Punk Oblivion, on 06 January 2015 - 09:11 PM, said:
Yeah, the AC2's need to have ghost heat removed from them all together. I would rather get dakka'd by 6 X AC2's than 4 X UAC5's any day...
6 X AC2's can be annoying, but unless you just stand their taking fire, they don't do a whole lot of damage. Same as taking some LRM hits.
But 6 AC2s will do over 16dps while 4 UACs (without double trigger) will do only 12 dps and can jam.
You would use the UAC5s usually together while the AC2s in such numbers are more annoying/dangerous with macro timed chain fire (if not for ghost heat).
The point of 6 un-ghosted AC2s is that you will eat around 8 hits per second (it were 12 hits per second before) and will constantly get screen shake and damage. Even if you ignore the damage, it can ramp up very fast if you can't stop it.
If there is no ghost heat, you would see 5-6 AC2 Jaegers rocking around more than 4AC5 or 3UAC5 Jaegers and surpressing and hurting targets a lot more.
But lets not rerail the thread too much.
On the King Crab using 6 ACs (2x2, 2x5, 2xUAC5) sounds like lots of fun, but it's damn hot as you can generate 6 heat per volley or around 17 to 23.6 damage per second for 5.2 to 6.4 heat per second (max around 3,7 dmg/heat).
You would need a lot of DHS to cool that down.
Compared to 4UAC5s that would do 12 to 24 dps for 2.4 to 4.8 hps (max around 5 dmg/heat).
So theoretically the UAC5s are cooler but have a higher burst.