Willard Phule, on 09 December 2014 - 04:05 AM, said:
Yeah, but, come on....you know as well as I do that the whole Matchmaker/Elo system has been broken since the moment they added it as a "temporary fix" until they came up with something better.....over a year and a half ago.
We could go through each and every little thing that's wrong with it again...it's been hashed over here about a million times...but, ultimately, the problem will never be fixed until they figure out how to actually separate players based on their skill, not having lower Elos be used to "even out" the high ones.
People can whine about tonnage, equipment and whatever....but, ultimately, it comes down to playing with people that are close to the same skill level you are. If you're playing with people that are significantly better than you, you're going to have a bad experience over and over again. If you're playing with people that are significantly worse than you, you're going to be frustrated repeatedly. Just fix the damn Elo system to something that's more stratified and less fluid...and you'll see a change.
i am here since June, so no idea about how it way bakc in the days, but what is obvious with MM is that the range of poeple with equal skill is often not existent, and so the skillgap within a single match is too big. And that is why we have many games dominated in pugs by a few guys that are the ones at the higher elo end of the matchup. But then unfortunately when luck strikes down one of these gyus early it will probbaly lead to a heavy imbalance within the match. If the game would have a way bigger playerbase this would even out better. But MWO isn't a massmakret game, and if it ever would be I doubt I would be here anymore, because the game wouldn't be Mechwarrior anymore except mechs looking like those from BT and having the mechwarrior written in the game.
MM has to take chassis into accound trying to balance that to a 3/3/3/3 + the skill (elo) and this is hard because then form the pool of people only a few are valid.
Lets say we would drop 3/3/3/3 this would probably create better faster matches, but soon mediums and lights would be nearly non existent in matches and everything would be about heavies and assaults.
So the choices to build the MM is just to find a balance between chassis distribution and skill distribution to make the game having some chassis variety + somehow fair matches.
Also chassis balane itself is an issue. my skill is my skill, yet outcome differs much between playing Nova, SCR or TBR. so yes chassis and tonnage do play a role as well rather independend from your skill.
and then maps often decide the outcome as well, who starst where and has which advantage already. somethign MM cna not decide too, of so, just more equations that cna go wrong or not find valid opposition.
Edited by Lily from animove, 09 December 2014 - 07:52 AM.