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Have The Clans Stop Defending Against Us?


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#1 Klappspaten

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Posted 06 January 2015 - 12:54 PM

I mean really, we even made a post in the clan wolf forums and they flat out told us that they would not defend against us.

If thats the case that is low indeed.

Edited by Klappspaten, 06 January 2015 - 12:55 PM.


#2 VXJaeger

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Posted 06 January 2015 - 01:04 PM

Maybe Clan-tech wasn't so über as they thought, and they got bored getting their butts spanked when we got our [act] together.
There's 2 companies of ASE hammering Idlewind right now.

Edited by Marvyn Dodgers, 06 January 2015 - 04:37 PM.
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#3 CH103

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Posted 06 January 2015 - 01:06 PM

They don't want to defend cause all the big merc corps, like the 228th and SJR, went to FRR to fight the clanners and they don't want to fight against a large amount of very organised players.

Edited by Chevrolet103, 06 January 2015 - 01:12 PM.


#4 Klappspaten

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Posted 06 January 2015 - 01:09 PM

View PostVXJaeger, on 06 January 2015 - 01:04 PM, said:

Maybe Clan-tech wasn't so über as they thought, and they got bored getting their butts spanked when we got our [act] together.
There's 2 companies of ASE hammering Idlewind right now.


We are biting our teeth right now, trying to turn liezen with ghost drops, its on 46% right now. If they stopped defending we can´t just let them get through with it.

Edited by Marvyn Dodgers, 06 January 2015 - 04:38 PM.
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#5 Karpundir

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Posted 06 January 2015 - 01:10 PM

SJR went to CSJ now. Lords isn't really being that active. 228th and QQ Mercs are quite active in the evening before and after ceasefire, giving EU a headstart and the EU teams are active enough to top out planets for the NA teams to keep up in the evening. The FRR coordination has been a key difference since the New Year.

All is good for now. When CI and MS head back to CGB, The FRR will likely be tested in troop management as CGB pushes back into FRR territory as anticipated.

Edited by Karpundir, 06 January 2015 - 01:11 PM.


#6 Klappspaten

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Posted 06 January 2015 - 01:16 PM

View PostKarpundir, on 06 January 2015 - 01:10 PM, said:

SJR went to CSJ now. Lords isn't really being that active. 228th and QQ Mercs are quite active in the evening before and after ceasefire, giving EU a headstart and the EU teams are active enough to top out planets for the NA teams to keep up in the evening. The FRR coordination has been a key difference since the New Year.

All is good for now. When CI and MS head back to CGB, The FRR will likely be tested in troop management as CGB pushes back into FRR territory as anticipated.


They aren´t pushing, they aren´t even defending.

#7 Karpundir

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Posted 06 January 2015 - 01:17 PM

It is also post-holidays and many N.A. people are back to work. Some may even be burnt out of MWO (or just CW) after the last few weeks of playing it a lot.

#8 Dagorlad13

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Posted 06 January 2015 - 01:33 PM

View PostVXJaeger, on 06 January 2015 - 01:04 PM, said:

Maybe Clan-tech wasn't so über as they thought, and they got bored getting their butts spanked when we got our [act] together.
There's 2 companies of ASE hammering Idlewind right now.


We did not give up when you started getting carried by all the comp-team merc groups who flocked to your faction because of the increased pity rewards, CW is just the same game over and over again with very little variety and many of us went back to the public queue until CW improves a bit.

Edited by Marvyn Dodgers, 06 January 2015 - 04:38 PM.
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#9 Reaper3015

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Posted 06 January 2015 - 01:46 PM

Same two maps, same IS mechs over and over with perks that make them flat better than clan tech. Someone will say clan players are not playing because they are not "OP" well, no, its because with perks, IS mech drop decks pretty much are unstoppable with the shoddy hitreg on lights(still) and the fact that some IS mechs can blast out damage faster for less heat, with no penalty's which makes fighting them not even a challenge but downright suicide.

#10 Klappspaten

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Posted 06 January 2015 - 02:03 PM

Oh yeah, now its the OP mechs and the OP units. You didn´t see us cop out when we got a beating.

#11 Dagorlad13

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Posted 06 January 2015 - 02:09 PM

View PostKlappspaten, on 06 January 2015 - 02:03 PM, said:

Oh yeah, now its the OP mechs and the OP units. You didn´t see us cop out when we got a beating.


No, but the whining was loud enough that PGI had to bribe people to go fight for your faction.

#12 Damon Howe

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Posted 06 January 2015 - 02:12 PM

You know, for all this 'whine' you speak of, I see a surprising lack of "Clan Mechs are OP - Nerf Clans" threads in the FRR forums. In fact, I don't count one. I see threads about strategies, who to attack/defend against, etc, but not a single complaint thread.

Meanwhile, your Ghost Bear forum stinks to high Valhalla about "Thunderbolt 9S is OP", so I'm really curious how you came to your conclusion.

#13 tucsonspeed6

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Posted 06 January 2015 - 02:17 PM

I'm trying to remember in lore when the clans met their first bit of resistance and decided to immediately take their ball and go home.

#14 Klappspaten

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Posted 06 January 2015 - 02:21 PM

Im mean what the f***. If they don´t want to defend those worlds, every FRR unit just needs to do one ghostdrop a day per clan occupied planet and then whe can go and defend Kurita worlds. The dracs sure can use all the help they can get.

View Posttucsonspeed6, on 06 January 2015 - 02:17 PM, said:

I'm trying to remember in lore when the clans met their first bit of resistance and decided to immediately take their ball and go home.


Diana I guess. :D

Edited by Klappspaten, 06 January 2015 - 02:22 PM.


#15 Sky Hunter

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Posted 06 January 2015 - 02:50 PM

Just a few words on this.

With 3 IS mechs totaling a weights of
110
130
170
235


we beat 4 clan mechs repeatedly, every time the clan mechs had 30 to 100 tons more weight. Between all 4 matches we lost a total of 2 mech.

The day before we did 3 clan mechs vs 4 IS mechs

Out of 4 matches, weights varied with the heaviest clan mech being 75 tons and the lightest being the Myst Lynx, we lost to the IS one time but took heavy losses every time with but a single clan mech surviving.

The pilots were varied (I was there both days) and the IS mechs I piloted were not even elite nor did I have any modules except for my CN9 D and I only suffered 1 loss out of the 8 battles (only because they shot the weapon arm off my Myst but otherwise I was about to kill a King Crab with it.)

The point is, it is not the mech as much as it is the pilots and team work. IS mechs are much better at certain aspects but it is the pilot and his or her team that makes the difference.

Lords and 228 joined with FRR who already had adequate defenders who were trouncing clanners with teamwork, thunderbolts and uber fast light mechs. The Lords and 228 are taking planets 100% soon after ceasefire with almost no resistance due to the time of day so that 7 hours later they already have 100% still, then they are using 12 mans teamwork to defeat counter-attackers before they even get to gates, spawn killing them and leaving the offense not even a chance to get 4 steps.

Next point is, that is no fun, PHI might hold the gates aggressively if the enemy team will not push in but until the last wave (36/48) we are not rushing out to fight the attackers/counter-attackers as they are being dropped.

PHI is dropping in pilot's choice mechs and not in pre-made over-choice mechs and weaponry, PHI is using teamwork but cannot hope to beat a pre-made IS team that is using teamwork but the PHI is not dropping often in 12 mans, mostly we are just 2 to 5 of us together trying to work with the pugs to get the job done. Even PHI does not feel like doing CW when it comes to absolutely no win scenarios, wasting 20 minutes to and hour of time waiting on one match just to be ***** to the point that we are demoralized and have just wasted a half an hour to and hour and a half on a 12 minute match in which we never even get within 150 meters of a gate.

The Lords, 228 and others have confused Marik Civil War and other special tournaments with CW, they have taken away the chance at winning and have left a bitter taste in the mouth of many when it comes to CW. So yeah, no one is going to bother defending because even CGBI does not obsess with taking worlds to the point of making sure the enemy stands no chance be it defense or attack.

#16 Duvanor

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Posted 06 January 2015 - 02:55 PM

I still drop every evening, but most of the games I am in PUGs fighting alongside teams composed to 50% of newbies. Guess how much fun that is.

But that is more the outcome then the reason. As it is now there are 3 possible ways to fix CW.

1.: Give Clans improvements. This has not to be an overall buff, but not some quirks that make Clan ER PPCs comparable to the quirked up IS variants. It would not hurt to give something like that to Nova, Summoner and Warhawk.

2.: Make it harder to snipe on Boreal. Some changes to the gates, so not half the attacking team gets blown away before the gate is open would benefit IS as well as Clans.

3.: Tune down the PPC quirks on some IS mechs. I completely agree that IS Mechs were too weak compared to Clan Mechs. But there were reasons for the PPC nerfs and those quirks undo them. "Ppl. are using too many PPCs? Okay, we increase heat and introduce Ghost Heat. Still too good? Okay, here you got slower projectiles." - "Ah, the poor IS guys are doing not good enough. Let us remove that nasty heat and make their PPC projectiles faster." That just makes no sense at all.

#17 Dagorlad13

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Posted 06 January 2015 - 02:59 PM

View PostDamon Howe, on 06 January 2015 - 02:12 PM, said:

You know, for all this 'whine' you speak of, I see a surprising lack of "Clan Mechs are OP - Nerf Clans" threads in the FRR forums. In fact, I don't count one. I see threads about strategies, who to attack/defend against, etc, but not a single complaint thread.

Meanwhile, your Ghost Bear forum stinks to high Valhalla about "Thunderbolt 9S is OP", so I'm really curious how you came to your conclusion.


You seem to forget that Clan Mechs are supposed to be more advanced, powerful and efficient than IS mechs. The clans were only defeated because Comstar exploited their rigid code of honor.

#18 Dagorlad13

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Posted 06 January 2015 - 03:03 PM

The reason the heat generated by clan weapons was increased so ridiculously, so that clans could not fire large groups of pinpoint damage weapons. Now the IS quirks allows at least one IS mech to do exactly what people were upset about when clan mechs were able to fire huge pinpoint alphas.

Edited by IronClaws, 06 January 2015 - 03:03 PM.


#19 MWHawke

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Posted 06 January 2015 - 03:03 PM

View PostChevrolet103, on 06 January 2015 - 01:06 PM, said:

They don't want to defend cause all the big merc corps, like the 228th and SJR, went to FRR to fight the clanners and they don't want to fight against a large amount of very organised players.


This is obviously an inflammatory statement. Surprised moderators allow it to stand.

#20 Damon Howe

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Posted 06 January 2015 - 03:35 PM

View PostIronClaws, on 06 January 2015 - 02:59 PM, said:

You seem to forget that Clan Mechs are supposed to be more advanced, powerful and efficient than IS mechs. The clans were only defeated because Comstar exploited their rigid code of honor.


Neg freebirth, you seem to forget that the technology advantages of the Clans were slight after the rediscovery of much of the LosTech designs from the GDL Core. It was actually the genetically enhanced Clan Pilots that were the reason for much of the Clan's success, which was compounded when Clanners dropped their traditional fighting style when facing the Inner Sphere.





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