Vincent V., on 15 December 2014 - 08:58 AM, said:
- There is no battle value system but there is an ELO. This pits the same level of players against eachother. The battle value is per say the different builds of the 'Mechs.
- Second one is true, though I would have loved to see that feature myself. I do however see why they cannot do this.
- The point of the third one eludes me (And you are allowed to aim in tabletop.)
- Zellbrigen is not reserved for Inner Sphere.
Yet... It seems that we are doing just that despite having worse tech than in tabletop. What it seems you are saying to me is that you want us to be on equal footing techwise so it is fair.
What if the ones playing the Clans acually, god forbid are better players in some aspects? Is it right to say to people who do well in the game "You are doing too well so we are gonna make your 'Mechs even worse to make it easier for everyone else"? Does not seem very fair to me.
Yet the Inner Sphere is still complaining about "op" clan weaponary.
So you really want to make it harder for us to bring down 'Mechs. Increasing the durability on all IS 'Mechs would effectivly nerf our weapons in every single aspect but actually nerfing them. This is not fair at all.
So .. just to reply.
"- There is no battle value system but there is an ELO. This pits the same level of players against eachother. The battle value is per say the different builds of the 'Mechs."
I would have thought this one obvious ... but battlevalue is for balancing the mechs and not the players ... clan mechs of a given tonnage typically have higher battlevalues due to the better clan weaponry. MWO lacks this ... all mechs are grouped by tonnage which does not take into account loadout or the overall greater effectiveness of clan weapons even after several changes.
"- The point of the third one eludes me (And you are allowed to aim in tabletop.)"
In tabletop ... "To determine the exact location of a hit, the player rolls 2D6 and consults the appropriate column of the 'Mech Hit Location' table." ... as for aimed shots "Players may make aimed shots against units that shut down or whose warrior is unconscious" ... if they score a hit with a -4 for fire against an immobile target then they still have to roll 6,7 or 8 to actually hit the section aimed at. So ... in general ... you are NOT allowed to aim in tabletop ... other than at a specific mech.
The point is that in MWO, I can fire my 6 medium lasers and have ALL of them hit whatever I aim at if I am good enough. This is not remotely like the mechanics of table top .. so table top weapon balance is completely irrelevant to MWO.
"- Second one is true, though I would have loved to see that feature myself. I do however see why they cannot do this."
As was mentioned, if clan mechs are better 1:1 than IS mechs for equal tonnage ... which would be required if you want to have 12:10 being balanced then there are the two issues I pointed out.
1) What 10 weight classes from clans are required to be balanced? 2 assault, 3 heavy, 3 medium, 2 lights? 10 lights? 3 assault, 3 heavy, 3 medium, 1 light? HOW do you come up with a balance such that any 10 clan mechs is the equal of 12 IS?
2) Making clan mechs more powerful makes public mixed drops of clan and IS much more challenging for the matchmaker since it now has to match equal numbers and weight class of clan and IS on each side in addition to Elo and general weight class matching ...
"- Zellbrigen is not reserved for Inner Sphere."
No. Zeilbrigen is solely reserved for the clans
... IS pay it no attention but the clans are supposed to ... it is part of play balance in the game and the books ... but not in MWO.
As for mechs ... rough balance is all that we can ask for ... I have 15 clan mechs as well as a good selection of IS mechs. I am just looking at overall impressions (since I don't have the statistics ... except the last ones issued by PGI which indicated that clan mechs still outperformed IS) ... but clans still seem to outperform IS in CW. Is this just the timberwolf, stormcrow and direwolf? (maybe maddog too) ... or is it overall clan weaponry? Maybe these specific clan mechs need a nerf?
PGI has the numbers ... hopefully they will do what is needed to make a game that is sufficiently balanced that it is fun to play.
"So you really want to make it harder for us to bring down 'Mechs. Increasing the durability on all IS 'Mechs would effectivly nerf our weapons in every single aspect but actually nerfing them. This is not fair at all."
It is called balance. Period. You either nerf the over-performing or buff the under-performing. If PGI has numbers showing over-performance of clan mechs ... you can certainly expect one or the other. Also, keep in mind that IF there is an imbalance THEN there is nothing unfair at all about either nerfs or buffs to improve the balance ... it is a completely normal and natural process in EVERY online multi-player game making the game more fair for everyone.