

Hbk-Gi Gauss Quirks Too Good
#21
Posted 14 December 2014 - 02:06 PM
So that means you are either running around a 220* STD or a 275 XL, on a no JJ medium mech with a chubby torso that is easy to hit.
You need to drop armor or drop to 220 to fit in your 10th heatsink.
Yeah, I'm not too worried about this build, the quirks are huge - it really needs them.
#22
Posted 14 December 2014 - 02:33 PM
Ultimatum X, on 14 December 2014 - 02:06 PM, said:
So that means you are either running around a 220* STD or a 275 XL, on a no JJ medium mech with a chubby torso that is easy to hit.
You need to drop armor or drop to 220 to fit in your 10th heatsink.
Yeah, I'm not too worried about this build, the quirks are huge - it really needs them.
Almost my build, just used 4,5t ammo so i could go for a 225std.
#23
Posted 14 December 2014 - 04:05 PM
The 4p seems more or less playable, 4ps can shine in the right moments of brawl but its not better than the 4p. The 4g is the one is not working really well for me, not enough ammo for a mech focused on one weapon system.
With quirks they seem to be ok, i can imagine them without quirks being pure trash compared to other mediums, no offense.
Edited by MATRAKA14, 14 December 2014 - 04:06 PM.
#24
Posted 14 December 2014 - 04:22 PM
MATRAKA14, on 14 December 2014 - 04:05 PM, said:
The 4p seems more or less playable, 4ps can shine in the right moments of brawl but its not better than the 4p. The 4g is the one is not working really well for me, not enough ammo for a mech focused on one weapon system.
With quirks they seem to be ok, i can imagine them without quirks being pure trash compared to other mediums, no offense.
http://mwo.smurfy-ne...5b47c99108f3d0c
if 31 shots with an ac20 ain't enough, you are doing it wrong, my friend.
Also, I maintained a 3/1 KDr pre quirks with my 4G. Did take a beating againsT THE cLANS THOUGH, but has been building back up ever since the Quirkening.
In the hands of an ambush specialist, the 4G is mighty.
Edited by Bishop Steiner, 14 December 2014 - 04:24 PM.
#25
Posted 14 December 2014 - 04:29 PM
#26
Posted 14 December 2014 - 04:49 PM
Bishop Steiner, on 14 December 2014 - 04:22 PM, said:
if 31 shots with an ac20 ain't enough, you are doing it wrong, my friend.
Also, I maintained a 3/1 KDr pre quirks with my 4G. Did take a beating againsT THE cLANS THOUGH, but has been building back up ever since the Quirkening.
In the hands of an ambush specialist, the 4G is mighty.
I was using 4 tons and a bigger engine (its to slow without speed tweek) i will try your build thenks.
#27
Posted 14 December 2014 - 04:53 PM
the one true 4g. swap the lasers to two SLAS one MLAS if you want more armour.
#28
Posted 15 December 2014 - 05:19 AM
The gauss is fast, but it is still a single gauss with a charge mechanic and mounted in a pronounced hump that can damage quick. Not to mention once the hump is crit the gauss rifle is almost guaranteed to explode.
I think a good gauss rifle is not OP for this mech in this config. A gauss can be risky, make it rewarding.
#29
Posted 15 December 2014 - 05:26 AM
Not only are people targeting the hunch because it carries most of the Hunchback's weaponry, but if they manage to score a critical hit on your gauss rifle, it frickin explodes.
Some of the quirked Tier 3-5 mechs feel a bit OP because their DPS is extreme in certain situations. But there's also plenty of situations where those mechs fall flat on their face against the Tier 1 mechs.
#30
Posted 15 December 2014 - 05:33 AM
Ultimatum X, on 14 December 2014 - 02:06 PM, said:
So that means you are either running around a 220* STD or a 275 XL, on a no JJ medium mech with a chubby torso that is easy to hit.
You need to drop armor or drop to 220 to fit in your 10th heatsink.
Yeah, I'm not too worried about this build, the quirks are huge - it really needs them.
XL275. XL master race.
#32
Posted 15 December 2014 - 05:46 AM
#33
Posted 15 December 2014 - 05:50 AM
Louis Brofist, on 15 December 2014 - 05:46 AM, said:
While it is possible to inflict some heavy damage with the HBK, everyone and their brother's second cousin knows to shoot that giant honkin' skyscraper attached to its right shoulder. If you can keep your ballistics alive, it's a great mech. Take a guass/dual-ppc blast to that shoulder, though, and it's going to be a long match.
That said - the 4J with 2 PPCs in its right shoulder remove the "hunch", and makes for a damn good mech.
#34
Posted 15 December 2014 - 05:56 AM
Not my style but anyone that underestimates the build in good hands deserves what they get.
#35
Posted 15 December 2014 - 06:39 AM
Jazzbandit1313, on 15 December 2014 - 05:33 AM, said:
The puts you at a solid 98 kph.
Which is good, it means you'll have better ability to put your damage where needed.
On the other hand, XL hunchie is easy to destroy, and while 98kph is a good speed it's not fast enough in a chub-mobile that people are going to miss their shots on you.
High risk, high reward.
#36
Posted 15 December 2014 - 06:54 AM
No offense but nerf comments like this are not worth the time. Tell them to fix like CRASHING or like the CW.
Ultimatum X, on 15 December 2014 - 06:39 AM, said:
The puts you at a solid 98 kph.
Which is good, it means you'll have better ability to put your damage where needed.
On the other hand, XL hunchie is easy to destroy, and while 98kph is a good speed it's not fast enough in a chub-mobile that people are going to miss their shots on you.
High risk, high reward.
#39
Posted 15 December 2014 - 08:12 AM
Rhaythe, on 15 December 2014 - 05:50 AM, said:
That said - the 4J with 2 PPCs in its right shoulder remove the "hunch", and makes for a damn good mech.
I'm glad everyone knows that. Because with the quirks, if they actually wanted to succeed, they'd shoot my CT. I've got 102 total HP there and will still be alive after, whereas the CT has 94 max and I'm dead.
Do love people hanging onto past preconceptions.
I'm tossing 20 pt chunks of PP-FLD 337 meters down field,every 2.32 seconds (for 6 heat), twisting and using cover and usually losing my LT long before I take serious damage Right or Center (and even cored on those I have lasted and won most matches..... twisting ftw!), tied in with 3x5 (15 damage) every 4 seconds for another 10.2 heat.
That's knocking out 110 damage every 10 seconds, with great sustainability, from a chassis that is nowhere near as vulnerable as it once was.
But its OK to keep underestimating me in it...... just like with my DoA Vindicators....it just makes my day easier, and people feel really silly like when I kill them in it. (I have had several clan teammates accuse regularly claim my 4G is broken and OP after facing me in it)..... because nothing tastes better than the tears of Timberwolf pilots!

(Also, I use 2 LRM10s on my 4J, something about the HBKs profile seems like even sans hunch it's pretty easy to ST, so I gave up chasing that unicorn, lol)
Edited by Bishop Steiner, 15 December 2014 - 08:18 AM.
#40
Posted 15 December 2014 - 08:33 AM
Ultimatum X, on 15 December 2014 - 06:39 AM, said:
The puts you at a solid 98 kph.
Which is good, it means you'll have better ability to put your damage where needed.
On the other hand, XL hunchie is easy to destroy, and while 98kph is a good speed it's not fast enough in a chub-mobile that people are going to miss their shots on you.
High risk, high reward.
but of course. It's the only way I roll anymore. That said, there have been those *oops* moments when I see my gauss rifle destroyed in my weapons list and think "crapcracrapcrapcrap" for the 1.5 seconds it takes my torso to blow. I've actually survived the gauss explosion with an xl engine before. Dunno how, but my torso was cherry red afterwords.
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