InspectorG, on 25 December 2014 - 07:28 PM, said:
Well, how do you balance it out then?
I'm still thinking on that subject, but I definitely don't want this. Even if we implement this, don't make it 15, make it 4.
InspectorG, on 25 December 2014 - 07:28 PM, said:
PGI could buff incentives to the unpopular Factions but if the rewards get too big people will just start gaming the rewards.
I agree with you there, and don't think C-Bills are the way to go, since they are doing that already.
InspectorG, on 25 December 2014 - 07:28 PM, said:
The terrain, turrets, dropships, and lack of cover, all favor teams on the defense. On top of the fact that attackers can only take one planet at a time.
InspectorG, on 25 December 2014 - 07:28 PM, said:
12 vs pug, likely in favor strongly of 12man.
pug vs pug...likely random if neither are on comms/sych dropping
Pretty much. Although the bright side of pugs in CW is that they communicate, and listen.
InspectorG, on 25 December 2014 - 07:28 PM, said:
We can defend all we want, they will get us on ghost drops.
Not defending at all? Whats the point in that aside from trying to strategically give up territory?
So how do you buff outnumbered factions? If you dont want to nerf populous ones?
Im sure PGI will find a mechanic to solve it but as it stands now, its a numbers/popularity game.
I'm also still working on it, but penalizing a faction of player count is NOT the way to go, at least in my opinion.
I think R&R or some form of temporary loss can help mitigate things.
Right now our biggest problem is that I can deploy three companies from HHoD to a planet, we can lose all but one mech in each match, and win with that last one, and come our fourth drop, we still have 3 companies on the offense. There is no attrition in this game.
Attrition would also allow stronger units to have the ridiculous impact on the field of battle that they should have. Teams that can rout an attacking enemy while suffering minimum losses would benefit from it, while reckless assaults without thought, and full on suicide rushes will wear the attackers' out, and possibly stall their advance.
However, for that to really work, we also need some proper planetary rewards to make it manageable. Otherwise, people might start hemorrhaging C-Bills in CW. (The possibility of making it so that if a mech is out of commission, it's only out of commission in CW, not in regular queue, allowing the pilots to keep playing.)
ShinVector, on 25 December 2014 - 07:39 PM, said:
Why not:
1. Auto Wins = 0 Wins !! (People can still run auto wins to get the rewards, if they want to but it count nothing to planet wins.)
2. Only real 12v12 match count !!
Leave this for at least a week.... Then we can see who is actually winning the battles during prime time.
If it suddenly becomes a stale mate... It is obvious that certain factions have been winning planets due to their great numbers rather than skill.
Just a thought...
Yeah, then no borders change. Simply because people can choose to not defend.