Voss Korgan, on 28 June 2012 - 02:57 PM, said:
If this helps, remember that you have a roughly 50/50 chance to hit the mech in the first place and then it's randomly assigned to a location - you'll be aiming for your chosen location, so will hopefully do the same damage, if not actually more.
Personally, I think I'd have gone with more scatter on the ammo-using weapons, but it's their game, let's see how this plays out. Worst case, we'll be building energy-boats with maybe one "heavy hitter" ammo-using weapon just to round things out.
Phasics, on 28 June 2012 - 03:00 PM, said:
Strip off the lasers and add more ammo problem solved

i'm guessing that you prefer ammo-free loadouts, from your comments?
