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Quirks You Can Customize?


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#1 Wolfwood592

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Posted 10 December 2014 - 09:12 PM

How far out of the realm of possibility would it be to change perks based on how YOU wanted to run the mech?

I realize this could create some serious OP mechs but here is an idea.

What if you could sacrifice your weapon specific perk for a general perk of half the value? Or change the weapon specific to a different weapon at half the value?


Would this work? Or just a dream?

Thoughts?

#2 Golden Vulf

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Posted 10 December 2014 - 09:16 PM

Already in the game for some clan mechs. Swap and switch omnipods that have certain quirks on them.

Edited by Golden Vulf, 10 December 2014 - 09:17 PM.


#3 Wolfwood592

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Posted 10 December 2014 - 09:17 PM

View PostGolden Vulf, on 10 December 2014 - 09:16 PM, said:

Already in the game for some clan mechs. Swap and switch omnipods that have certain quirks on them.


I wonder if its been thought of for IS than.

that is pretty awesome though.

Edited by Wolfwood592, 10 December 2014 - 09:18 PM.


#4 Davers

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Posted 10 December 2014 - 09:24 PM

View PostWolfwood592, on 10 December 2014 - 09:17 PM, said:


I wonder if its been thought of for IS than.

that is pretty awesome though.

Stacking the exact quirks you want on the chassis you want could be unbalancing.

#5 Kanatta Jing

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Posted 10 December 2014 - 09:30 PM

Letting you choose quirks can lead to sameness and thus is to be avoided.

Although the notion of the Firestarters get Flamer quirks in addition to existing quirks would be solid.

#6 Wolfwood592

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Posted 11 December 2014 - 12:07 AM

View PostDavers, on 10 December 2014 - 09:24 PM, said:

Stacking the exact quirks you want on the chassis you want could be unbalancing.


The idea of stacking wouldn't be any different than a mech that has Energy Heat Gen and ML Heat Gen.

What this does is sacrifices the higher number, for something you would want. It would be simple to not allow the same choice to be made twice, thus eliminating any OP stacking you refer to.

#7 Lily from animove

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Posted 11 December 2014 - 02:38 AM

I really really need to make a thread about a skill system.

actually modules are that kind of quirks, yet I think modules are not the right way to be implemented, since they are rather newb unfriendly.

Then you have the pilot skills, which are similar, but with the fact of every mehc having the same, and that you can unlock them all, itt is not making something unique. thats why it kinda sucks in my opinion to be called "skills" it more like general upgrades.

Edited by Lily from animove, 11 December 2014 - 02:41 AM.


#8 LordKnightFandragon

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Posted 11 December 2014 - 04:56 AM

Thats basically my idea for an entirely new skill tree.....rather then picking from their little set of skills, you can instead skill up in w/e set you want, better cool downs, better heat eff, you choose and make your mech the way you want.

#9 Wolfwood592

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Posted 11 December 2014 - 09:01 AM

View PostLordKnightFandragon, on 11 December 2014 - 04:56 AM, said:

Thats basically my idea for an entirely new skill tree.....rather then picking from their little set of skills, you can instead skill up in w/e set you want, better cool downs, better heat eff, you choose and make your mech the way you want.


Maybe that would work better than changing quirks....I figured it would be less work and quicker this way.

#10 Agent 0 Fortune

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Posted 11 December 2014 - 09:39 AM

I would rather we buy the mechs with the weapons and quirks I want, than buy a single mech than can do anything.

#11 Davers

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Posted 11 December 2014 - 11:43 AM

View PostWolfwood592, on 11 December 2014 - 12:07 AM, said:


The idea of stacking wouldn't be any different than a mech that has Energy Heat Gen and ML Heat Gen.

What this does is sacrifices the higher number, for something you would want. It would be simple to not allow the same choice to be made twice, thus eliminating any OP stacking you refer to.

But the idea behind quirks was to take unpopular and unplayed mechs (who were unpopular and unplayed for good reasons) and make them better. Not to give good mechs the quirks you want to make them better.PGI purposefully did not give Jagermechs AC/20 quirks. That's because that is already a strong build and didn't need to be directly buffed. But if people could they would buff it and eliminate the diversity encouraged by the quirk system.





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