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Invasion Challenge
#301
Posted 16 December 2014 - 05:26 AM
#302
Posted 16 December 2014 - 06:31 AM
#303
Posted 16 December 2014 - 07:21 AM
Deathlike, on 16 December 2014 - 01:34 AM, said:
It was injected... there is no prompt. I bothered to check to make sure this was going on.
PGI does a bad job of informing players of the injections of certain reward types (C-bills and GXP) and doesn't prompt you for that.
Somehow this was suddenly done 4 times, while you did less than triple digits in damage?
I'm very skeptical of that.
be skeptical, if you were in that match you saw my complaints as they were happening and you saw my mech stop moving, my last 2 drops I never fired dude....
#304
Posted 16 December 2014 - 07:27 AM
Defense games are completely unbalanced! Turrets and dropships are deadly accurate and will go for your weakest mechs weakest spots (one game a dropship head shotted and killed me while taking off and I was on my teams side of the enemy gate). And its impossible to get into a defense game as a defender!
Clan vs IS games are also extremely unbalanced. 12 clanners roll over 12 IS in every game I participated in...so much so that in games where clans were on defense they were camping the attackers dropship site fearlessly. I remember reading that clan vs IS was going to be 10v12 (or 40v48) but in all honesty (and especially if the clans are on defense) 8 clan vs 12 inner sphere would be more of a fair fight (or keep it 10v12 but if clans defend against inner sphere they dont get any turrets). If PGIs current matchmaker cant support making 10v12 games (as many people have said) then use your programmers to write a new matchmaker.
Based on this challenge it would seem PGI feels that the benchmark between a good game and a not good game would be a match score of 80...so if you spend 20+ minutes waiting for a game and finally get one only to find there are no defenders so all you do is destroy a few turrets and blow up the gun and since that fulfills a match's primary objective perfectly that game should be worth a match score of 80 not 10! Sadly these matches happen quite frequently and during a challenge such as this it is extremely frustrating to come out of a game like this with 10 match score, less than 30,000cbills (unless you have premium time active) and 0 loyalty awarded (well OK you still get the 50ish for the contract, but the game mode gives 0 even though the primary objective was completed)
In spite of all this I am enjoying community warfare but I really wish PGI would have taken the extra few days to refine things a little (ok a lot) more before releasing it or giving us a related challenge on the first weekend.
Edited by A sebaceous cyst, 16 December 2014 - 07:28 AM.
#305
Posted 16 December 2014 - 07:31 AM
#306
Posted 16 December 2014 - 07:42 AM
HlynkaCG, on 16 December 2014 - 07:31 AM, said:
Same here, one left from 20 but I´m waiting...........................................................................but there is no match.
#307
Posted 16 December 2014 - 07:44 AM
Thomas de Ville, on 16 December 2014 - 07:42 AM, said:
Same here, one left from 20 but I´m waiting...........................................................................but there is no match.
2 from 20 been trying to get a match for the last hour, currently parked on Ikast.
Edited by HlynkaCG, 16 December 2014 - 07:44 AM.
#308
Posted 16 December 2014 - 07:48 AM
Unfortunately the reality of this current CW is that you'll wait for a match anywhere from 1 minute to 1 hour and then you might up getting in to a match where there are no opponents. Feels kind of like gambling.
But other than that great challenge since you can get the points from losses if you are active in the battles.
#309
Posted 16 December 2014 - 07:53 AM
Edited by Asterod, 16 December 2014 - 07:56 AM.
#310
Posted 16 December 2014 - 07:58 AM
Asterod, on 16 December 2014 - 07:53 AM, said:
Unless you can confirm it by repeating it two more times, I do believe it was just luck.. you just selected the right planet, at the right time...
Edited by DAEDALOS513, 16 December 2014 - 08:12 AM.
#311
Posted 16 December 2014 - 07:59 AM
Now I'm stuck at 17 and have been stuck sitting in various queues since 1am EST..
I can't sit in a queue for more than 20 minutes, I just can't.
Edited by Kevjack, 16 December 2014 - 08:00 AM.
#312
Posted 16 December 2014 - 08:02 AM
Kevjack, on 16 December 2014 - 07:59 AM, said:
Now I'm stuck at 17 and have been stuck sitting in various queues since 1am EST..
I can't sit in a queue for more than 20 minutes, I just can't.
I am in essentially the same boat.
#313
Posted 16 December 2014 - 08:04 AM
Fangry, on 16 December 2014 - 07:48 AM, said:
Unfortunately the reality of this current CW is that you'll wait for a match anywhere from 1 minute to 1 hour and then you might up getting in to a match where there are no opponents. Feels kind of like gambling.
But other than that great challenge since you can get the points from losses if you are active in the battles.
A sebaceous cyst, on 16 December 2014 - 07:27 AM, said:
Defense games are completely unbalanced! Turrets and dropships are deadly accurate and will go for your weakest mechs weakest spots (one game a dropship head shotted and killed me while taking off and I was on my teams side of the enemy gate). And its impossible to get into a defense game as a defender!
Clan vs IS games are also extremely unbalanced. 12 clanners roll over 12 IS in every game I participated in...so much so that in games where clans were on defense they were camping the attackers dropship site fearlessly. I remember reading that clan vs IS was going to be 10v12 (or 40v48) but in all honesty (and especially if the clans are on defense) 8 clan vs 12 inner sphere would be more of a fair fight (or keep it 10v12 but if clans defend against inner sphere they dont get any turrets). If PGIs current matchmaker cant support making 10v12 games (as many people have said) then use your programmers to write a new matchmaker.
Based on this challenge it would seem PGI feels that the benchmark between a good game and a not good game would be a match score of 80...so if you spend 20+ minutes waiting for a game and finally get one only to find there are no defenders so all you do is destroy a few turrets and blow up the gun and since that fulfills a match's primary objective perfectly that game should be worth a match score of 80 not 10! Sadly these matches happen quite frequently and during a challenge such as this it is extremely frustrating to come out of a game like this with 10 match score, less than 30,000cbills (unless you have premium time active) and 0 loyalty awarded (well OK you still get the 50ish for the contract, but the game mode gives 0 even though the primary objective was completed)
In spite of all this I am enjoying community warfare but I really wish PGI would have taken the extra few days to refine things a little (ok a lot) more before releasing it or giving us a related challenge on the first weekend.
I think the quirks have done a nice job of balancing IS vs Clan mechs. As long as you are on a competent team, you should do alright. 1stRDR has beaten clanners many times..
Edited by DAEDALOS513, 16 December 2014 - 08:04 AM.
#314
Posted 16 December 2014 - 08:11 AM
Der Kopfsammler, on 15 December 2014 - 06:26 PM, said:
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I wouldn't say ''easy..'' if you're team is TOO good you may win the match before farming enough damage points to secure 80 match score. On the other spectrum, if you're team sux, it's far from easy to secure 80 points. It's doable but not easy.
Sky Hawk, on 15 December 2014 - 02:16 PM, said:
NOW.. If you can play a CW match.. Be happy ! (a = one!..) It is not broken.. just inefficient.. very-very inefficient..
And, MM.. Ye.. looks like nobody said PGI before, that not just 12-Man Teams want to play CW.. Because.. it looks like, here are not many players, who can speak the canadian language.. BUT, they know it now.. they will sure make it playable for Solos too.. The question is, just... When..?
During the Waiting Times.. you have far enough time, to think about that WHEN.. Right?
We KNOW it's beta.. but why run a challenge during this difficult time with all these problems? It only creates aggravation and ill-will. At the very least they should extend the challenge period by 2-3 days.
#316
Posted 16 December 2014 - 08:28 AM
BROCCOLI CLUSTER IS A LIE.
That is all.
#317
Posted 16 December 2014 - 08:34 AM
#318
Posted 16 December 2014 - 08:49 AM
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#319
Posted 16 December 2014 - 08:58 AM
#320
Posted 16 December 2014 - 09:05 AM
Thor06, on 16 December 2014 - 08:58 AM, said:
I'm finding relative success in cancelling the search and trying another once search time hits 5 minute mark. I waste less time this way overall than waiting 30 minutes for one search.
Edited by DAEDALOS513, 16 December 2014 - 09:05 AM.
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