Edited by Duvanor, 06 January 2015 - 03:57 PM.


Have The Clans Stop Defending Against Us?
#21
Posted 06 January 2015 - 03:39 PM
#22
Posted 06 January 2015 - 03:49 PM
But because the way CW is built. If the enemy team has 4000000000 plus merc units attacking your 7 or so falcon units, it's pretty much near impossible for you to win. So yea we drop and play maybe 8-10 games...win them all and still lose the freaken planet, the lack of balance is exactly why CW beta needs to patch and exactly why if it doesn't people will leave in droves. Without players It would be then renamed "CGD" "Community Ghost drop"
Edited by Grimwill, 06 January 2015 - 03:49 PM.
#23
Posted 06 January 2015 - 04:02 PM
IronClaws, on 06 January 2015 - 02:59 PM, said:
So you're saying that you only want to CW while your mechs are tangibly superior to ours, and while we didn't know how to stop the speed and firepower of TBR/SCR rushes. But now that we've evened the odds through better tactics and a wider use of a select few "Clan buster" mech variants, you don't want to play anymore. Thanks for being honest with us.
Grimwill, on 06 January 2015 - 03:49 PM, said:
But because the way CW is built. If the enemy team has 4000000000 plus merc units attacking your 7 or so falcon units, it's pretty much near impossible for you to win. So yea we drop and play maybe 8-10 games...win them all and still lose the freaken planet, the lack of balance is exactly why CW beta needs to patch and exactly why if it doesn't people will leave in droves. Without players It would be then renamed "CGD" "Community Ghost drop"
Except that this is exactly what the FRR has dealt with every day since CW dropped, and we never gave up. It's a shame that you can't handle it now that the shoe's on the other foot.
This post-New Year's push is really separating the men from the genetically-enhanced boys.
Edited by Malzel, 06 January 2015 - 04:08 PM.
#24
Posted 06 January 2015 - 04:04 PM
Still, it is not the mechs as much as the pilots and teamwork. Idiot players piss me off to the point that even I will give up trying to get the objective done and just go on suicide run spree or killing spree (against enemy unlike some team mates who give up while there is a chance to win and start team killing... shieldw*** knows I am talking about him but cant post his name).
#25
Posted 06 January 2015 - 04:05 PM
And now you get your asses handed to you for only 3 days and you give up? You call yourselfs warriors? BULLSHIT.
#26
Posted 06 January 2015 - 04:05 PM
Malzel, on 06 January 2015 - 04:02 PM, said:
So you're saying you enjoyed CW while your mechs were tangibly superior to your opponents, and we didn't know how to stop the speed and firepower of TBR/SCR rushes. But now that we've evened the odds through better tactics and a select few "Clan Buster" mech variants, you don't want to play anymore. Thanks for being honest with us.
Except that this is exactly what the FRR has dealt with every day since CW dropped. It's a shame that you can't handle it now that the shoe's on the other foot.
This post-New Year's push is really separating the men from the genetically-enhanced boys.
Do you really believe there are genetically enhanced individuals playing MWO?
Klappspaten, on 06 January 2015 - 04:05 PM, said:
And now you get your asses handed to you for only 3 days and you give up? You call yourselfs warriors? BULLSHIT.
I for one call myself player. This is a game. Maybe you should realize that.
And to put it in perspective - I do not recall FRR losing their planets at 100% every day. It was more something like 60%, so both sides were pretty close. Now they are not.
Edited by Duvanor, 06 January 2015 - 04:08 PM.
#27
Posted 06 January 2015 - 04:07 PM
Duvanor, on 06 January 2015 - 04:05 PM, said:
Do you really believe there are genetically enhanced individuals playing MWO?
Yep, and those Iron Wombs bred the [guts] right out of you guys. Or should I say gals, because you [complain] like my mother..
Edited by Marvyn Dodgers, 06 January 2015 - 04:40 PM.
Language
#29
Posted 06 January 2015 - 04:08 PM
Duvanor, on 06 January 2015 - 04:05 PM, said:
Do you really believe there are genetically enhanced individuals playing MWO?
Yeah, seriously, no role playing garbage. The beta is just gruelingly unfun with or without team in the way you have to win. Brawling is dead; its all about sniping and rusing.
I don't mind losing or losing planets, what I do mind is losing my interest in playing when I work full time and the evenings are only so long.
#30
Posted 06 January 2015 - 04:08 PM
Go get em boys, love to see the FRR bringin the fight back to the test tube babies
#31
Posted 06 January 2015 - 04:10 PM
Blueduck, on 06 January 2015 - 04:08 PM, said:
I don't mind losing or losing planets, what I do mind is losing my interest in playing when I work full time and the evenings are only so long.
All my unit does is brawling. Brawling isn´t dead, its king.
I mean what the ****, if need be I will force my unit to do hours of ghost drops against clan worlds until you guys realize that we wont stop and you HAVE to defend your worlds.
#32
Posted 06 January 2015 - 04:11 PM
Klappspaten, on 06 January 2015 - 04:10 PM, said:
All my unit does is brawling. Brawling isn´t dead, its king.
I mean what the ****, if need be I will force my unit to do hours of ghost drops against clan worlds until you guys realize that we wont stop and you HAVE to defend your worlds.
Just suppose nobody cares anymore? What happens then? You win? Yay!
#33
Posted 06 January 2015 - 04:25 PM
Sky Hunter, on 06 January 2015 - 02:50 PM, said:
Lords and 228 joined with FRR who already had adequate defenders who were trouncing clanners with teamwork, thunderbolts and uber fast light mechs. The Lords and 228 are taking planets 100% soon after ceasefire with almost no resistance due to the time of day so that 7 hours later they already have 100% still, then they are using 12 mans teamwork to defeat counter-attackers before they even get to gates, spawn killing them and leaving the offense not even a chance to get 4 steps.
Next point is, that is no fun, PHI might hold the gates aggressively if the enemy team will not push in but until the last wave (36/48) we are not rushing out to fight the attackers/counter-attackers as they are being dropped.
PHI is dropping in pilot's choice mechs and not in pre-made over-choice mechs and weaponry, PHI is using teamwork but cannot hope to beat a pre-made IS team that is using teamwork but the PHI is not dropping often in 12 mans, mostly we are just 2 to 5 of us together trying to work with the pugs to get the job done. Even PHI does not feel like doing CW when it comes to absolutely no win scenarios, wasting 20 minutes to and hour of time waiting on one match just to be ***** to the point that we are demoralized and have just wasted a half an hour to and hour and a half on a 12 minute match in which we never even get within 150 meters of a gate.
A few words on this. For the most part; the only real time that you'll see organized 12-man drops actually leaving their defensive positions to go over the wall and "attack" the attackers; is when the attackers are purposefully spawn-camping, taunting the defenders, and wasting time---keeping that team locked up for as long as possible (or as close to 30 minutes as possible), while they have faction (or other companies of the same unit) repeatedly dropping and making "turret runs" to gain victories. Some of the larger house units openly speak of it during the match and taunt us, telling us that their whole intent is to hold us; while their two other companies are making runs on the planet; effectively giving them three wins for every one that we might win if we waited the entire 30 minutes.
So, yeah...if the attackers aren't opening gates and are spawn-camping in their own drop-points; the only viable alternative is to go out there and get them. Attackers shouldn't get salty when defenders decide that they're not going to waste 30 minutes of their lives sitting around waiting for attacks that never happen.
#34
Posted 06 January 2015 - 04:26 PM
Klappspaten, on 06 January 2015 - 04:10 PM, said:
All my unit does is brawling. Brawling isn´t dead, its king.
I mean what the ****, if need be I will force my unit to do hours of ghost drops against clan worlds until you guys realize that we wont stop and you HAVE to defend your worlds.
You sir are then a rarity. Hats off to you.
Unfortunately all of your compatriots favor 12 thunderbolts or the 12 firestarter rush. I can't tell you the last time I've actually got to straight up fight a mech at a distance less than 900 m.
#35
Posted 06 January 2015 - 04:27 PM
#36
Posted 06 January 2015 - 04:41 PM
Damon Howe, on 06 January 2015 - 03:35 PM, said:
Neg freebirth, you seem to forget that the technology advantages of the Clans were slight after the rediscovery of much of the LosTech designs from the GDL Core. It was actually the genetically enhanced Clan Pilots that were the reason for much of the Clan's success, which was compounded when Clanners dropped their traditional fighting style when facing the Inner Sphere.
Neg Surat, you are ignoring the fact that lostech was incredibly rare circa 3050 and only Comstar, Wolf's Dragoons and a handful of the most wealthy / influencial / elite IS mechwarriors had access to the new and / or upgraded mechs. In MWO nearly every single IS mech is completely upgraded with lostech.
Edited by IronClaws, 06 January 2015 - 04:42 PM.
#37
Posted 06 January 2015 - 04:53 PM
Turret-walk them back to 1 world each. Seriously; no mercy. That is so feeble it needs stomped with both feet. Called this early on; Clanners would be all about CW right up until large numbers of organized units showed up on the Clan border instead of them curbstomping pugs and new players, at which point suddenly things would 'need to change'.
March on FRR, march on.
#38
Posted 06 January 2015 - 04:57 PM
As a mech warrior I have never ever complained about anything in this game being OP. When clan's came out I waited to buy them for C-bills and kept on grinding out my IS account. I find it laughable that some claim and cry that Clans are OP, and now we have others claiming the Thunderbolts are OP with their ERPPC quirks. The IS team that tried to attack had many Thunderbolts, I killed at least 2 of them myself. Every match plays out different, because every match has different pilots behind the controls of a given mech, Clan or IS. On my IS account I got the free thunderbolt about 6 months ago, and I sold it because I just couldn't get into playing the mech. I think I unlocked only two or three of the basics....and to me, the thunderbolt either, A: just sucked, or B: didn't fit my play style.
When the quirks dropped for the IS I didn't jump right on the thunderbolts right away. I did end up buying them because I wanted other options in CW other then my Jagers. I love pulse lasers, so the new quirks fit the bill for the thunderbolts, and my play style. I am now working on mastering all of the Thunderbolts, I have the 7 med pulse laser one mastered already, and am working on my other two. I only run 2 Erppc's on them, and three or four med lasers and MG's. PPC's have never really been my choice of weapon, and after the quirks, I run them on one of the Thunderbolts, but they are not OP on that mech. The quirks are what they are guys.....deal with it, and find a way to close the range and take out the RT on them and you just killed 20 points of its alpha, and chance's are its third arm mounted Erppc. They really are not that hard to deal with if you use tactics to close in on them.
As for CW, and clan players laying down and kicking their feet in the air.... LOL>>>> I am so glad my main account is IS and I can choose if need be between the two. I started this account because I wanted the option to play both clan and IS, and I give both my best effort every time I drop in a match to win the match for my team. My god Clanners....pick up your pants and lets kick the **** out of the IS! I really hope that the ones that are crying about the Erppc's quirks on the Thunderbolts don't get their way, just like I hope that the clans don't get nerfed into the ground. Learn to deal with what odds you are given, adapt, and take some IS down in the process.
#39
Posted 06 January 2015 - 04:58 PM
It seems simple to me, PGI only has to look at which direction the borders are moving to see who is "OP" in CW. The change in bounties are directly related to the movement of these borders, and rightfully so.
#40
Posted 06 January 2015 - 04:58 PM
MischiefSC, on 06 January 2015 - 04:53 PM, said:
Turret-walk them back to 1 world each. Seriously; no mercy. That is so feeble it needs stomped with both feet. Called this early on; Clanners would be all about CW right up until large numbers of organized units showed up on the Clan border instead of them curbstomping pugs and new players, at which point suddenly things would 'need to change'.
March on FRR, march on.
So I guess it is the Comp Teams that are winning it for whatever faction they switch to. Look at how badly CSJ was doing until half of the LORDS Ieft CJF to join them.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users