Aug 7 is gonna be wild!
#1
Posted 26 June 2012 - 06:18 PM
#2
Posted 26 June 2012 - 06:24 PM
#3
Posted 26 June 2012 - 06:24 PM
#5
Posted 26 June 2012 - 06:27 PM
#6
Posted 26 June 2012 - 06:29 PM
Skringly, on 26 June 2012 - 06:24 PM, said:
Sadly this may be the case. Launch days are notoriously high-demand and a company is left with a rock and hard place decisions of spending loads to try to meet anticipated initial demand (and then potentially left with a LOT of excess server later) or to just plan more around anticiapted regular demand (and then leaving a lot of frustrated folk complaining they can't play on LAUNCH DAY when you are getting some media attention and making a public face). SWTOR come to mind for the former, Diablo3 for the latter if you like examples.
#7
Posted 26 June 2012 - 06:30 PM
#8
Posted 26 June 2012 - 06:31 PM
#9
Posted 26 June 2012 - 06:31 PM
#10
Posted 26 June 2012 - 06:33 PM
Oh well, with time and patience everything should be awesome
#11
Posted 26 June 2012 - 06:35 PM
For one, EVERYONE is going to need to download the game. Tens of thousands of people doing that all at once IS going cause issues. There will be hardware issues, there will be compatibility issues, there will be connection issues, there will be match joining issues. Accept that the devs did are doing their best and will work diligently to fix any and all problems that they have control over and BE PATIENT please.
Nothing worse than trying to avoid a bunch of whiny baby posts when things don't go their way because they feel entitled to play a FREE game.
#12
Posted 26 June 2012 - 06:36 PM
Xmador, on 26 June 2012 - 06:35 PM, said:
For one, EVERYONE is going to need to download the game. Tens of thousands of people doing that all at once IS going cause issues. There will be hardware issues, there will be compatibility issues, there will be connection issues, there will be match joining issues. Accept that the devs did are doing their best and will work diligently to fix any and all problems that they have control over and BE PATIENT please.
Nothing worse than trying to avoid a bunch of whiny baby posts when things don't go their way because they feel entitled to play a FREE game.
Sorry, youl only get your money back if your in korea.
#13
Posted 26 June 2012 - 06:37 PM
Much easier than stressing over a 3 hour download of game client.
#14
Posted 26 June 2012 - 06:40 PM
I foresee very similar events for MW:O .... (especially without community warfare .... what could really change from open beta to launch??)
My 2 C-Bills ......
#15
Posted 26 June 2012 - 06:41 PM
#16
Posted 26 June 2012 - 06:50 PM
That should reduce the server load, quineg?
#17
Posted 26 June 2012 - 06:51 PM
#18
Posted 26 June 2012 - 06:53 PM
William McNab, on 26 June 2012 - 06:50 PM, said:
That should reduce the server load, quineg?
That's probably going to happen, but I'm pretty sure they would use different servers for the two functions if they had the capability. Regardless, it's going to be a cluster-muck when thousands of players try to connect at the same time.
MrakAttack, on 26 June 2012 - 06:51 PM, said:
Considering the capabilities of people working in information systems today, I think it's safe to assume they try damn hard to and still haven't found a perfect solution.
Edited by PewPew, 26 June 2012 - 06:54 PM.
#19
Posted 26 June 2012 - 06:53 PM
MrakAttack, on 26 June 2012 - 06:51 PM, said:
There is none.Servers simply aren't mean't for such loads and these only happen at launch,after that its smooth sailing anyway.
#20
Posted 26 June 2012 - 06:55 PM
William McNab, on 26 June 2012 - 06:50 PM, said:
That should reduce the server load, quineg?
From the way I've read everything, open beta will roll into release ... everyone will have downloaded the client and been playing for a few weeks to a month already
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