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Unleash Your Kingcrab Builds!


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#121 AllOuttaBubbleGum

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Posted 17 December 2014 - 12:29 PM

how are your xl's holding up? Mine seem to be getting hit more and more.

#122 Soul Tribunal

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Posted 17 December 2014 - 01:02 PM

View PostRichard Kuklinski, on 17 December 2014 - 12:29 PM, said:

how are your xl's holding up? Mine seem to be getting hit more and more.


Good actually. Once you have the Mech Mastered , its easier to spread the damage. So far out of my 4 mechs the survival rate is equal.
My 2 XL crabs die as much as my 2 STD Crabs.

-ST

#123 UnHolyLegion

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Posted 18 December 2014 - 08:41 AM

All of the whopping 5 matches i have played in my KC have all been CT kills. I think its just too big to not hit lol

Edited by UnHolyLegion, 18 December 2014 - 08:42 AM.


#124 ShadowbaneX

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Posted 18 December 2014 - 09:05 AM

View PostUnHolyLegion, on 18 December 2014 - 08:41 AM, said:

All of the whopping 5 matches i have played in my KC have all been CT kills. I think its just too big to not hit lol


I have gotten a couple of ST kills on crabs and then immediately thanked god because they take lots of killing and are still lethal is sing a side torso.

#125 AllOuttaBubbleGum

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Posted 18 December 2014 - 10:12 AM

View PostSoul Tribunal, on 17 December 2014 - 01:02 PM, said:


Good actually. Once you have the Mech Mastered , its easier to spread the damage. So far out of my 4 mechs the survival rate is equal.
My 2 XL crabs die as much as my 2 STD Crabs.

-ST


After I posted...i switched my 0000 back to a STD then noticed I was getting killed just as quick and without doing much damage. I promptly switched it back to the build I had previously. (XL 360, dual AC5, 4xLPL) and just sucked it up. Doing much better vs the standard. Have to factor in mobility into the survivabiity and killability.

Loving my crabs. I'll never be able to get rid of them...hehe.

#126 SniperCzar

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Posted 18 December 2014 - 10:23 AM

I'll just leave this here - https://www.mechspec...ac5-xl300.7924/

Also amazing is dual AC20 dual LPL XL360. Racked up 7 kills in a skirmish map first time I dropped in it, all "let the bodies hit the floor!" style.

#127 Sigilum Sanctum

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Posted 18 December 2014 - 10:52 AM

The Leviathan

Close range, and hot as balls not elited. But Jesus Christ you better run away.

#128 dezgra

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Posted 18 December 2014 - 11:02 AM

The "Hermit Crap" Stock engine, double heat sinks, 2 ERLL, 2AC20, Lota ammo and armor. Post in chat "follow me boys". ;)

#129 Soul Tribunal

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Posted 18 December 2014 - 11:54 AM

View PostRichard Kuklinski, on 18 December 2014 - 10:12 AM, said:


After I posted...i switched my 0000 back to a STD then noticed I was getting killed just as quick and without doing much damage. I promptly switched it back to the build I had previously. (XL 360, dual AC5, 4xLPL) and just sucked it up. Doing much better vs the standard. Have to factor in mobility into the survivabiity and killability.

Loving my crabs. I'll never be able to get rid of them...hehe.


Yeah I have pretty much figured out the same thing to be honest. So my two non XL crabs when I get the C-Bills I am going to convert them as well and re-adjust the load outs.
I have to admit though, nothing beats waiting until its my last mech in CW, and dropping in it. A Fast AC40 KGC is a scythe to wheat when all other mechs are spent.

-ST

#130 Punk Oblivion

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Posted 18 December 2014 - 12:04 PM

View PostSniperCzar, on 18 December 2014 - 10:23 AM, said:

I'll just leave this here - https://www.mechspec...ac5-xl300.7924/

Also amazing is dual AC20 dual LPL XL360. Racked up 7 kills in a skirmish map first time I dropped in it, all "let the bodies hit the floor!" style.


I was just thinking about running this exact build next time I logged on. Glad to see it works so well

Edited by Punk Oblivion, 18 December 2014 - 12:04 PM.


#131 SniperCzar

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Posted 18 December 2014 - 01:20 PM

View PostPunk Oblivion, on 18 December 2014 - 12:04 PM, said:


I was just thinking about running this exact build next time I logged on. Glad to see it works so well

My buddy Shivaxi caught it on stream http://www.twitch.tv...axi/b/597946247
Skip to 4:37:00

#132 Flak Kannon

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Posted 18 December 2014 - 06:45 PM

View PostMad Ox, on 15 December 2014 - 03:52 PM, said:

Rolled out my free one this weekend and was very pleased

KING CRAB KGC-000(L) = Shake n Bake

Endo
DHS
BAP
4 UAC5
2 MPL
2 SSRM-2

Split arms into group 1 and 2 then MPL and Streaks on 3. MPL and SSRM for close in defense and BAP lets me cut through all the stupid ECM so streaks will lock on. Was most amusing to see Dire Whales backing up from the fire. Without any pilot skills was very impressive be evil once I get the xp to unlock stuff.



No where near enough ammo to be effective.

If your gonna go Uac5 x 4 you need to fully commit.

I ran mine with an XL360, 4 Uac5s, 2 ML and 240 rounds and it wasn't even close to enough.

Drop it down to XL325, 4 Uac5s, no ML, and over 450 rounds and you have a machine that can stand off with anything. I might add one ML back when I am at 100% jammed, so I have something to fire. But really.. andything less than 360 rounds isnt worth it if you go 4 UAC5s'.

If you drop it down to 3 Uac5's, you could then go dual SRM 6, a couple tons ammo , and a couple Medium lasers, but then you deal with some heat issues.

True crab Dakka means 4 Uac5's and 400+ round ammo. You saw fools down in a blink of an eye... at range... thats the key in this new Clan distance world all of us IS pilots now live in. Hit them at ranges they are not used to being hit that hard. Uac5's range module added please...

#133 AllOuttaBubbleGum

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Posted 18 December 2014 - 07:34 PM

View PostSniperCzar, on 18 December 2014 - 10:23 AM, said:

I'll just leave this here - https://www.mechspec...ac5-xl300.7924/

Also amazing is dual AC20 dual LPL XL360. Racked up 7 kills in a skirmish map first time I dropped in it, all "let the bodies hit the floor!" style.

Yeah, i racked up 8 kills in that same build. love it. posted screenie previously.

#134 FoxTrot05

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Posted 19 December 2014 - 10:37 AM

I am waiting for Jan20 to open my crab shack. What are good loadouts for attacking in CW? I'm guessing AC5/UAC5 are decent enough and Gauss/PPC are gold standard too. Are there any other builds to minimize the slow speed when attacking?

#135 Punk Oblivion

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Posted 19 December 2014 - 11:56 PM

View PostFoxTrot05, on 19 December 2014 - 10:37 AM, said:

I am waiting for Jan20 to open my crab shack. What are good loadouts for attacking in CW? I'm guessing AC5/UAC5 are decent enough and Gauss/PPC are gold standard too. Are there any other builds to minimize the slow speed when attacking?


I think the general consensus is to put on XL's to negate the speed disadvantage. KC's are fairly XL safe. I honestly don;t really like the KC on attacks. I think it is a lot better defender. I typically take my KC on defenses and a Banshee on attacks.

But something like this might work: KING CRAB KGC-000
It has a standard 325, and a decent punch with mid-range weapons that run cool. (2 LPL, LBX10, AC5)

Edit: Or do you mean you WANT to keep it slow, and add a crap ton of weapons to it?

Edited by Punk Oblivion, 19 December 2014 - 11:58 PM.


#136 TerminatorII

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Posted 20 December 2014 - 12:52 AM

[KNG Scuttler] Stay back! it has spines!

sinking all those boats.

KING CRAB KGC-000B

Just ran this with no xp and came up 2nd highest damage in match. Pretty pleased with it's overall performance.

2nd game on it and I racked up 3 kills 5 assists 780 damage.

Here is my hand at min/maxing previous build.... Id be running this but I dont have the cbills for an XL 360

KING CRAB KGC-000B

Edited by TerminatorII, 20 December 2014 - 09:02 AM.


#137 FoxTrot05

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Posted 22 December 2014 - 08:19 AM

View PostPunk Oblivion, on 19 December 2014 - 11:56 PM, said:


I think the general consensus is to put on XL's to negate the speed disadvantage. KC's are fairly XL safe. I honestly don;t really like the KC on attacks. I think it is a lot better defender. I typically take my KC on defenses and a Banshee on attacks.

But something like this might work: KING CRAB KGC-000
It has a standard 325, and a decent punch with mid-range weapons that run cool. (2 LPL, LBX10, AC5)

Edit: Or do you mean you WANT to keep it slow, and add a crap ton of weapons to it?


I am playing as clan right now, and might eventually switch to a House so I can grind some Cbills in my IS mechs. I find it hard to predict wether or not I will actually attack when attacking, because my match may be the fending off the counter attack. I've never thought about it, but if I select defense, might I end up attacking and trying to take back the gun?

In the minset of not knowing if I'll attack or defend, I would either like to make a crab that was slow with alot of weapons(good long range) or a faster crab with med range weapons. I think LRM's should be taken at a minimum of 15, three LRM5 racks would take the least tonnage and let me chain fire or as a battery. LRM's are situational, but I like to be able to damage someone out of line of sight and save my cored CT while killing someone else who is cored.

edit:
I know clans have a range advantage on IS, but I just may end up in a house that doesn't have a border witht the clans.

Edited by FoxTrot05, 22 December 2014 - 08:33 AM.


#138 TerminatorII

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Posted 22 December 2014 - 02:36 PM

I find that quad artemis 10 is better than quad normal 15. for the other crabs I prefer SRM's in the missle slots and use my other hardpoints for long range weapons. LRM's are very nice for dealing damage while saving your cored CT however.

#139 CuriousCabbitBlue

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Posted 22 December 2014 - 09:48 PM

I'm like my Kingcrab-000b with 4 m pluse an two lbx 10s

#140 pvtjamesr

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Posted 22 December 2014 - 11:32 PM

Well........bring cool shots and don't let the enemy see you.....I BRING YOU DEATH





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