Mawai, on 15 December 2014 - 08:32 AM, said:
Clan weapons have been nerfed because this is not tabletop.
- There is no battle value system.
- The game is not played with a fewer number of clan mechs vs a larger number of IS mechs.
- The game is a real time first person shooter where the damage dealt by the weapons is AIMED by the player and not assigned randomly by dice roll.
- Clans are not constrained by honour.
- There is no battle value system but there is an ELO. This pits the same level of players against eachother. The battle value is per say the different builds of the 'Mechs.
- Second one is true, though I would have loved to see that feature myself. I do however see why they cannot do this.
- The point of the third one eludes me (And you are allowed to aim in tabletop.)
- Zellbrigen is not reserved for Inner Sphere.
Mawai, on 15 December 2014 - 08:32 AM, said:
Do I have to go on? Folks who envisage the clans as stomping all over the IS mechs because they have better tech ... which is exactly what happens in the board games and the books ... are out to lunch in a multiplayer on-line shooter that is called "MechWarrior Online" and not "Clans Online" ... which has to achieve a certain balance in order for folks to be interested in playing it.
Yet... It seems that we are doing just that despite having worse tech than in tabletop. What it seems you are saying to me is that you want us to be on equal footing techwise so it is fair.
What if the ones playing the Clans acually, god forbid are better players in some aspects? Is it right to say to people who do well in the game "You are doing too well so we are gonna make your 'Mechs even worse to make it easier for everyone else"? Does not seem very fair to me.
Mawai, on 15 December 2014 - 08:32 AM, said:
PGI had two choices with clans ... use IS numbers and tonnage to try to balance clan weapons (which with the FPS nature of MWO) might require far MORE mechs than in TT ... OR ... they try to make the clan weapons similar to IS ... more powerful in some ways, less in others, so that overall they are equally effective.
This has only worked part way. Clan weapons are still more powerful generally though they do require a steady hand and longer time on target to be effective.
Yet the Inner Sphere is still complaining about "op" clan weaponary.
Mawai, on 15 December 2014 - 08:32 AM, said:
If I had to guess, I think the next step in balancing might be a general durability increase for IS mechs ... structure and armor quirks applied to every IS mech so that the time to kill from the clan weapons with higher dps against IS mechs vs IS weapons with lower dps against clan mechs are about equal. This will let clans retain their higher dps while balancing the battlefield a bit. Unfortunately, it does nothing for the clan speed and range advantages which are still an issue for the type of battles on the current cw maps.
So you really want to make it harder for us to bring down 'Mechs. Increasing the durability on all IS 'Mechs would effectivly nerf our weapons in every single aspect but actually nerfing them. This is not fair at all.