multisoul, on 17 December 2014 - 05:56 AM, said:
still a problem remains - if 2 12 man teams want to e.g. attack a planet, does that mean the second team has to wait 30min for its next chance?
also would be nice to have just like in the regular match where you choose game type or all, to be able to choose "any planet" if the unit wants to conquer a specific planet they will queue on that, or defend a planet owned by their unit
From what I understand 2 teams attack and only one team is available to defend, this is how it goes
One team gets to fight, the other gets through unopposed 5 minutes after you get 12 people in your group.
They should be able to get an uncontested victory in 5 minutes tops, and then drop again.
The other team is still fighting and nobody else comes up, so they get another victory in 10 minutes.
The other game finishes, both teams drop again, only one opposes them, win or lose, the unopposed team gets one or two victory points when attacking.
In one hour you can get 4 extra victories with only one team getting through unopposed because all defenders are taken up. This means that you could with one team flip a planet in just over an hour.
That's the CW flaw right now. Now I see that even reducing the power of an uncontested win to 0.1 points is not enough. Should be more like 0.01 for these factions with large populations and the ability to put up 10-15 twelve man groups to 'Auction Snipe' a planet.
This must be addressed as it is an obvious exploit.