I just wanted to compile a quick post on hit detection as the game is experiencing now.
Ever since community warfare went live, players have been experiencing trouble with hit detection to varying degrees. The most common complaints are:
- Damage glow is present on the enemy mech, but no damage is registered by the targeting system on our mechs. The crosshair does not flash red to indicate damage on the mech.
- You now have to lead in front of the target in order to deal damage to the mech, however this will only allow you to hit the target and not specific components.
The video was recorded yesterday by Makbeer, and you can hear myself directing him to fire at different points on my mech. See for yourself to ascertain how bad hit detection is now.
Location: South East Asia / Singapore
Ping: 200-250ms
Just to note: Before people make comments about the ping being the issue, I would like to add that hit detection was spot on for myself and other gamers in the region. After two years of playing this game regularly I have never had any issues with hit detection until the community warfare patch.
I hope PGI takes stock of the issue and does testing to figure out the problems that lead to this and have it fixed.
Other posts that have sprang up over the past week on hit detection:
http://mwomercs.com/...ction-problems/
http://mwomercs.com/...181553-hit-reg/
http://mwomercs.com/...rking-properly/
http://mwomercs.com/.../182733-hitreg/
Reddit forum:
http://www.reddit.co...est_trial_nova/
If anyone has any more data or information to add to this post please do.
*Update* 19th December 2014
- Just wanted to say that Russ has replied on twitter and mentioned that something will be done about hit registration for lasers. His team will attempt to implement a quick fix this evening on this.
https://twitter.com/...809988501782528
*Update* 20 December 2014
- PGI has rolled out a hot fix that returns lasers to pre community warfare!
Edited by Scorcher, 19 December 2014 - 04:42 PM.