Jump to content

Wolves Now Practicing "burning Out The Clock"


360 replies to this topic

#201 NotXanderpeach

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 918 posts

Posted 18 December 2014 - 08:33 AM

View PostTastian, on 18 December 2014 - 08:29 AM, said:

I started reading this thread with full sympathy for the OP and the sad tactics of Wolf. Then I realized the OP was a Lord. Lords crying about enemy tactics is hilarious. Good job Wolves. ggclose Lords.

double standards?

#202 jeirhart

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 277 posts

Posted 18 December 2014 - 08:33 AM

View PostKuroNyra, on 18 December 2014 - 08:26 AM, said:



Heck no it doesn't mean the same thing.
Spawn killing is about going to the ennemy spawn and killing the ennemy while he is spamming. Things like you guys have been doing without regrets.

Spawn camping is standing in your spawn without doing nothing.
But it seem you can't even get that difference straigfht



From Urban Dictionary-

Spawn Camping:
in gaming, when one camps (or remains in one position with the intent to obtain multiple kills) the spawn point (or location where players re-enter the game)

often considered poor sportsmanship because players are often unable to respond in time to fight back, or are caught off guard


spawn camping
1. When someone kills the opposing team as soon as they spawn. (And continues to do so...)


Spawn Camping
In the gaming world , "Spawn Camping" is the act of waiting for an opponent to "Spawn" and then kills the opponent before the opponent is able to protect him or herself.


Spawn Camper
In online games, and in FPSs especially, somebody hangs around near an enemy spawnpoint and kills players as soon as they appear, rendering them lame.
Spawn camping is not to be confused with normal camping, which is a legitimate tactic, unless you are camping right on top of a powerful or lame weapon spawn point, in which case it is not a legitimate tactic.

And from Wikipedia:

Camping
A controversial strategy in which a player stays in one place – preferably a fortified, high-traffic location – for an extended period of time and waits to ambush other players. It is most common in first-person shooter games. Spawn camping, or spawnkilling, is a related strategy in which players camp at a spawn point.



No more transmissions will be directed towards you as I now consider such actions a waste of electricity.

#203 KuroNyra

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,990 posts
  • LocationIdiot's Crater.

Posted 18 December 2014 - 08:33 AM

View Postw00tzor, on 18 December 2014 - 08:32 AM, said:


We played more than 10-15 games. We lost one due to a zerg rush ( that's gonna be addressed anyway in today's patch) and nothing else. We facerolled every premade you sent at us, except for the ones that got free turrets farm, that's why we were defending only and never counter attacking.

Are you really bringing one single game as an example when you are losing 90% of the other games? :P

@Flapdrol: camping at dropship spawn as an attacker, for more than 20 minutes refusing to attack is. Just look at the screens. :)


Just like you are using some games as a whole example. :rolleyes:

#204 Armando

    CookieWarrior

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 938 posts
  • LocationRaiding the Cookie Jar

Posted 18 December 2014 - 08:34 AM

View PostMarc von der Heide, on 18 December 2014 - 08:06 AM, said:

I remember a game where we dropped with 4 Lords in Terra Therma. We took the Center and prepared a defence. When nobody came..I went scouting. Found the enemy digged in a Corner. I asked: "Attack?". The Lords said:"No wait it out. A drwa is better than a loss." One of our Team said:" Thats ***** tactic". 5 sec later our hole Clan Lance got TKed by the Lords.
So THEY USED wait out tactics.

I think their idea of scaring of evrybody was a total failure. Now EVERYBODY knows their weakness.

The best of the best would bee overun by masses. Remember 300? At the End they are dead.


It is clear the Lords don't quite understand just HOW pissed the community has become during their years of belittling the community at large. While it is true that not everyone who has been approached about giving a little of the 'love' the Lords have dished out over time of their existence back to them is on board, it is safe to say that units from every Clan and every House are on board.

Way to early to name any names, but even people from INSIDE the Lords have expressed interest (they tried to get Lords leadership to tone down the smack, where rebuffed, and are quietly getting tired of being associated). There are no where NEAR 300 Lords, and even if no one else comes on board there are already enough who are to make Xerxes army look like a girl scout troop.

If you are interested in getting on the pain train, and giving back a little of what you have gotten from the Lords over the years back to them, send me a MWO forums message and I will add you to the list. While we love Tier 1 pilots, this isn't blind public queue where only 12 can attack at a time, this is community warfare....and ALL the community is welcome to join in the fun. Please be patient if it takes me some time to get back to you....coordinating THIS many people is very time consuming.

tick tock, tick tock, tick tock, tick tock. Clock is ticking Lords, and you time is 'just' about up. Enjoy Community Warfare before "it" comes, and OHHHH is IT coming. Once it gets here it is never going to leave.

Edited by Armando, 18 December 2014 - 08:47 AM.


#205 KuroNyra

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,990 posts
  • LocationIdiot's Crater.

Posted 18 December 2014 - 08:36 AM

View Postjeirhart, on 18 December 2014 - 08:33 AM, said:

From Urban Dictionary-

Spawn Camping:
in gaming, when one camps (or remains in one position with the intent to obtain multiple kills) the spawn point (or location where players re-enter the game)

often considered poor sportsmanship because players are often unable to respond in time to fight back, or are caught off guard


spawn camping
1. When someone kills the opposing team as soon as they spawn. (And continues to do so...)


Spawn Camping
In the gaming world , "Spawn Camping" is the act of waiting for an opponent to "Spawn" and then kills the opponent before the opponent is able to protect him or herself.


Spawn Camper
In online games, and in FPSs especially, somebody hangs around near an enemy spawnpoint and kills players as soon as they appear, rendering them lame.
Spawn camping is not to be confused with normal camping, which is a legitimate tactic, unless you are camping right on top of a powerful or lame weapon spawn point, in which case it is not a legitimate tactic.

And from Wikipedia:

Camping
A controversial strategy in which a player stays in one place – preferably a fortified, high-traffic location – for an extended period of time and waits to ambush other players. It is most common in first-person shooter games. Spawn camping, or spawnkilling, is a related strategy in which players camp at a spawn point.



No more transmissions will be directed towards you as I now consider such actions a waste of electricity.

Urban dictionnary, really? :lol: You perfectly know the definition change from game to game...
...

What? You really DON'T KNOW THAT?! :lol:

#206 w00tzor

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 487 posts
  • LocationMechlab

Posted 18 December 2014 - 08:36 AM

View PostKuroNyra, on 18 December 2014 - 08:33 AM, said:


Just like you are using some games as a whole example. :rolleyes:


No, i'm using the vast majority of games as an example. ;) We lost one game out of? 10? 15? What's 1/10?

If you feel brave you can get 12 men's up and scrim us at any time.

#207 Dracol

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Steadfast
  • The Steadfast
  • 2,539 posts
  • LocationSW Florida

Posted 18 December 2014 - 08:36 AM

View Postw00tzor, on 18 December 2014 - 08:26 AM, said:

Code of Conduct

Non-Participation Abuse
If a player has joined a match, they must have launched the game with intent to play. Players who are not moving, or are otherwise not participating in the spirit of the game, fall under this category. While we all understand the call of nature: Repeated abuse of this behaviour, similarly to 'Mech Suicide and Team Killing, results in an unfair advantage for the enemy teams, and is thus not considered acceptable use. Please keep in mind that idling on your cap point without armour or moving does not constitute a form of tactical "Base Defense".


Ty Wootzor for posting this excerpt.

Just throwing this out there, the first two lines: "If a player has joined a match, they must have launched the game with intent to play. Players who are not moving, or are otherwise not participating in the spirit of the game, fall under this category."

Intent to play: With CW in the mix now, there is more to the game then just the individual fights. If their intent is to better their factions chance at taking a planet by bogging down elite units, then they would not be breaking the CoC in this case.

Players who are not moving, participating: It does not say "not attacking" just not participating. They maybe the attackers in an invasion game, but that does not mean they always have to attack.

It is interesting to see the behavior differences between the two top tier teams. SJR identified the stall manauver being employed within their match, initiated a solution within that match, won it, and then took steps to counter it in future drops.

Lords got taken by the maneuver and went crying to the forums to try to intimidate others units into not doing it.

SJR wins by out thinking opponents and being better players. Lords use brute tactics and sly tricks.

Edited by Dracol, 18 December 2014 - 08:39 AM.


#208 w00tzor

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 487 posts
  • LocationMechlab

Posted 18 December 2014 - 08:39 AM

View PostDracol, on 18 December 2014 - 08:36 AM, said:

Ty Wootzor for posting this excerpt.

Just throwing this out there, the first two lines: "If a player has joined a match, they must have launched the game with intent to play. Players who are not moving, or are otherwise not participating in the spirit of the game, fall under this category."

Intent to play: With CW in the mix now, there more to the game then just the individual fights. If their intent is to better their factions chance at taking a planet by bogging down elite units, then they would not be breaking the CoC in this case.

Players who are not moving, participating: It does not say "not attacking" just not participating. They maybe the attackers in an invasion game, but that does not mean they always have to attack.

It is interesting to see the behavior differences between the two top tier teams. SJR identified the stall manauver being employed within their match, initiated a solution within that match, won it, and then took steps to counter it in future drops.

Lords got taken by the maneuver and went crying to the forums to try to intimidate others units into not doing it.

SJR wins by out thinking opponents and being better players. Lords use brute tactics and sly tricks.


If you are an attacker on Invasion mode you're supposed to huh...attack the enemy base instead of just sitting in your spawn. Every game we played was on defense and every time we've been forced to get out of the gates and go get them to their dropships.

Edited by w00tzor, 18 December 2014 - 08:40 AM.


#209 Kin3ticX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 2,926 posts
  • LocationSalt Mines of Puglandia

Posted 18 December 2014 - 08:40 AM

View PostDracol, on 18 December 2014 - 08:36 AM, said:

Ty Wootzor for posting this excerpt.

Just throwing this out there, the first two lines: "If a player has joined a match, they must have launched the game with intent to play. Players who are not moving, or are otherwise not participating in the spirit of the game, fall under this category."

Intent to play: With CW in the mix now, there is more to the game then just the individual fights. If their intent is to better their factions chance at taking a planet by bogging down elite units, then they would not be breaking the CoC in this case.

Players who are not moving, participating: It does not say "not attacking" just not participating. They maybe the attackers in an invasion game, but that does not mean they always have to attack.

It is interesting to see the behavior differences between the two top tier teams. SJR identified the stall manauver being employed within their match, initiated a solution within that match, won it, and then took steps to counter it in future drops.

Lords got taken by the maneuver and went crying to the forums to try to intimidate others units into not doing it.

SJR wins by out thinking opponents and being better players. Lords use brute tactics and sly tricks.


give me a break

#210 KuroNyra

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,990 posts
  • LocationIdiot's Crater.

Posted 18 December 2014 - 08:42 AM

View PostKin3ticX, on 18 December 2014 - 08:40 AM, said:


give me a break

Because you gave breaks to players you? :lol:

#211 Armando

    CookieWarrior

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 938 posts
  • LocationRaiding the Cookie Jar

Posted 18 December 2014 - 08:42 AM

View Postw00tzor, on 18 December 2014 - 08:39 AM, said:


If you are an attacker on Invasion mode you're supposed to huh...attack the enemy base instead of just sitting in your spawn. Every game we played was on defense and every time we've been forced to get out of the gates and go get them to their dropships.


If you guys think these tears are tasty just wait until "IT" happens.

Pain train is a coming, get on board (send me MWO message) or get left behind. chugga Chugga, chugga Chugga, chugga Chugga, chugga Chugga, WOOT WOOOOOOOT

Edited by Armando, 18 December 2014 - 08:43 AM.


#212 w00tzor

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 487 posts
  • LocationMechlab

Posted 18 December 2014 - 08:43 AM

View PostKuroNyra, on 18 December 2014 - 08:42 AM, said:

Because you gave breaks to players you? :lol:


Please, provide us a screen were we ( me and kineticx) are abusing other players. Thanks. :)

#213 TKSax

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,057 posts
  • LocationNorth Carolina

Posted 18 December 2014 - 08:44 AM

View PostDracol, on 18 December 2014 - 08:36 AM, said:

SJR wins by out thinking opponents and being better players. Lords use brute tactics and sly tricks.


Having dropped with both, I can tell you they mostly use the same tactics you are kind on an island here. :)

#214 Duvanor

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 477 posts

Posted 18 December 2014 - 08:50 AM

View PostXanderpeach, on 18 December 2014 - 08:25 AM, said:

You're saying like CJF doesn't :D
Anyway to end this discussion I want to say, that, hopefully, PGI will prevent things like that, just because players are not equal in this situation.
Every man who plays not so good can advance and learn, but nobody can create more players for this game.


But of course you can recruit more players. SJR joined the Falcons recently, right. And PGI gives your faction a bonus. So obviously you can work on this situation just as good as you can train PUGs to beat the Lords.

I agree, we need more balancing, but that's going both ways. Otherwise CW will be broken. At least I find it more convincing to conquer a planet with some big groups then conquring it with a team of 12 just killing everybody in their way.

Edited by Duvanor, 18 December 2014 - 08:55 AM.


#215 w00tzor

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 487 posts
  • LocationMechlab

Posted 18 December 2014 - 08:54 AM

View PostDuvanor, on 18 December 2014 - 08:50 AM, said:


But of course you can recruit more players. SJR joined the Falcons recently, right. And PGI gives your faction a bonus. So obviously you can work on this situation just as good as you can train PUGs to beat the Lords.

I agree, we need more balancing, but that's going both ways. Otherwise CW will be broken.


Balancing on what? This is just a matter of numbers. While the two premades that were defending Butte were occupied fighting the attacker that didn't wanted to attack, the other five o six 12-men going on on the planet just had free wins against turrets.

At the moment CW is about zerging a planet, not fighting better than the opponent to get it.

Edited by w00tzor, 18 December 2014 - 08:55 AM.


#216 Summon3r

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,291 posts
  • Locationowning in sommet non meta

Posted 18 December 2014 - 08:58 AM

View PostArmando, on 18 December 2014 - 08:34 AM, said:


It is clear the Lords don't quite understand just HOW pissed the community has become during their years of belittling the community at large. While it is true that not everyone who has been approached about giving a little of the 'love' the Lords have dished out over time of their existence back to them is on board, it is safe to say that units from every Clan and every House are on board.

Way to early to name any names, but even people from INSIDE the Lords have expressed interest (they tried to get Lords leadership to tone down the smack, where rebuffed, and are quietly getting tired of being associated). There are no where NEAR 300 Lords, and even if no one else comes on board there are already enough who are to make Xerxes army look like a girl scout troop.

If you are interested in getting on the pain train, and giving back a little of what you have gotten from the Lords over the years back to them, send me a MWO forums message and I will add you to the list. While we love Tier 1 pilots, this isn't blind public queue where only 12 can attack at a time, this is community warfare....and ALL the community is welcome to join in the fun. Please be patient if it takes me some time to get back to you....coordinating THIS many people is very time consuming.

tick tock, tick tock, tick tock, tick tock. Clock is ticking Lords, and you time is 'just' about up. Enjoy Community Warfare before "it" comes, and OHHHH is IT coming. Once it gets here it is never going to leave.


i like your style :) what goes around comes around

#217 Hukkama

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 157 posts

Posted 18 December 2014 - 09:02 AM

View PostArmando, on 18 December 2014 - 08:53 AM, said:


Doesn't matter if you, or kineticx, or any other Lord for that matter partake, you HAVE chosen to align yourselves with those that do. Didn't your mommy and daddy ever teach you what guilt by association is?

tick tock, tick tock, tick tock, tick tock

no i was taught to to judge people based on their own individual actions. but maybe im just a crazy Lurd

#218 Duvanor

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 477 posts

Posted 18 December 2014 - 09:02 AM

And the generator rush is any different? No real fighting involved as well. CW is fun, but it is broken.

And just to mention it - I dropped on Butte Hold as well, not because anybody told me to. Not because I was in on any conspiracy to exploit the game. I was there just to get Butte Hold back. I think there were more players involved as you might imagine and not all of them had planned or were involved in what you are now blaming the collective Clan Wolf.

So just some Lords are insulting, but all Clan Wolf players ar honorless exploiters? Hum, something here smells fishy.

#219 Armando

    CookieWarrior

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 938 posts
  • LocationRaiding the Cookie Jar

Posted 18 December 2014 - 09:06 AM

View Postw00tzor, on 18 December 2014 - 08:54 AM, said:


Balancing on what? This is just a matter of numbers. While the two premades that were defending Butte were occupied fighting the attacker that didn't wanted to attack, the other five o six 12-men going on on the planet just had free wins against turrets.

At the moment CW is about zerging a planet, not fighting better than the opponent to get it.


GASP....Community Warfare, that involves the entire community and not JUST unit vs unit. I am shocked, SHOCKED at this. You can own blind public queues, and duke it out in sponsored unit vs unit tournaments, but if the Lords think that if after years of pissing down the vast majority of the non-Lords community backs and telling them it is raining... isn't going affect to what happens to them in COMMUNITY WARFARE, they are stone cold N - U - T - Z, NUTZ.

The Lords have been cut, the blood is in the water, and the sharks are circling (get in on the feast, send me a MWO message).

Edited by Armando, 18 December 2014 - 09:21 AM.


#220 Sparrow Ward

    Member

  • PipPip
  • 22 posts

Posted 18 December 2014 - 09:06 AM

So some details that Lords seem to have left out of the information they are spreading might shed a little more light on what really happened in the "stall tactic" game they are speaking of.

Delta Galaxy did not "spawn camp" as they claim but setup a firing line outside of their Alpha gate along the trench (after opening the gate) and started a long range fight with the Lords that were poking out. Seeing how Lords took a majority short range setup they were inclined to push out of the gate to engage. After the first wave Delta Galaxy sent a lance over to Gamma gate to see if we could sneak mechs in while keeping Lords busy at Alpha gate. Delta Galaxy opened Gamma gate so now 2 gates are open and pushed in to meet a Stormcrow and an Adder I believe. That lance was told to fall back to fight over at Alpha. This allowed Lords to send mechs through the Gamma gate to flank which pushed the fight back to the dropships. While extending the game was a valid reason for the long range battle with short range mechs in no way was the CoC breached, nor was there extended time there wasn't fighting. Just because Delta Galaxy did not get head long rush the gate tactics does not mean we did not fight. In the end Delta Galaxy was wiped out of all 48 mechs.

For those that didn't look at the screenshots Krivvan posted, they are from 2 or 3 seperate drops. CWDG has never stood on the spawn and not engaged at all. The 2 battles with SJR from yesterday were both frontal attacks inside the base that were defended off. Just because it takes time on Sulfurous to get around to the various gates does not mean that "stalling" was used when not using the typical zerg rush.

What everyone should get out of this when trying new tactics on Lords or SJR is to make sure you video and screenshot everything, otherwise they will be on here leaving out key facts and details during their whinefest.

Edited by SparrowWard, 18 December 2014 - 09:08 AM.




3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users