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Mw:o's Two Biggest Problems


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#81 Uthael

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Posted 10 December 2014 - 12:03 PM

Addressing P2W issue:
Resent quirk adjustments made IS mechs decent at least.
As for MC-only availability for a period of time - that's a horrible BS! Really! It's also the most unfair "pre-game" thing in the game. Make the mech more expensive for a month if you need to, but make it available for C-Bills on release!
I don't live in a first-world country and MCs here cost a fortune (relative to income and living standard). Still, I've bought them a few times because of a few discounts and they DO make a difference. Especially if you want a simple mechbay. It really is a P2W scenario when you can't have 3 mechs for unlocking efficiencies.

Addressing complexity:
I just lost my friend's will to play on his first day because he died in multiple matches without knowing why. He was also always running third person with torso locked in the direction of legs. In a trial Jenner...
With a DECENT tutorial, 2-3 single player missions and a 10 second killcam, this game would have a lot more players.

Addressing gameplay and gamemodes:
Someone mentioned a ffa arena... As much as I'd like that to happen (and I REALLY would), we need more players for matchmaking first. This game has too few people playing it for matchmaking to make sense of it. Add another gamemode (which would most likely be played by majority) and you'll break it completely.

Edited by Uthael, 10 December 2014 - 12:11 PM.


#82 Apnu

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Posted 10 December 2014 - 12:05 PM

View Postmike29tw, on 10 December 2014 - 11:46 AM, said:

[size=4]


Implying that there was no player outcry when TBR was OP and behind a paywall.



I never implied anything, nor said a word about player outcry over the TBR. Any implications you see are in your head.

What I recall both here and in HHoD was a outcry of how OP the TBR was. Few actually claimed P2W, and the vast majority of posters on this forum and in my unit disagreed that the TBR is P2W.

OP yes. P2W no.

The top players of HHoD, and GK were taking it because it was that good. Their stats did not improve any just by having the TBR. They saw no unique advantage running the TBR in comp matches and scrims. They all agreed it was way OP and they were gonna milk that cow until the nerf bat comes. That's about it.

#83 mike29tw

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Posted 10 December 2014 - 12:09 PM

View PostTombstoner, on 10 December 2014 - 12:02 PM, said:

I love how people have been twisting the definition of P2W. Its not P2W ...its pay for early access.... o that make sense... as your early access timber wolf guts my stalker.... funny how clan tech got tweaked just as the first early access.. I mean pay to win clan mechs become available for in game cash.... During that period i stopped playing in protest... i will be dammed if im gonna be fodder for that kind of business model.

One that grants early access to better tech and then nerfs that tech just as i can get it for free..... no thank you.


You just further proved that MWO is P2W...-,-

When Timberwolf was first released and behind a paywall: OP as hell.
When it was finally released to all players for C-bill: instantly nerfed.

You keep calling it paying for early access. Do you ever notice that the content free players received was nowhere near as good as when it was first released for paid players exclusively?

*Edited for grammatical error.

Edited by mike29tw, 10 December 2014 - 12:22 PM.


#84 mike29tw

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Posted 10 December 2014 - 12:14 PM

View PostApnu, on 10 December 2014 - 12:05 PM, said:



I never implied anything, nor said a word about player outcry over the TBR. Any implications you see are in your head.

What I recall both here and in HHoD was a outcry of how OP the TBR was. Few actually claimed P2W, and the vast majority of posters on this forum and in my unit disagreed that the TBR is P2W.

OP yes. P2W no.

The top players of HHoD, and GK were taking it because it was that good. Their stats did not improve any just by having the TBR. They saw no unique advantage running the TBR in comp matches and scrims. They all agreed it was way OP and they were gonna milk that cow until the nerf bat comes. That's about it.


OP. Checked.
Locked behind paywall. Checked.

Is there some mysterious criteria that i'm not aware of that's essential to the qualification of P2W? Please enlighten me here. The only difference between P2W era WoT and clan mechs wave I MWO is that Wargaming.net didn't plan to remove the paywall, while PGI planned it all along.

Or are you telling me that meditated murder is not murder?

#85 Bobzilla

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Posted 10 December 2014 - 12:16 PM

If you could earn MC's in some way, even a super slow grind. And everything could be bought with MC's (no cash for pkgs) then there wouldn't be an argument and it would be paying to save time. But it's not like that. Its paying to get something you can only pay for.

Which does create problems of trying to balance everything with everything because nothing can just be better but take more time/effort or money, but are attainable by both.

F2P is taking away from the grind to attain greatness, and just leaving the grind part. Which could lead to min/max staleness, but not if they did some mech/weapon restrictions.

#86 Apnu

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Posted 10 December 2014 - 12:24 PM

View Postmike29tw, on 10 December 2014 - 12:14 PM, said:


OP. Checked.
Locked behind paywall. Checked.

Is there some mysterious criteria that i'm not aware of that's essential to the qualification of P2W? Please enlighten me here. The only difference between P2W era WoT and clan mechs wave I MWO is that Wargaming.net didn't plan to remove the paywall, while PGI planned it all along.

Or are you telling me that meditated murder is not murder?

Now you're just trolling.

View PostBobzilla, on 10 December 2014 - 12:16 PM, said:

If you could earn MC's in some way, even a super slow grind. And everything could be bought with MC's (no cash for pkgs) then there wouldn't be an argument and it would be paying to save time. But it's not like that. Its paying to get something you can only pay for.

Which does create problems of trying to balance everything with everything because nothing can just be better but take more time/effort or money, but are attainable by both.

F2P is taking away from the grind to attain greatness, and just leaving the grind part. Which could lead to min/max staleness, but not if they did some mech/weapon restrictions.


Dungeons and Dragons Online had a way to grind out TP (that game's MC) for free. It took a lot of work, and a few hundred hours, but mathematically, every thing behind a paywall could be unlocked. I liked that about DDO. I was never inspired to invest that amount of time, but I appreciated they had a path to full game unlock w/out paying.

I would love it if PGI did something like that.

#87 Aresye

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Posted 10 December 2014 - 12:27 PM

View PostRalphVargr, on 10 December 2014 - 07:21 AM, said:

2) Competitive Team Play. This is by far the worst problem.

Online games are notorious for poor social conduct (and I claim no exemption). But the group model of play brings out the worst in online gaming behavior. Team killing, petty tyrants, group drama, berating and blaming/shaming- team games bring out the worst in people. Not to mention the forums...

Again, I claim no special exemption. Guilty as charged.

When you have a team environment, a vicious Darwinian cycle begins, in which only the most skilled and equipped players can hope to survive and compete.

Community/Clan Warfare only shifts the most competitive players/teams into even more harsh cycles of deadly gameplay, while the main, casual community withers into a stale environment. I've seen this occur in World of Tanks/Warplanes, as an example.


Dude, do you even competitive bro? It sounds like you're making up ideas of what competitive play is like based off bad experiences with Lords, SJR, etc. rolling you.

Yes, competitive groups do take the game more seriously, but aside from the occasional loss of temper, competitive teams have been amongst the MORE mature and professional players I've played with. It's always a pleasure dropping with Lords, SJR, 228, etc. I can't say the same for the majority of folks in the solo queue.

#88 Rebas Kradd

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Posted 10 December 2014 - 12:27 PM

View Postmike29tw, on 10 December 2014 - 12:09 PM, said:

When Timberwolf was first released and behind a paywall: OP as hell.
When it was finally released to all players for C-bill: instantly nerfed.

You keep calling it paying for early access. Do you ever notice that the content free players received was nowhere near as good as when it was first released for paid players exclusively?


Unfortunate timing. That's all you can actually prove.

#89 Mawai

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Posted 10 December 2014 - 12:31 PM

View PostVassago Rain, on 10 December 2014 - 10:11 AM, said:


That's totally pay to win, dude. Locking all the best items behind a paywall for 6 months, while refusing to nerf or tamper with said items during that timeframe is so P2W, it'd make nexon proud.

Who says I'm not having fun casually farming XL crabs? This is a thread about a bad business model, not one where you attack people who have valid points with the tired, old 'if you're not having fun, go do something else.'

I have more hours in KOF13 this year than I do mechwarrior.


Well ... I agree with the other folks ... I don't think it is pay 2 win.

If the only way to get a Timberwolf or something else that is "better" than the other items in the game is to pay real money, then that is pay to win. (i.e. when MC versions of consumables were better than the cbill versions).

However, the situation isn't nearly so clear when all you are paying for is early access. What else besides cosmetics and grind relievers can you sell in a free to play game besides early access to content?

If anything it is a temporary pay to do better for a while ... assuming you want to be an early adopter ... and you want to take a risk since you usually have no idea whether what you are buying will actually be better or worse than what is currently available.

If folks want to be able to pay to access mechs a month or two early ... and are willing to keep paying and taking the risk that the mechs will be useful or fun then the more power to them since they are also funding the game development and day to day operations for those who don't want to pay up front. It isn't pay to win since those same items will be available to anyone who wants to pay in a few months ... it is early access to content for a price ... not pay to win.

... And ... it has been frequently used in other games. Purchased early access to expansions in free 2 play games is pretty common (EQ, DDO are two that readily come to mind).

#90 Gyrok

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Posted 10 December 2014 - 12:46 PM

View PostKirkland Langue, on 10 December 2014 - 11:47 AM, said:

MWO currently is more pay2win than WOT was when that game had gold ammo. Even back then you could easily earn lots of gold by participating in CW - far more than enough gold to buy all of your ammo and consumables. Even the Gold Tanks could be purchased with the gold from CW.

As for MWO - there is no gold ammo, but many of the best mechs have either temporarily or permanently locked behind pay-walls. The best consumables in game are locked behind paywalls. There is no way to buy these mechs/consumables using in game funds.


Really? All consumables can be bought for cbills or MC, if you do not have the good cool shots for free, spend gxp and upgrade your coolshot 9 to coolshot 9x9.

As for hero mechs...even the ember is not even better than the free variants anymore.

Atlas BH < S < DDC
Heavy Metal < 733C
VTR DS < 9S
AWS PB < 9M
ON-P < ON-V
CTF IM < 3D
Jester ~ K2
JM6 FB ~ JM6 S
Flame/Fang < 1N

The list goes on...

The only one I can think of that you could try to argue would be the misery, and even then, it is only better as a brawler. At range it is basically the same as the other ERLL stalkers.

Get over your p2w fantasy. This is not p2w.


#91 Torgun

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Posted 10 December 2014 - 12:46 PM

View PostMawai, on 10 December 2014 - 12:31 PM, said:


If anything it is a temporary pay to do better for a while ... assuming you want to be an early adopter ... and you want to take a risk since you usually have no idea whether what you are buying will actually be better or worse than what is currently available.



You might have a point, but unfortunately even after TW was released you could still buy the Clan Wave pack or even better, just pick up TW a la carte. And really what you're saying is that P2W is ok as long as it's only for a certain period of time and not never released for free players. At which point any kind of P2W is ok, let me give you an example. If theoretically the TWs and clan weapons were never nerfed and never released for CBills until the last minute before the MWO servers closed down forever, by your reasoning it would still not be P2W. You know because for that 1 minute before shutdown you could still play TWs for free, it was actually released for CBills. And even you have to agree that's a pretty incorrect way to regard P2W.

The only sensible way to see it is that as long as you lock out the best gear of a game behind a paywall, for every moment during that period the game is actually P2W. To say it never was P2W because that period of paywalling is over is now is really quite silly no matter how you look at it.

#92 Fut

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Posted 10 December 2014 - 12:50 PM

View PostTorgun, on 10 December 2014 - 12:46 PM, said:


You might have a point, but unfortunately even after TW was released you could still buy the Clan Wave pack or even better, just pick up TW a la carte. And really what you're saying is that P2W is ok as long as it's only for a certain period of time and not never released for free players. At which point any kind of P2W is ok, let me give you an example. If theoretically the TWs and clan weapons were never nerfed and never released for CBills until the last minute before the MWO servers closed down forever, by your reasoning it would still not be P2W. You know because for that 1 minute before shutdown you could still play TWs for free, it was actually released for CBills. And even you have to agree that's a pretty incorrect way to regard P2W.

The only sensible way to see it is that as long as you lock out the best gear of a game behind a paywall, for every moment during that period the game is actually P2W. To say it never was P2W because that period of paywalling is over is now is really quite silly no matter how you look at it.



What's silly is having to come up with an absurd hypothetical situation in an attempt to "prove" a point.

#93 Torgun

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Posted 10 December 2014 - 12:54 PM

View PostFut, on 10 December 2014 - 12:50 PM, said:



What's silly is having to come up with an absurd hypothetical situation in an attempt to "prove" a point.


Well it would require some basic critical thinking to realise that what you're referring to as temporary early access to great gear only if you pay actually includes the example I mentioned. Some have it, some have not. Kinda like OP TWs before clan weapons were nerfed I guess.

#94 Davers

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Posted 10 December 2014 - 12:56 PM

View PostRalphVargr, on 10 December 2014 - 07:21 AM, said:

Preface: Do not "Blame Canada" ™.
I think the two biggest problems that MWO has are essentially unfixable, structural issues. These are *not* unique to PGI, or the Battletech I.P., as other games suffer from them too. In increasing order: 1) Free To Play (F2P) The model of F2P is fundamentally flawed, as it forces monetization of all content at some point in time (pay to win), and divisions inside the player base (the "entitlement" muck). Additionally, it drags out the development cycle. No pay-to-play game could hope to survive releasing what is essentially a beta version, and bringing it up to speed as free-to-play playtesters proof the game. I have spent more money, in this year (my first try at this mode of payment), on F2P, then I would have on entering the World Series Of Poker. The results, in terms of entertainment value, for me, have not been superior to a standard pay-to-play game. I do not think I'm alone in thinking this. 2) Competitive Team Play. This is by far the worst problem. Online games are notorious for poor social conduct (and I claim no exemption). But the group model of play brings out the worst in online gaming behavior. Team killing, petty tyrants, group drama, berating and blaming/shaming- team games bring out the worst in people. Not to mention the forums... Again, I claim no special exemption. Guilty as charged. When you have a team environment, a vicious Darwinian cycle begins, in which only the most skilled and equipped players can hope to survive and compete. Community/Clan Warfare only shifts the most competitive players/teams into even more harsh cycles of deadly gameplay, while the main, casual community withers into a stale environment. I've seen this occur in World of Tanks/Warplanes, as an example. The only alternative is a player-versus-environment solo mode, or a limited amount of player interaction. This can be the sandbox model, or the RPG model. MWO would need to be completely rebuilt to address both these issues. That is not a realistic expectation. It is futile to expect a small company, with limited resources, to fix an industry-wide set of issues. Lecturing the company, or the game community is equally futile, and toxic. It may simply be that one either accepts the current state of affairs, or moves on. In my case, it will result in reduced time spent playing MWO, and more time spent on other activities. I look forward to a prettier galaxy map in CW. :)


I don't think the solo queue will shrivel and die. I think there are far more casual players, or players in small units, then there are hardcore players. If anything the CW queue is the one most likely to have difficulty.


View PostCyclonerM, on 10 December 2014 - 08:21 AM, said:

Why not? I actually hate when a franchise is adapted to work with a F2P structure.. There have been LOT of good and awesome MW videogames before MWO, all with their flaws, but they have had good things neverthless. MW2 was amazingly immersive (especially when you are 7-8 y.o.), MW3 was the best simulator of the series i think, MW4 had a lot of 'Mechs and lot of multiplayer possibilities (and MW4 Mercs also had an intriguing campaign that left the player some choices), MWLL is just awesome, the first true BattleTech game, the MechCommander series is good too.. Actually, the perfect MW game , in my opinion, cannot be a F2P. It should be a very open project like Star Citizen, with community-created content. I bet CIG would be the only software house that could create a truly big, immersive and awesome MechWarrior game. Imagine Star Citizen with a focus on 'Mechs instead of ships, but keeping a space combat and travel component ...


But CIG could not do any of the things they promised if players had not fronted millions of dollars up front for an unseen product. If CIG had the MW franchise then Atlases would cost $1000 dollars.


View PostVassago Rain, on 10 December 2014 - 09:02 AM, said:

MWO is one of the most P2W games ever made. Sorry to ruin your fantasy, but it is. They routinely lock meta and new stuff behind a paywall. For instance, all the clan stuff was behind a paywall for 6 months. That was tons of fun, now wasn't it? F2P is also not doing well at all in 2014, and will do even worse in 2015. It's a bit like kickstarter. They've both served their purpose as experiments, and proven to not really work. All you get out of both is mediocre games that don't update, other than to add more monetized content. Which isn't necessarily because the devs are greedy or awful, but because the model itself requires that you do it. Of course, there are some shining examples of both done right, but comparing MWO to path of exile isn't really fair.


The paywall is gone now though. Maybe PGI will bring new equipment in in a similar style, such as MC only Light Gauss, in the future, but right now there is no difference between the tech available to a F2P player and a whale.

View PostGyrok, on 10 December 2014 - 07:22 AM, said:

The issue is not the competitive teams, they want to win. The issue is the derps who like to troll the play2win crowd by not helping and then enjoy watching the other guys break their backs trying to carry their inept robots. EDIT: Actually, neither of these are issues. Truthfully...this is closer: 3/3/3/3 does not work. The matchmaker has lost elo, and he has not been found in quite some time. Large premade groups must form by contrived rules that 2-3 smaller groups do not, giving a possibly large tonnage advantage to one side in spite of similar skill on both sides. ECM. Clan energy runs too hot, clan ballistics are terribad, and clan LRMs/SRMs are generally inferior to IS weapons IS customization is OP, and all but energy weapons are outright better than the "superior" clans. Light mechs. Clans do not really have any, and IS has some ridiculously good ones. PP FLD + convergence. LBX has no alternate mode. CERPPC does splash damage. Hit registration is borked. No MASC yet... Jump jets are mislabeled, as they are actually hover jets. Aside from that, it is a great game though...


Sorry for my formatting, but Multiquote just lumped everything into one large block of text. I'll address the points below.

1. 3/3/3/3 never got a chance, because heavier mechs have no downsides. People refused to leave their heavier mechs and complained about wait times. Just like people refused to play anything other than their preferred game mode. Russ stated one of these things need to change to improve MM.

2. Are you actually arguing that a 12 man is at a disadvantage vs 3 4 mans?

3. If players got their way, ECM would be pretty worthless. "Ooh, it negates Artemis!" Yeah. Clan ballistics? I thought everyone said that was how ballistics were supposed to be? I guess people just wanted to make IS ballistics worse than Clan. Also, Clan SRMs are flat out better than IS. How do you think they are worse?

4. I don't know what Clan players are thinking when they say they don't have good light mechs. Since when did scouting become so important? Having a 35 ton mech with the firepower of a 50 ton mech will come into it's own with tonnage limits/CW.

5. So the LBX doesn't just flat out replace the regular AC? Good. It's one less upgrade people have to make. Players have asked for splash damage on PPCs for over a year. It only makes sense that the CERPPC would get it.

6. If MASC made it into your top 10 problems with the game, then the game must be doing pretty good. :P

7. If JJs worked like in TT people would complain that the game was like Tribes, but with robot avatars. ;)

#95 ZenFool

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Posted 10 December 2014 - 12:57 PM

I've never considered this a p2w game, at least for pug matches. Most of the pug matches had roughly the same number of mc mechs so neither side had a clear advantage from their money mechs. I've had many more ruined games from teamkillers, loads of ecm on one side, or no voice chat to scream at the people splitting up than I've had from one side having MC mechs.

The competitive scene I'm sure is different, but then those peeps were gonna pay money anyway. No one buys a 3k gaming rig and spends nothing on the games they play on it...

I really do think one of the biggest issues for this game is how unfriendly it is to new players. I would love to see some new faces once steam hits, but how many will stay around when they get repeatedly crushed and berated by their team at the same time?

#96 RalphVargr

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Posted 10 December 2014 - 03:13 PM

View PostZenFool, on 10 December 2014 - 12:57 PM, said:

I really do think one of the biggest issues for this game is how unfriendly it is to new players. I would love to see some new faces once steam hits, but how many will stay around when they get repeatedly crushed and berated by their team at the same time?


Bingo.

It's not just the game, and the F2P model that need to be scrapped. It's the entire playerbase.

A wipe (with a C-Bill credit voucher for content owned), and a complete reset of stats at the beginning of CW might be a good thing. No XP carryover.

Let the True Mechwarriors enjoy a taste of the Paulconomy, unfiltered. Re-grind the XP for everything over again. Everyone would still have the C-Bills to buy it.

Soooooo sweeeeeet. :)

#97 Davers

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Posted 10 December 2014 - 03:17 PM

View PostZenFool, on 10 December 2014 - 12:57 PM, said:

I've never considered this a p2w game, at least for pug matches. Most of the pug matches had roughly the same number of mc mechs so neither side had a clear advantage from their money mechs. I've had many more ruined games from teamkillers, loads of ecm on one side, or no voice chat to scream at the people splitting up than I've had from one side having MC mechs.

The competitive scene I'm sure is different, but then those peeps were gonna pay money anyway. No one buys a 3k gaming rig and spends nothing on the games they play on it...

I really do think one of the biggest issues for this game is how unfriendly it is to new players. I would love to see some new faces once steam hits, but how many will stay around when they get repeatedly crushed and berated by their team at the same time?

F2P players are used to bad manners from other players. Most F2P gamers are pretty toxic.

#98 Alistair Winter

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Posted 10 December 2014 - 03:33 PM

@OP:

PVP is not a problem in itself. PVP is problematic when you make it the sole focus of a franchise with a high percentage of PVE type players. I'm talking adults with jobs, kids and bills to play, who played the old MW-games when they were young. Guys who no longer have the reflexes, the time or the dedication needed to be competitive players at a computer, and feel resentful when they're forced to compete with 20-year-olds who play computer games like 5+ hours per day.

If MWO had both PVP and PVE, there would be so much less hostility. So much less tension between the "try hards" who are forced to use LRM and SSRM boats because they can't hit an Atlas at point blank range with anything but guided missiles and the "pr0 comp teams" who insist on pointing out how bad everyone else is.

Even Solaris would help to take the most aggressive competitive players. And I'll happily put myself in that group. I enjoy the macho bullcrap that comes from competitive nerds playing computer games, even if I can't compete with them and don't have the dedication to be that good at robot wars. But Solaris with public rankings and public Elo would take many of the most competitive players out of the public queue.

Unfortunately, PGI barely has enough resources to finish CW before returning to work on UI 3.0, never mind PVE and Solaris.

Edited by Alistair Winter, 10 December 2014 - 03:34 PM.


#99 zagibu

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Posted 10 December 2014 - 03:35 PM

The only real problem I see is that they seem to be very understaffed on the programmer side. Does anyone know how many programmers they actually have? Can't be more than 1 or 2. There is no other explanation why easy to fix bugs and missing features stay in the game for years.

#100 Fishbulb333

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Posted 10 December 2014 - 03:45 PM

View PostRalphVargr, on 10 December 2014 - 07:21 AM, said:


I have spent more money, in this year (my first try at this mode of payment), on F2P, then I would have on entering the World Series Of Poker.



I stopped reading here. It costs $10,000 to enter the world series of poker. You're either a lunatic, eccentric millionaire, lying or wildly exaggerating to bolster your argument.

Edited by Fishbulb333, 10 December 2014 - 03:46 PM.






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