l33tworks, on 17 July 2012 - 02:50 PM, said:
And I don't think it bothers them the way it bothers you. You see it a core.fundamental aspect of the game they see it as something to be tweaked.
Here my take on it. It depends on the mech and whether its running our not..in my opinion running is defined if both feet leave the ground at the same time.
A humanoid bipedal design like the atlas, unless the legs stretch, either the hips have to.sway or the .whole body has.to sway. An atlas does not run.
Designs like the mad cat can run without swaying as both feet leave the ground and the b mech is v effectively airborne. If it uses its feet/toes for forward thrust.
Hm. Well, animation does concern me. It's not that I won't play the game, if it has wrong animations, but it will break my experience for sure.
Anyway.
I'm not speaking about forward thrust, i'm speaking about the way for mech not to fall down when trying to step.
The best example of what i mean you can get, if you look at the latest video and try to walk like a mech. You won't be able to do so, but try - it's a funny experience.
And also, why i am so concerned: this is a small thing, that you may not consciously notice, but your brain will, and it does make the feeling of "something strange happening". The effect is quite similar to "uncanny valley" effect.
An example from music: if a mix is lacking something, only a professional soundman can tell, what is wrong. An ordinary listner will just say, that "this song aint cool", but will never specify correctly why.
This small animation gap is quite alike.
The poll i made for the only purpose if there are many people, who don't feel this movement is right.
Edit: oh, and about delaying the game... For sure, if this can cause a delay - let it stay like this. But what I hope for is that it won't stay like this forever.
Edited by Undead Bane, 17 July 2012 - 03:06 PM.