Destructible Environment
#1
Posted 27 June 2012 - 07:10 AM
The videos show PPC's being shot through trees without damage or collision. I wasn't able to find it mentioned on the boards so I'm not sure that's a priority feature at this point but would improve the game tenfold if it was. This isn't just for the visual effect but has some strategic gameplay value.
#2
Posted 27 June 2012 - 07:33 AM
#3
Posted 27 June 2012 - 10:46 AM
Don't expect large buildings to be destructible, however.
#4
Posted 27 June 2012 - 12:06 PM
Buildings will probably be used as barriers to drive maps a certain way so I don't expect all to be destructible... maybe some broken windows and smoke stains.
#5
Posted 27 June 2012 - 12:20 PM
Hope you can sooner or later just walk thruogh buildings like in the boardgame, or at least with enough damage collapse the building granted its a pile of ruble afterwards but a pile with less height....
#6
Posted 28 June 2012 - 06:07 AM
#7
Posted 28 June 2012 - 09:18 AM
#8
Posted 28 June 2012 - 09:39 AM
#9
Posted 28 June 2012 - 09:41 AM
#10
Posted 28 June 2012 - 10:50 AM
Eyclone, on 28 June 2012 - 09:39 AM, said:
Balance, Schmalance. You have just as good a chance to drop a bridge on my head as I have a chance to drop a skyscraper on yours.
#11
Posted 28 June 2012 - 11:10 AM
CE2 >> UDK
CE3 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>. UDK
#12
Posted 29 June 2012 - 04:09 AM
This adds realism to the game and therefore immersion. You want the players immersed don't you?
A Gauss Rifle slug traveling at a fraction of C completely penetrates a building in Frozen City with a blinding blue flash AND THEN hits a Mech hiding behind it. A shower of debris rains to the street as the multi-ton behemoth shudders from the surprise impact.
On Forest Map, jets of plasma incinerate trees in one burst leaving nothing but charred stumps.
The potential for a forest fire increases with every shot of white hot energy.
Until finally overheating Mechs trudge through the smoke and flames knocking burning trees aside as they advance on the enemy base.
It would be glorious.
(Would forest fires would be a frame rate killer? Far Cry 2 had fires.)
A barn shatters in an explosion of debris as a speeding light Mech runs through it.
Fences are ripped apart as it dashes away.
Lasers burn swaths swathes of destruction chasing it though the grassy fields.
Rivers flash in gouts of steam as the scintillating beams play across their surface.
Auto cannons gouge huge holes in the earth, splinter trees, and devastate a cityscape with their murderous fire. Cars are mangled as a huge war machine steps...
...I better stop now.
CryEngine can do it. The Devs can do it.
#13
Posted 29 June 2012 - 05:52 AM
anything that is destructable in the boardgame would be nice to make it destructable here. And Fires were always a great thing to produce smoke and targeting interference
Some additional eye candy would be nice: kicking Cars for example
nothing beats toppling a small skyscraper prefereably on the enemy mech.
Edit:
I forgot Industry, Gas Tanks or a Gas Station that you might blow up to damage a Mech standing there
Edited by Fire for Effect, 29 June 2012 - 05:56 AM.
#14
Posted 29 June 2012 - 12:55 PM
#15
Posted 29 June 2012 - 01:21 PM
One idea I do love though which was mentioned in another thread, is to implement smaller things like causing fires in forests. Obscuring vision and restricting your heat vision mode and causing your heat to rise quicker if you are caught in it, like a counter of what the Ice map does. I think that'd be one step closer to a fully desctructible enviroment. And lets be honest, it'd be pretty damn cool too haha.
Edited by Artaire, 29 June 2012 - 01:22 PM.
#16
Posted 11 July 2012 - 07:28 AM
Destructible environment in general adds a lot of realism, life and fun to a game. It would also be a cool advantage of lighter mechs if they could walk on buildings where heavier mechs would break into. Or bridges only capable of carring a set amount of weight before collapsing which could be scaled down by damage the bridge already got.
#17
Posted 12 July 2012 - 01:59 AM
#18
Posted 12 July 2012 - 02:59 PM
Battlefield 3 has set a new standard and it will take a while for others to catch up.
As much as I would like to see it. The Cry Engine is just not capable of what you are asking for yet.
#19
Posted 14 October 2012 - 12:56 AM
#20
Posted 14 October 2012 - 01:16 AM
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