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Matchmaker Steamroller Pics?


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#21 Lily from animove

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Posted 09 December 2014 - 07:50 AM

View PostWillard Phule, on 09 December 2014 - 04:05 AM, said:


Yeah, but, come on....you know as well as I do that the whole Matchmaker/Elo system has been broken since the moment they added it as a "temporary fix" until they came up with something better.....over a year and a half ago.

We could go through each and every little thing that's wrong with it again...it's been hashed over here about a million times...but, ultimately, the problem will never be fixed until they figure out how to actually separate players based on their skill, not having lower Elos be used to "even out" the high ones.

People can whine about tonnage, equipment and whatever....but, ultimately, it comes down to playing with people that are close to the same skill level you are. If you're playing with people that are significantly better than you, you're going to have a bad experience over and over again. If you're playing with people that are significantly worse than you, you're going to be frustrated repeatedly. Just fix the damn Elo system to something that's more stratified and less fluid...and you'll see a change.



i am here since June, so no idea about how it way bakc in the days, but what is obvious with MM is that the range of poeple with equal skill is often not existent, and so the skillgap within a single match is too big. And that is why we have many games dominated in pugs by a few guys that are the ones at the higher elo end of the matchup. But then unfortunately when luck strikes down one of these gyus early it will probbaly lead to a heavy imbalance within the match. If the game would have a way bigger playerbase this would even out better. But MWO isn't a massmakret game, and if it ever would be I doubt I would be here anymore, because the game wouldn't be Mechwarrior anymore except mechs looking like those from BT and having the mechwarrior written in the game.

MM has to take chassis into accound trying to balance that to a 3/3/3/3 + the skill (elo) and this is hard because then form the pool of people only a few are valid.

Lets say we would drop 3/3/3/3 this would probably create better faster matches, but soon mediums and lights would be nearly non existent in matches and everything would be about heavies and assaults.

So the choices to build the MM is just to find a balance between chassis distribution and skill distribution to make the game having some chassis variety + somehow fair matches.

Also chassis balane itself is an issue. my skill is my skill, yet outcome differs much between playing Nova, SCR or TBR. so yes chassis and tonnage do play a role as well rather independend from your skill.

and then maps often decide the outcome as well, who starst where and has which advantage already. somethign MM cna not decide too, of so, just more equations that cna go wrong or not find valid opposition.

Edited by Lily from animove, 09 December 2014 - 07:52 AM.


#22 Kibble

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Posted 09 December 2014 - 08:44 AM

Not a steam roll. Needs to be under 5 minutes. One screenshot was 5:30. Keep practicing ;)

#23 TLBFestus

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Posted 09 December 2014 - 08:55 AM

The problem is that the MM cannot tell the difference between a "good" chassis and and a "bad" chassis of the same size.

#24 Mercules

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Posted 09 December 2014 - 09:33 AM

View PostJoseph Mallan, on 09 December 2014 - 06:24 AM, said:

Our Mileage definitely varies Merc! :lol:


If you use the "Full Stop while holding down Accelerate" method of turning Locusts turn sharply and Commandos pirouette now. Firestarters are mobile with a lot of DPS now.

Clan lights, unfortunately, are just too slow to do more than offer support or be mobile snipers. The issue is the person I quoted thinks Lights should be much more powerful. What they really needed was a boost in earnings/XP which they did get.


View PostTLBFestus, on 09 December 2014 - 08:55 AM, said:

The problem is that the MM cannot tell the difference between a "good" chassis and and a "bad" chassis of the same size.


Which I have been saying since it started. BV would help but no one wants to hear it.

#25 TLBFestus

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Posted 09 December 2014 - 12:58 PM

Having a BV calculation associated with the ELO would be a good step. Hopefully they will get around to attaching BV numbers to weapons and loadouts in the not too distant future (Jeez...i'm still deluding myself after almost 3 years...)

Besides, I've never understood exactly what Electric Light Orchestra knows about mech warfare that makes them such an authority.


http://youtu.be/11A8JZ-RDDo

Edited by TLBFestus, 09 December 2014 - 01:02 PM.


#26 Sandpit

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Posted 09 December 2014 - 01:03 PM

View PostTLBFestus, on 09 December 2014 - 12:58 PM, said:

Having a BV calculation associated with the ELO would be a good step. Hopefully they will get around to attching BV numbers to weapons and loadouts in the not too distant future (Jeez...i'm still deluding myself after almost 3 years...)

Besides, I've never understood exactly what Electric Light Orchestra knows about mech warfare that makes them such an authority.

http://youtu.be/11A8JZ-RDDo

that I'd like to see. A metric added to elo to help increase balancing


#27 Hydrocarbon

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Posted 10 December 2014 - 04:58 PM

FYI that 2nd match wasn't the main feature.

View PostTKSax, on 08 December 2014 - 10:56 PM, said:

MM does not take mech builds into consideration, all it takes is W/L ratio and tries to balance that by weight class. Your complaining about things that match maker does not do.


So that means...maybe I'm insinuating MM *should* consider certain mechs/equip in the matchmaking process? If your babysitter you hand-picked mistreats your kids, it's not your fault for the abuse but it IS your fault for picking poorly. The only time you see military campaigns that are so one-sided is when the defenders had zero idea it was about to happen, when one side has only that left to fight with, or...a simulated no-win situation.

Having any sort of BV calc introduced will be a big help IMO. They sort of had two decades to tweak those numbers.

Edited by Hydrocarbon, 10 December 2014 - 05:09 PM.


#28 Hydrocarbon

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Posted 18 December 2014 - 04:37 PM

3 more pics, all were in a row. Every time I try to grind a new mech (TDR-9S in this case), this seems to happen. Note the last match we had 2 Highlanders AFK/DC'd.

Posted Image

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#29 occusoj

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Posted 18 December 2014 - 04:53 PM

Hows that one:
Posted Image
Please take note that Yoki actually outdamaged the whole other team and we had a 0 ping DW. I should have gotten at least 300 damage but was too slow to follow the frontline after taking a somewhat slower path at start and getting behind.
Finished with more than 95% health as far as I remember.

Whatever made MM do that - fix it :D.

Edited by occusoj, 18 December 2014 - 04:57 PM.


#30 Hydrocarbon

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Posted 19 December 2014 - 05:13 PM

That definitely takes the cake.

What I'd like to see is each PUG match created, then last second have all 24 players mixed up & RANDOMLY selected for each team. Of course using 3/3/3/3 rules, and possibly sorting via equipment (ECM, average combined weapon range, etc). I'd be willing to bet the percentage of crap matches will drop drastically.


I've been trying to level up the T-bolt mechs and meeting heavy matchmaker resistance. The last 34 matches have ONLY been in the T-bolt, and you can see the average match for those is WAY below my average Firestarter match for instance (which happens to be representative my long-term W:L ratio for the last 3469 games).

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Typical defeat, a complete stomp with assaults that apparently traded ALL their armor for DAKKA:

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Typical victory, four mechs totalled 2 dmg probably from bumping an enemy (and this t-bolt doesn't even have the basic efficiencies done):

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Edited by Hydrocarbon, 19 December 2014 - 07:45 PM.


#31 Hydrocarbon

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Posted 21 December 2014 - 04:47 PM

Matchmaker continues to troll my Thunderbolts...

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#32 mogs01gt

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Posted 21 December 2014 - 04:53 PM

All weekend has been horrible for MM. 90% of my games have been complete blow outs. Typically, half of my team dies in less than 3 minutes.


That is what I get for improving my W/L ratio lately...

#33 Hydrocarbon

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Posted 21 December 2014 - 05:46 PM

I feel the same way. I just had a match where we went from 2-0 to 2-11 w/in a minute. This last match was the same, except in the opposite direction (thankfully!).

Here I was about to "think" PGI for getting CW ready by dropping $30 for MC, but not now - not ever. Their broken algorithm leads to worse matches than FPS shooters where people enter games at random.

#34 Aresye

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Posted 21 December 2014 - 06:27 PM

This was probably, hands down, the most awful steamroll I've ever seen/been a part of:

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