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Mech's movement animation concern


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Poll: Mech's movement animation concern (212 member(s) have cast votes)

How the animation should look like?

  1. "Realistic", like, say, in MechWarrior 4. Mechs should give a giant walking machine feelin. (164 votes [77.36%] - View)

    Percentage of vote: 77.36%

  2. "Simplified", like they used to be in MechWarrior 2 (and, actually, in MWO currently). I'm totally ok with current movement. (39 votes [18.40%] - View)

    Percentage of vote: 18.40%

  3. I don't care at all. They may even "moonwalk". If they look like mechs, it's enough for me. (9 votes [4.25%] - View)

    Percentage of vote: 4.25%

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#101 zer0imh

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Posted 01 July 2012 - 03:51 PM

View PostDucks Guts, on 01 July 2012 - 03:24 PM, said:

Regardless, watching the vids, the game looks great. I'm in. Our brains will adapt to the movement whatever type of movement they choose to do.



but if you know how physics works/behaves in human movement, it's a different story.

#102 Undead Bane

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Posted 01 July 2012 - 04:02 PM

View Postzer0imh, on 01 July 2012 - 03:51 PM, said:



but if you know how physics works/behaves, it's a different story.

^_^

Floating objects of any kind without an explanation will bug your mind, IMHO :rolleyes:

#103 DabaroK

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Posted 01 July 2012 - 04:24 PM

Well i have to agree on one thing... there should be some side to side movement. Why? Well if not we wouldnt have a 13 meters tall bipedal machine... We would have a 13 meters Bulldozer tracks machine with weapons on it. So with all that tecnology apart, doesnt make sense to have legs. I do not agree on a 100% real thing. But no movement what so ever? It feels like driving a big tank on a field full of ditches.

#104 zer0imh

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Posted 01 July 2012 - 04:31 PM

View PostDabaroK, on 01 July 2012 - 04:24 PM, said:

Well i have to agree on one thing... there should be some side to side movement. Why? Well if not we wouldnt have a 13 meters tall bipedal machine... We would have a 13 meters Bulldozer tracks machine with weapons on it. So with all that tecnology apart, doesnt make sense to have legs. I do not agree on a 100% real thing. But no movement what so ever? It feels like driving a big tank on a field full of ditches.


agree 100%. what is the use of battlemechs in the battletech universe if they behave like a tank? if that's the case, tanks are better because they have a small profile(harder to hit).

as what i have said before, a battlemech is not a tank and should not behave like a tank.

Edited by zer0imh, 01 July 2012 - 04:36 PM.


#105 zer0imh

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Posted 02 July 2012 - 02:25 AM

Posted Image
good animation for running...

Edited by zer0imh, 03 July 2012 - 10:13 AM.


#106 Undead Bane

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Posted 03 July 2012 - 08:06 AM

View Postzer0imh, on 02 July 2012 - 02:25 AM, said:


Nice gif!

Btw, there you can see both torso side-to-side movement and pelvis rotation. Very nice, i will steal it to the main post!

#107 zer0imh

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Posted 03 July 2012 - 10:04 AM

View PostUndead Bane, on 03 July 2012 - 08:06 AM, said:

Nice gif!

Btw, there you can see both torso side-to-side movement and pelvis rotation. Very nice, i will steal it to the main post!


that .gif has same animation movements in mw4...

they got it right in mw4.

Edited by zer0imh, 03 July 2012 - 10:59 AM.


#108 zer0imh

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Posted 03 July 2012 - 10:11 AM

good animation for walking...
Posted Image

#109 phelan

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Posted 03 July 2012 - 10:14 AM

Although, I don't have much of a problem suspending belief for the sake of it "looking right", I really can appreciate the opinions and efforts of those with such knowledge as the OP.

#110 zer0imh

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Posted 03 July 2012 - 10:15 AM

they should hire this guy as the lead 3d artist/animator.

http://walter-nest.deviantart.com/

he knows his art and science :)

Edited by zer0imh, 03 July 2012 - 10:16 AM.


#111 zer0imh

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Posted 03 July 2012 - 10:22 AM

best example of good animation(for heavier mechs)... you can clearly see the weight of the mech due to the behavior of its arms/missile pods, legs and torso.
Posted Image

Edited by zer0imh, 03 July 2012 - 10:23 AM.


#112 DashFire61

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Posted 03 July 2012 - 10:44 AM

View Postdonkeybas, on 27 June 2012 - 07:47 AM, said:



That's what I thought, the sway would be canceled out by stabilizers. It would be kinda idiotic to have a weapon platform NOT stabilized when movement was initiated. Hence why tanks, (that have no legs but still move across rough ground) generally do not fire on the move, still have a stab system that allows them to.




Again, modern tanks and aircraft have stab systems that allow them to stabilize the weapon platform to allow fire on the move. A mechs platform would be the torso.


You as a person have a gyro of sorts, most call it equilibrium; but as it was stated earlier it does not stop sway because sway is the movement itself a gyros sole purpose is to help the mech balance not stop the sway. Without the gyro the mech would take a step and fall over because it would not sway and counteract the movement, pay attention to the pictures above.

#113 Undead Bane

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Posted 05 July 2012 - 03:29 PM

View Postzer0imh, on 03 July 2012 - 10:04 AM, said:


that .gif has same animation movements in mw4...

they got it right in mw4.

Well, yeah, but it's a gif, not a video, so someone may get a better understanding, even if he doesn't want to watch a video.

MW4 animation was quite good. In fact, the best so far, i do agree with that.

#114 zer0imh

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Posted 05 July 2012 - 09:54 PM

i hope i'm wrong...

cryengine 3 does not support this type of motion?

i think i don't recall in all crysis games having this type of motion in all of it's characters and mechs. maybe this is the reason why they did not impement it in mechwarrior online.

well it's just a type of movement, i hope cryengine is capable... it only depends on the animation artist(i hope).

Edited by zer0imh, 05 July 2012 - 09:56 PM.


#115 Undead Bane

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Posted 06 July 2012 - 03:13 PM

View Postzer0imh, on 05 July 2012 - 09:54 PM, said:

i hope i'm wrong...

cryengine 3 does not support this type of motion?

i think i don't recall in all crysis games having this type of motion in all of it's characters and mechs. maybe this is the reason why they did not impement it in mechwarrior online.

well it's just a type of movement, i hope cryengine is capable... it only depends on the animation artist(i hope).

ehm... Technically, the engine does not make any restrictions to how exactly the model is animated. You can import absolutely any rigs and animations there. And it can be imported directly from, say 3dsmax.

#116 zer0imh

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Posted 06 July 2012 - 11:11 PM

View PostUndead Bane, on 06 July 2012 - 03:13 PM, said:

ehm... Technically, the engine does not make any restrictions to how exactly the model is animated. You can import absolutely any rigs and animations there. And it can be imported directly from, say 3dsmax.


good to hear this. i hope the developers apply the correct animation in the near future... before i get old and unable to play the game hehe ;)

#117 Undead Bane

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Posted 09 July 2012 - 03:56 PM

Updated the topic with the poll, to get an understanding, if this concerns not only me.

#118 Undead Bane

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Posted 16 July 2012 - 08:38 AM

I think, i will just bump the thread - polling is cool =)

#119 Undead Bane

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Posted 17 July 2012 - 02:19 PM

Now, in this Centurion video reveal you can see the same animation - no swaying, moonwalking...

Pleasepleaseplease, say it's only beta...

Edit: by "moonwalking" I mean the following: the mech is turning while standing on one leg (it cannot stand in this position of legs an torso, but ok) and its foot is rotating against the ground. It is impossible - to turn this way some part of figure must produce innertia force. Try to do that at home =)

BTW, in MW 4 there was exactly the same problem. And only in MW3 twisting foot existed (though, twisting foot is a hard call from engineering point of view and it unlikely to be present in the mech, but who knows, it's 31st century after all :D ).

Edited by Undead Bane, 17 July 2012 - 02:53 PM.


#120 l33tworks

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Posted 17 July 2012 - 02:50 PM

View PostUndead Bane, on 09 July 2012 - 03:56 PM, said:

Updated the topic with the poll, to get an understanding, if this concerns not only me.


Nope I am sure there there is a reasonable chunk of people that want it done right but not at the expense of delaying the game.

And I don't think it bothers them the way it bothers you. You see it a core.fundamental aspect of the game they see it as something to be tweaked.

Here my take on it. It depends on the mech and whether its running our not..in my opinion running is defined if both feet leave the ground at the same time.

A humanoid bipedal design like the atlas, unless the legs stretch, either the hips have to.sway or the .whole body has.to sway. An atlas does not run.

Designs like the mad cat can run without swaying as both feet leave the ground and the b mech is v effectively airborne. If it uses its feet/toes for forward thrust.





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