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Gargoyal Problems

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#41 Brody319

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Posted 09 December 2014 - 09:56 PM

View PostCorbon Zackery, on 09 December 2014 - 09:53 PM, said:

The most pressing issue right now is the Primary paint and Secondary paint don't work leaving you with a state puff marshmallow look going into combat.

Its the same issue the Dire Wolf had with its paint.

This needs to be fixed.


well now we need a State-puff Marshmallow man pattern for the Gargoyle

#42 Escef

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Posted 09 December 2014 - 10:00 PM

View PostCorbon Zackery, on 09 December 2014 - 09:53 PM, said:

The most pressing issue right now is the Primary paint and Secondary paint don't work leaving you with a state puff marshmallow look going into combat.

"State puff"? WTF? Stay Puft. It's on the damn hat.

Posted Image

You remind me of those guys that try to sound smart, but just end up butchering the English language.

#43 Grantham Besat

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Posted 09 December 2014 - 10:03 PM

What is killing the omni mechs is the fact we arwestuck using hard points at all. If you lock our engines and jj why not give us a real critical space and tonnage weapon load out system the way it worked in tt and MW2

Edited by Grantham Besat, 09 December 2014 - 10:05 PM.


#44 Brody319

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Posted 09 December 2014 - 10:05 PM

View PostEscef, on 09 December 2014 - 10:00 PM, said:

"State puff"? WTF? Stay Puft. It's on the damn hat.

Posted Image

You remind me of those guys that try to sound smart, but just end up butchering the English language.


I can't read very well because my cat slipped me some acid. my keyboard is glued to my wall and it makes it hard to type.

#45 BourbonFaucet

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Posted 09 December 2014 - 10:26 PM

View PostCarrioncrows, on 09 December 2014 - 01:12 PM, said:



At this point it feels like driving a nitro fueled Stug.

Posted Image




I thought the Hetzer wheeled assault gun was this universe's Stug. :P

http://www.sarna.net/wiki/Hetzer

#46 Carrioncrows

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Posted 09 December 2014 - 10:33 PM

View PostTechorse, on 09 December 2014 - 10:26 PM, said:


I thought the Hetzer wheeled assault gun was this universe's Stug. :P

http://www.sarna.net/wiki/Hetzer


Haha...brilliant link. In all my years of btech I obviously missed that smexy beast.

#47 Hades Trooper

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Posted 09 December 2014 - 11:16 PM

so we have an 80 tonnes mech with a 33.5 tonnes engine doing with tweet 89kms

while we have an 85 tonne mech with a 20.5 tonnes engine doing 71.4 with tweet.

both have mainly arms guns.

having so much engine size is bad, a 340xl engine would have been perect, still would have hit 75kms with tweet and up it's tonnage bye 13.5 tonnes.

Gargoyle is dead to me over a War Hawk anyday

#48 SaltBeef

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Posted 09 December 2014 - 11:34 PM

I'd run some of those builds you guys are suggesting IF I wanted to feel Like a Hot Dog being grilled in the hot summer Sun.

#49 Sarlic

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Posted 09 December 2014 - 11:37 PM

Sounds like the Atlas.

Get back in line.

Edited by Sarlic, 09 December 2014 - 11:37 PM.


#50 MrZakalwe

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Posted 09 December 2014 - 11:43 PM

The Gargoyle is currently a pretty terrible mech but I'm willing to wait until mine gets quirked before I write it off.

the Wave II pack as a whole has been pretty poor with the exception of the Hellbringer that is currently my favourite mech.

Community warfare will almost certainly help all of these mechs as currently with class balancing they are having to consistently compete with heavier, punchier mechs for the slots.

The thing that annoys me in these threads is the folks who get angry at any accusation that a mech might be non-competitive- all the Wave II are mechs you would avoid if you were tryharding and it's ok to mention this if you have (for example) dropped $120 on some in game content that you can't currently use without gimping your team.

Edited by MrZakalwe, 09 December 2014 - 11:44 PM.


#51 SaltBeef

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Posted 09 December 2014 - 11:44 PM

The Atlas has been Wubbed in the sweet spot many times already and there is nothing wrong with the Atlas Rs (C) or the new Giveaway Atlas they both are mean nose smashing mechs.DD need some heat quirks for the arm lasers though!. Maybe a ac20 or duel lbx quirk Since this mech has to eat so much lead tanking for the team.

Gargoyle should get heat reduction quirks as well it is primarily a pulse weapon boat.

Edited by SaltBeef, 10 December 2014 - 03:07 AM.


#52 aniviron

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Posted 09 December 2014 - 11:46 PM

View PostSandpit, on 09 December 2014 - 01:26 PM, said:

Is anyone keeping track of the doa and op threads? I want to see which one wins


Can you link me a single "Gargoyle OP" thread? I don't see any on the first page of the forums right now, but I see a few about how it's bad.

#53 MrZakalwe

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Posted 09 December 2014 - 11:55 PM

View Postaniviron, on 09 December 2014 - 11:46 PM, said:


Can you link me a single "Gargoyle OP" thread? I don't see any on the first page of the forums right now, but I see a few about how it's bad.

There aren't any.

Nobody is going to mistake the Gargoyle for OP.

Bad hardpoints.
Bad hitboxes.
Huge model.
Oversized engine. (meaning low firepower)
Sits at the bottom of a weigh bracket

None of this is PGI's fault- the original FASA artwork was never meant to be balanced in a 3D environment and the battlevalue system took care of other weaknesses - but they will have to quirk heavily to overcome the many handicaps this mech started with.

I look forward to it.

#54 Lightfoot

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Posted 10 December 2014 - 12:20 AM

The only thing that would make the Gargoyle worth using was if it was very tough (Quirks) and agile (more Quirks) because it has no weapons that a medium could not carry at much faster speed.

PGI needs to do better basic balancing of the Clan tech readouts of the mechs with their chosen system of operating the Clan Mechlab. Mechlab is a MechWarrior feature (not in Battle Tech), but MWO basically has a Closed Mechlab for Clan mechs and an Open Mechlab for Inner Sphere mechs. So they need to either open more fixed options on the Clan mechs or fudge a bit on the stock config. A smaller engine or removable jump jets, etc.

.

Edited by Lightfoot, 10 December 2014 - 05:19 AM.


#55 aniviron

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Posted 10 December 2014 - 12:26 AM

View PostMrZakalwe, on 09 December 2014 - 11:55 PM, said:

There aren't any.

Nobody is going to mistake the Gargoyle for OP.

Bad hardpoints.
Bad hitboxes.
Huge model.
Oversized engine. (meaning low firepower)
Sits at the bottom of a weigh bracket

None of this is PGI's fault- the original FASA artwork was never meant to be balanced in a 3D environment and the battlevalue system took care of other weaknesses - but they will have to quirk heavily to overcome the many handicaps this mech started with.

I look forward to it.


I know, that was my point. I was quoting someone who was implying that OP's experience with the GAR was not representative of the overall state of the mech.

The Gargoyle is not scary. I have yet to see one survive to the end of the match tonight, and they are all posting terrible damage numbers. Every time I have engaged one, it has died easily and not done much damage.

#56 Mordin Ashe

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Posted 10 December 2014 - 01:17 AM

I had one match in it. 6xCERMPLs. Funny thing, but very poor in damage application. 48 alpha is very bad on Assault, given how much agility it lacks. Also, it is only 9 points better than my Adder that is arguably better than this lolMech in damage and agility compartment. Even my Warhawk feels more alive than this thing while also bearing much more punch. The best competitor is Summoner, anything better/heavier and Gargoyle looses hard.

This thing needs turning bonuses, and rather considerable ones. Also the model has to be downscaled by at least 5%, perhaps even more, basically what the Mad Dog needs as well. But I must admit that too large Clan Wave 2 Mechs are more of a general issue - it is perhaps because PGI designers feared Clans may be OP so they unconsciously gimped them in several ways and buffed IS thingies? There wasn't single bad IS Mech in quite a while, but there has yet to be one great Clan Mech from Wave 2...

#57 Deathlike

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Posted 10 December 2014 - 01:36 AM

Preemptive gimpage of mechs is normal.

I'll need more time with it.. just got heat basics done and it kinda drives like a pre-nerfed Victor (hello Atlas) if not worse at the moment.

Edited by Deathlike, 10 December 2014 - 01:36 AM.


#58 Widowmaker1981

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Posted 10 December 2014 - 02:06 AM

Obviously bad mech is bad.

And take a look at the 'quirks' on the mist lynx.. i wouldn't bother holding out much hope for quirks on this, they will probably give it +12 internal structure on the arms and call it a day.

PGI: Clan weapons are not as good as you (and half the forums apparently) think. The range advantage is situational, they are BRUTALLY hot, the tonnage savings are always used on heatsinks, and even with those they are still far, far hotter. Apart from C-SRMs - massive outlier and far better than IS ones... no one told me clans had to boat SRMs to be good though

Edited by Widowmaker1981, 10 December 2014 - 02:07 AM.


#59 The Boz

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Posted 10 December 2014 - 02:22 AM

View PostMrZakalwe, on 09 December 2014 - 11:55 PM, said:

Bad hardpoints.
Bad hitboxes.
Huge model.
Oversized engine. (meaning low firepower)

Observe the low firepower.

#60 MrZakalwe

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Posted 10 December 2014 - 02:27 AM

View PostThe Boz, on 10 December 2014 - 02:22 AM, said:

Observe the low firepower.

Requires total reveal of the mech above the ankles to use and has a sustained DPS lower than some Jenners (this is significant because to use those pretty pulse lasers it needs to get pretty close).

That build would have pretty high firepower if the heat system was removed but in MWO as it stands that build has low firepower.





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