Congratulations PGI for achieving this milestone. Your progress and attitude in the past three months has been impressive and encouraging in a way I would never have thought possible even six months ago.
I know this new forum will soon be full of bug reports and calls for rebalancing (I'll get to those in a moment). But I think any reasonable player will agree that the release of a new feature as complex as CW was always going to be fraught with balance challenges. I agree that getting it out into the players hands now, so you have time to fix the key issues before your staff head off on leave, was the right call.
As for CW itself... well, yeah, lots of bugs to fix and balance to be achieved. My small group chose to defend a planet for the Rasalhague Republic, but instead found ourselves attacking a full group of Lords on a planet in Steiner territory. And at the end of the match I earned 191 Loyalty Points with Raselhague "for serving Davion".
Lolwhut?!
Even given we were playing a full Lords 12-man it became very clear what the balance issues in CW are going to be. First there's the whole "dropping against a 12 man when you're in a small group" which rarely ends well. Then there's the wide open terrain which heavily favors long range weapons. Then there's the disadvantage for the attackers who get whittled down while trying to take down the gates, only to face uber LL turrets around the sub-orbital cannon, while getting hammered by an enemy who spawns much closer to the cannon than you do.
But hey, it's early days, and I am just glad to finally see CW live.
Once again, congratulations to the PGI team.
Edited by Appogee, 11 December 2014 - 02:43 PM.