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Unleash Your Kingcrab Builds!
#121
Posted 17 December 2014 - 12:29 PM
#122
Posted 17 December 2014 - 01:02 PM
Richard Kuklinski, on 17 December 2014 - 12:29 PM, said:
Good actually. Once you have the Mech Mastered , its easier to spread the damage. So far out of my 4 mechs the survival rate is equal.
My 2 XL crabs die as much as my 2 STD Crabs.
-ST
#123
Posted 18 December 2014 - 08:41 AM
Edited by UnHolyLegion, 18 December 2014 - 08:42 AM.
#124
Posted 18 December 2014 - 09:05 AM
UnHolyLegion, on 18 December 2014 - 08:41 AM, said:
I have gotten a couple of ST kills on crabs and then immediately thanked god because they take lots of killing and are still lethal is sing a side torso.
#125
Posted 18 December 2014 - 10:12 AM
Soul Tribunal, on 17 December 2014 - 01:02 PM, said:
Good actually. Once you have the Mech Mastered , its easier to spread the damage. So far out of my 4 mechs the survival rate is equal.
My 2 XL crabs die as much as my 2 STD Crabs.
-ST
After I posted...i switched my 0000 back to a STD then noticed I was getting killed just as quick and without doing much damage. I promptly switched it back to the build I had previously. (XL 360, dual AC5, 4xLPL) and just sucked it up. Doing much better vs the standard. Have to factor in mobility into the survivabiity and killability.
Loving my crabs. I'll never be able to get rid of them...hehe.
#126
Posted 18 December 2014 - 10:23 AM
Also amazing is dual AC20 dual LPL XL360. Racked up 7 kills in a skirmish map first time I dropped in it, all "let the bodies hit the floor!" style.
#127
Posted 18 December 2014 - 10:52 AM
#128
Posted 18 December 2014 - 11:02 AM
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#129
Posted 18 December 2014 - 11:54 AM
Richard Kuklinski, on 18 December 2014 - 10:12 AM, said:
After I posted...i switched my 0000 back to a STD then noticed I was getting killed just as quick and without doing much damage. I promptly switched it back to the build I had previously. (XL 360, dual AC5, 4xLPL) and just sucked it up. Doing much better vs the standard. Have to factor in mobility into the survivabiity and killability.
Loving my crabs. I'll never be able to get rid of them...hehe.
Yeah I have pretty much figured out the same thing to be honest. So my two non XL crabs when I get the C-Bills I am going to convert them as well and re-adjust the load outs.
I have to admit though, nothing beats waiting until its my last mech in CW, and dropping in it. A Fast AC40 KGC is a scythe to wheat when all other mechs are spent.
-ST
#130
Posted 18 December 2014 - 12:04 PM
SniperCzar, on 18 December 2014 - 10:23 AM, said:
Also amazing is dual AC20 dual LPL XL360. Racked up 7 kills in a skirmish map first time I dropped in it, all "let the bodies hit the floor!" style.
I was just thinking about running this exact build next time I logged on. Glad to see it works so well
Edited by Punk Oblivion, 18 December 2014 - 12:04 PM.
#131
Posted 18 December 2014 - 01:20 PM
Punk Oblivion, on 18 December 2014 - 12:04 PM, said:
I was just thinking about running this exact build next time I logged on. Glad to see it works so well
My buddy Shivaxi caught it on stream http://www.twitch.tv...axi/b/597946247
Skip to 4:37:00
#132
Posted 18 December 2014 - 06:45 PM
Mad Ox, on 15 December 2014 - 03:52 PM, said:
KING CRAB KGC-000(L) = Shake n Bake
Endo
DHS
BAP
4 UAC5
2 MPL
2 SSRM-2
Split arms into group 1 and 2 then MPL and Streaks on 3. MPL and SSRM for close in defense and BAP lets me cut through all the stupid ECM so streaks will lock on. Was most amusing to see Dire Whales backing up from the fire. Without any pilot skills was very impressive be evil once I get the xp to unlock stuff.
No where near enough ammo to be effective.
If your gonna go Uac5 x 4 you need to fully commit.
I ran mine with an XL360, 4 Uac5s, 2 ML and 240 rounds and it wasn't even close to enough.
Drop it down to XL325, 4 Uac5s, no ML, and over 450 rounds and you have a machine that can stand off with anything. I might add one ML back when I am at 100% jammed, so I have something to fire. But really.. andything less than 360 rounds isnt worth it if you go 4 UAC5s'.
If you drop it down to 3 Uac5's, you could then go dual SRM 6, a couple tons ammo , and a couple Medium lasers, but then you deal with some heat issues.
True crab Dakka means 4 Uac5's and 400+ round ammo. You saw fools down in a blink of an eye... at range... thats the key in this new Clan distance world all of us IS pilots now live in. Hit them at ranges they are not used to being hit that hard. Uac5's range module added please...
#133
Posted 18 December 2014 - 07:34 PM
SniperCzar, on 18 December 2014 - 10:23 AM, said:
Also amazing is dual AC20 dual LPL XL360. Racked up 7 kills in a skirmish map first time I dropped in it, all "let the bodies hit the floor!" style.
Yeah, i racked up 8 kills in that same build. love it. posted screenie previously.
#134
Posted 19 December 2014 - 10:37 AM
#135
Posted 19 December 2014 - 11:56 PM
FoxTrot05, on 19 December 2014 - 10:37 AM, said:
I think the general consensus is to put on XL's to negate the speed disadvantage. KC's are fairly XL safe. I honestly don;t really like the KC on attacks. I think it is a lot better defender. I typically take my KC on defenses and a Banshee on attacks.
But something like this might work: KING CRAB KGC-000
It has a standard 325, and a decent punch with mid-range weapons that run cool. (2 LPL, LBX10, AC5)
Edit: Or do you mean you WANT to keep it slow, and add a crap ton of weapons to it?
Edited by Punk Oblivion, 19 December 2014 - 11:58 PM.
#136
Posted 20 December 2014 - 12:52 AM
sinking all those boats.
KING CRAB KGC-000B
Just ran this with no xp and came up 2nd highest damage in match. Pretty pleased with it's overall performance.
2nd game on it and I racked up 3 kills 5 assists 780 damage.
Here is my hand at min/maxing previous build.... Id be running this but I dont have the cbills for an XL 360
KING CRAB KGC-000B
Edited by TerminatorII, 20 December 2014 - 09:02 AM.
#137
Posted 22 December 2014 - 08:19 AM
Punk Oblivion, on 19 December 2014 - 11:56 PM, said:
I think the general consensus is to put on XL's to negate the speed disadvantage. KC's are fairly XL safe. I honestly don;t really like the KC on attacks. I think it is a lot better defender. I typically take my KC on defenses and a Banshee on attacks.
But something like this might work: KING CRAB KGC-000
It has a standard 325, and a decent punch with mid-range weapons that run cool. (2 LPL, LBX10, AC5)
Edit: Or do you mean you WANT to keep it slow, and add a crap ton of weapons to it?
I am playing as clan right now, and might eventually switch to a House so I can grind some Cbills in my IS mechs. I find it hard to predict wether or not I will actually attack when attacking, because my match may be the fending off the counter attack. I've never thought about it, but if I select defense, might I end up attacking and trying to take back the gun?
In the minset of not knowing if I'll attack or defend, I would either like to make a crab that was slow with alot of weapons(good long range) or a faster crab with med range weapons. I think LRM's should be taken at a minimum of 15, three LRM5 racks would take the least tonnage and let me chain fire or as a battery. LRM's are situational, but I like to be able to damage someone out of line of sight and save my cored CT while killing someone else who is cored.
edit:
I know clans have a range advantage on IS, but I just may end up in a house that doesn't have a border witht the clans.
Edited by FoxTrot05, 22 December 2014 - 08:33 AM.
#138
Posted 22 December 2014 - 02:36 PM
#139
Posted 22 December 2014 - 09:48 PM
#140
Posted 22 December 2014 - 11:32 PM
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