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The Life Of A Solo Dropper In Cw.......


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#21 IvaMech

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Posted 14 December 2014 - 12:35 AM

I think its a case of don't drop intil you have a unit of 10-12 min or be food for the farmers

#22 IvaMech

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Posted 14 December 2014 - 12:39 AM

View PostDarth Futuza, on 14 December 2014 - 12:27 AM, said:

I've said it many times and I'll say it again, CW is not for the solo player. You're welcome to try and do it, no one is stopping you, but you are likely just to get frustrated. Teamwork is OP and it really shows in CW. Find a team, I'll promise you it'll make the experience so much more enjoyable and earn you a lot more c-bills in the process!


I paid the same as you and I always have Perm time why isn't it for me just because I don't have a unit and because I'm not in the USA time slot so cant get a unit that will be logged i n when I'm on.
Sounds alittle off to me.
Its bad that I have every mech and cant use half of them.
Time with hold the $$$

#23 Darth Futuza

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Posted 14 December 2014 - 12:43 AM

View PostIvaMech, on 14 December 2014 - 12:39 AM, said:


I paid the same as you and I always have Perm time why isn't it for me just because I don't have a unit and because I'm not in the USA time slot so cant get a unit that will be logged i n when I'm on.
Sounds alittle off to me.
Its bad that I have every mech and cant use half of them.
Time with hold the $$$

To be honest you probably paid a lot more then me, I've only ever bought mech bays. There are plenty of units in other timezones and gamers are on at weird hours, its probably easier then you think to find some people to play with.

#24 Adamski

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Posted 14 December 2014 - 12:45 AM

Russ is full of stupid if he thinks CW is the Hard Mode.

CW is pretty much the closest they have gotten to a RP Mode. The fact that they are trying to hide their garbage faction balance and map design behind the excuse of "well, its supposed to be hard" is nothing unexpected from these developers.

I have nothing but respect for most of the employees at PGI, but their management / developers / designers are constantly leading them in the wrong direction,and once its exposed to the player base, they have wasted hundreds of billable hours that need to be reverted or redone.

#25 Kusak Snowtiger

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Posted 14 December 2014 - 02:11 AM

I am also a member of SRoT. I do have to say I have only done a handful of drops. But no matter what we do need the solo players out there to fill slots. I really dont like them being pitted as a 12 man pug against a 12 man team. That is simply not fair to them. But sticking a few on each team when a team is short so they have a better game experience would be ideal.

They still have a bunch of bugs/features that need worked out. But blasted we waited 2 years for this and its here and so far I absolutely love it. except for the wait times <chuckles> But I also know we need the solo players and I hope they get some balance for them sooner then later.

#26 Sandpit

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Posted 14 December 2014 - 02:36 AM

I've solo dropped and dropped in small group

Guess what?
I won some and I lost some.
Also
your SS shows you had players that had TWO drops left with 9 seconds.

Guess what that tells me. It wasn't the 12 man that caused your team to lose. It was horrible team play and coordination.
Teamwork isn't OP, it's a requirement to win in CW.

People need to stop blaming 12mans and start looking at the real reason they lost. Your team played like sh*t dude. I hate to break it to ya but your team would have lost against ANY team taht displayed a little teamwork.

View PostAdamski, on 14 December 2014 - 12:45 AM, said:

Russ is full of stupid if he thinks CW is the Hard Mode.

CW is pretty much the closest they have gotten to a RP Mode. The fact that they are trying to hide their garbage faction balance and map design behind the excuse of "well, its supposed to be hard" is nothing unexpected from these developers.

I have nothing but respect for most of the employees at PGI, but their management / developers / designers are constantly leading them in the wrong direction,and once its exposed to the player base, they have wasted hundreds of billable hours that need to be reverted or redone.

awww you need a hug dude?

The record breaking number of players on the servers, the vast amount of old players coming back, and the overwhleming positive feedback regarding CW would indicate Russ isn't the stupid one in your little scenario...

#27 ZenFool

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Posted 14 December 2014 - 03:04 AM


View PostAdamski, on 14 December 2014 - 12:45 AM, said:

Russ is full of stupid if he thinks CW is the Hard Mode.

CW is pretty much the closest they have gotten to a RP Mode. The fact that they are trying to hide their garbage faction balance and map design behind the excuse of &quot;well, its supposed to be hard&quot; is nothing unexpected from these developers.

I have nothing but respect for most of the employees at PGI, but their management / developers / designers are constantly leading them in the wrong direction,and once its exposed to the player base, they have wasted hundreds of billable hours that need to be reverted or redone.


Its BETA and there are some kinks to work out, sure... but come on. The only "wrong direction" they took was not getting CW out a year or two ago. This is literally what we've all wanted, its just that so many people either never felt the need to join a unit with the old game modes(me) or joined later and didn't even know how much we pushed for CW when this game was still in development. Besides, stomps happen a lot in the old game modes even with ELO. They happen LESS in CW.

#28 Ace Selin

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Posted 14 December 2014 - 06:05 AM

View PostDarth Futuza, on 14 December 2014 - 12:27 AM, said:

I've said it many times and I'll say it again, CW is not for the solo player. You're welcome to try and do it, no one is stopping you, but you are likely just to get frustrated. Teamwork is OP and it really shows in CW. Find a team, I'll promise you it'll make the experience so much more enjoyable and earn you a lot more c-bills in the process!
I'm sure CW will continue to be fun for you against the same other 5 groups over and over and over again, when all the PUGs/smaller groups leave.

#29 MechWarrior5152251

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Posted 14 December 2014 - 06:18 AM

CW adds realism. Virtually no battles in human history were even matches...

#30 Johan Karl Steiner

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Posted 14 December 2014 - 11:29 AM

I have been a co-founder, co-manager, and an active member of Skye-Rangers.net (SRoT) for over two years now. We respect each player and player style. We hope everyone enjoys the game as we do and we are sure each of you have suffered the same frustrations as well.

None of us at the Rangers take pride or morbid joy in stomping anyone (especially pugs) or, conversely, enjoy being stomped anymore than any one of you. But like you, we enjoy a good fight, we enjoy a good win and, even so, try to learn when we get our face thoroughly rammed into the dirt. We bear no pug or no LORD (wink) any grief or ill will. We thank all of you for a contest well fought.

CW is still an infant in the mech seat and like the founding of MWO, it will undoubtedly piss us all off more than once or twice. BUT the issues will be ironed out, the queues will flow more smoothly, the drops more balanced (not too balanced I hope, I like a good slog uphill now and then), and the fights become faster, more intense, and more glorious for all concerned.

To all our spiritual brothers in arms across the Inner Sphere (and Clan space) join us, fight us, or run away...quiaff?

Good hunting and feel free to send me an email!

Brigade up!

Km-General JK "Hans" Grecco-Steiner
Executive Officer Attache
Duke Of Hesperus II
Margrave and Baron Summerhall
ETC...ETC...ETC...

Edited by Johan Karl Steiner, 14 December 2014 - 11:31 AM.


#31 Screech

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Posted 14 December 2014 - 11:37 AM

Have been loving my experience as a solo dropper in CW. Beat a 12 man yesterday straight up with largest on our side being a 3-man. Also forced a couple 12 mans to base rush in order salvage wins. Will admit if you get matched up against a 12 man on defense you are basically screwed but there are no-win situations in RL so I just deal.


But as a 100% solo dropper I would advise any solo player complaining about CW to just stop you are making a fool of yourself.

#32 Sandpit

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Posted 14 December 2014 - 02:12 PM

View PostIvaMech, on 14 December 2014 - 12:39 AM, said:


I paid the same as you and I always have Perm time why isn't it for me

and?
whosaid anything about "paid"

You HAVE modes that fit your play style and chosen fun. I'm so sorry that just because you "paid" not every single facet of the game is built exclusively for you

#33 Gwydion Ward

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Posted 14 December 2014 - 03:48 PM

View PostScreech, on 14 December 2014 - 11:37 AM, said:

But as a 100% solo dropper I would advise any solo player complaining about CW to just stop you are making a fool of yourself.


Depends on how they are complaining. For instance, my 'complaint' was more along the lines of how the Match-making or whatnot is currently working. It wasnt a "omg CW sucks!" thing. Just a note that facing a 12-man group as a group of pugs 4, 5, 6, times in a row simply makes the game frustrating.

Beyond that, ive loved CW sofar, and dont really plan to ever play the regular modes again unless i simply need C-bills.

And as i said, i take those 12-man vs pug, lopsided matches, as a 'learning' experience. It just gets frustraiting to face those odds multiple times in a row. *shrugs*

#34 Sandpit

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Posted 14 December 2014 - 04:07 PM

View PostShadowWard, on 14 December 2014 - 03:48 PM, said:


Depends on how they are complaining. For instance, my 'complaint' was more along the lines of how the Match-making or whatnot is currently working. It wasnt a "omg CW sucks!" thing. Just a note that facing a 12-man group as a group of pugs 4, 5, 6, times in a row simply makes the game frustrating.

Beyond that, ive loved CW sofar, and dont really plan to ever play the regular modes again unless i simply need C-bills.

And as i said, i take those 12-man vs pug, lopsided matches, as a 'learning' experience. It just gets frustraiting to face those odds multiple times in a row. *shrugs*

There is no MM for CW though. It's first come first serve in the match. That's it.

#35 Finn McShae

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Posted 14 December 2014 - 04:07 PM

Quote

Every match I've been in has been the same. Go for defend, end up as counter attack against a 12 man premade.


This is my only real issue ATM. PUG groups on defense with just basic communications via chat can defend a base at least competitively, PUG groups on attack vs a kitted out premade is just wasting a half hour of my life.

I solo drop, so I pick Defense since that's the spot to have fun, getting stuck in a Counter-Attack (I don't think I've actually got to defend since Friday night) really stinks, IMO. Far, far worse than getting stuck on conquest with a fatlas.

#36 Roster

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Posted 14 December 2014 - 04:12 PM

Realism?
In most battles the attacker had 3-1 odds that is considered minimum
the soviets always went for at least 5 to one

#37 ZenFool

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Posted 14 December 2014 - 04:17 PM

View PostRoster, on 14 December 2014 - 04:12 PM, said:

Realism?
In most battles the attacker had 3-1 odds that is considered minimum
the soviets always went for at least 5 to one


I DEMAND realism in my giant stompy robot games!

#38 ZenFool

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Posted 14 December 2014 - 04:23 PM

View PostFinn McShae, on 14 December 2014 - 04:07 PM, said:


This is my only real issue ATM. PUG groups on defense with just basic communications via chat can defend a base at least competitively, PUG groups on attack vs a kitted out premade is just wasting a half hour of my life.

I solo drop, so I pick Defense since that's the spot to have fun, getting stuck in a Counter-Attack (I don't think I've actually got to defend since Friday night) really stinks, IMO. Far, far worse than getting stuck on conquest with a fatlas.

Believe me,a pug group can attack and win. Also believe me when I say you can get swarmed easily by a coordinated team when you defend. I do understand your frustration about the counterattack thing, but I think it makes for better mech builds since you can't just pick four firestarters for attacking or four slow moving lrm boats for defending. You can avoid some of the counterattack issues by noting how active a planet is. A planet with only a handful of people fighting for it can be monitored so that you defend against their attack instead of countering.

#39 Adamski

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Posted 14 December 2014 - 04:28 PM

The team builder will tell you if you are Counter Attacking, Holding Territory, Attacking, or Defending when it finishes putting your team of 12 together, which will give you between 30s and 5m to build your drop deck accordingly.

The fact that the teambuilder itself takes up to 5 minutes and you may be alt tabbed instead of staring at a non changing screen,well...

#40 Demuder

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Posted 15 December 2014 - 04:39 AM

I've played about 14-15 matches through the weekend, solo drop only. I always waited for the little popup on the bottom right corner to tell me where I am needed, never had to wait more than 5 minutes to start a match. Only CTDed once the first time I dropped and had to rejoin, then no other problems.

I've been teamed up with pugs or with 2-3 small units or as a filler in 10-man premades. I've attacked and defended, lost and won both.

1 zerg rush on the hot map by a 12-man (I think I was in a 8-man premade plus fillers team) when we had soundly beaten their first 3 attacks of heavies and assaults and 1 stomp (my side stomped the enemy) were the only "unbalanced" gameplay I saw.

All the other matches, were, to put it in modern MMO speech, AWESOME. Even when my side lost the match, I had fun. So much fun I skipped a lot of sleep. Iron out the BETA rough points, add several new maps, and CW will breathe life into this game for a long time to come.

Edited by Demuder, 15 December 2014 - 04:41 AM.






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