Jump to content

Dropships Do Not Look Like I Remember...


40 replies to this topic

#21 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 18 December 2014 - 01:28 PM

PGI has already explained that the various powers use Aerodyne dropships exclusively for the Invasion missions becase they allow for much faster hot drops, while Spherical dropships are less able to do the kind of fly-by low-altitude drops that Invasion requires.

#22 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 18 December 2014 - 01:29 PM

I would love if when the defenders counter-attacked, instead of killing a generator they had to destroy an Union class dropship's engines before it powered up, because once it powered up all its weapons would shred their team in seconds.

#23 Alexander Garden

    Producer

  • Developer
  • Developer
  • 1,510 posts

Posted 18 December 2014 - 01:53 PM

Putting this here just because

Posted Image

#24 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 18 December 2014 - 01:54 PM

View PostAlexander Garden, on 18 December 2014 - 01:53 PM, said:

Putting this here just because

Posted Image

Posted Image

#25 Lyoto Machida

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,080 posts

Posted 18 December 2014 - 01:59 PM

View PostMao of DC, on 18 December 2014 - 01:24 PM, said:


According to the weapons chart I found, the total amount of heat is 111. So 120 will cover that and allow for heat generated by movement. This chart is also based of MWO not the TT game.
http://s883.photobuc...nStats.png.html


Ghost heat for the lulz.

#26 ShadowWolf Kell

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,030 posts

Posted 18 December 2014 - 02:06 PM

I wonder what happens if you jump on top of a dropship while it's unloading it's cargo. Anyone tried it in a Spider yet?

#27 Mao of DC

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 690 posts
  • LocationTerra, Sol System

Posted 18 December 2014 - 02:06 PM

View PostLyoto Machida, on 18 December 2014 - 01:59 PM, said:

Ghost heat for the lulz.


Chain fire?

#28 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 18 December 2014 - 02:11 PM

View PostAlexander Garden, on 18 December 2014 - 01:53 PM, said:

Putting this here just because

Posted Image


Thanks Obama.


I am curious to see if these LL boating dropships will have the needed effect of stopping defense spawn camping.

Edited by Brody319, 18 December 2014 - 02:24 PM.


#29 BarHaid

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,069 posts
  • LocationMid-Cascadia

Posted 18 December 2014 - 02:15 PM

View PostShadowWolf Kell, on 18 December 2014 - 02:06 PM, said:

I wonder what happens if you jump on top of a dropship while it's unloading it's cargo. Anyone tried it in a Spider yet?

Well, I know what MY mission is now... Sorry whoever I drop with. ;)

#30 ShadowWolf Kell

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,030 posts

Posted 18 December 2014 - 02:23 PM

View PostBarHaid, on 18 December 2014 - 02:15 PM, said:

Well, I know what MY mission is now... Sorry whoever I drop with. ;)




#31 Lyoto Machida

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,080 posts

Posted 18 December 2014 - 02:44 PM

View PostMao of DC, on 18 December 2014 - 02:06 PM, said:


Chain fire?


That's ridiculous...maybe in some other MW game.

#32 Lexx

    Member

  • PipPipPipPipPipPipPip
  • The Clamps
  • The Clamps
  • 740 posts
  • LocationSlung below a mech's arm shooting nothing but dirt

Posted 18 December 2014 - 03:06 PM

How much MC would it cost to upgrade my dropship to one of these?

http://www.sarna.net/wiki/Conquistador

#33 Mao of DC

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 690 posts
  • LocationTerra, Sol System

Posted 18 December 2014 - 03:14 PM

View PostLyoto Machida, on 18 December 2014 - 02:44 PM, said:

That's ridiculous...maybe in some other MW game.


So I just broke out the Areotech rule books and did a little more research and this is what I found out. Dropships operate differently than mech with regards to heat. They have a zero net heat system meaning if firing a weapon would create excess heat that weapon doesn't fire. None of the weapons have a 360 degree firing arc so unless the drop ship is completely surrounded it wouldn't be firing all of its weapons at the same time. You can see in the picture the Dev posted that the weapons are not all firing at the same mech but at multiple ones.

Is this a prefect answer no but it will suffice.

#34 Mao of DC

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 690 posts
  • LocationTerra, Sol System

Posted 18 December 2014 - 03:18 PM

View PostLexx, on 18 December 2014 - 03:06 PM, said:

How much MC would it cost to upgrade my dropship to one of these?

http://www.sarna.net/wiki/Conquistador


5,000,000,000 MC and 14 years they were first produced in 3063.

#35 Kalendra RA

    Member

  • PipPip
  • Ace Of Spades
  • 36 posts

Posted 18 December 2014 - 03:29 PM

View PostScreech, on 18 December 2014 - 01:05 PM, said:


Anyone else concerned about that dropship in the air? I don't think someone read the manual.

If there's no atmosphere, you have to kill the orbital velocity with a lateral burn, as aerobreaking isn't an option. It's presumably on a suicide burn to minimize the landing window and the time it's moving at a slower velocity, so it wouldn't be canceling the velocity and then slowly descending, but falling until near the point where its engines couldn't slow it down in time to land, and then canceling almost all the velocity in one long burn close to the surface.

And if you're thinking about everything inside falling sideways, two things: first, everyone and everything would be strapped down at that point anyways, and second, it would probably be decelerating at multiple Gs, so there would be the appearance of heavy gravity pulling downwards along the local Z axis of the craft (although that's not actually gravity, but the result of changing velocities).

Edited by SirPseudonymous, 18 December 2014 - 03:34 PM.


#36 ShadowWolf Kell

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,030 posts

Posted 18 December 2014 - 03:34 PM

View PostSirPseudonymous, on 18 December 2014 - 03:29 PM, said:

If there's no atmosphere, you have to kill the orbital velocity with a lateral burn, as aerobreaking isn't an option. It's presumably on a suicide burn to minimize the landing window and the time it's moving at a slower velocity, so it wouldn't be canceling the velocity and then slowly descending, but falling until near the point where its engines couldn't slow it down in time to land, and then canceling almost all the velocity in one long burn close to the surface.

And if you're thinking about everything inside falling sideways, two things: a) everyone and everything would be strapped down at that point anyways, and B) it would probably be decelerating at multiple Gs, so there would be the appearance of heavy gravity pulling downwards along the local Z axis of the craft (although that's not actually gravity, but the result of changing velocities).



It looks like the GDL (Grey Death Legion) on a low-g moon without an atmosphere. In BTech, mechs actually went into vacuum and underwater environements and there were special rules for doing so. Apparently people are too hung up looking at it's AoA and completely ignoring the RCS thrusters to notice that nothing is out of the ordinary. ;)

Edit - To clarify a little further, most IS merc units lacked their own transportation and that was often a part of their contractual agreements. House owned transportation usually didn't stick around in the system. For those that had DropShips, they had to make a choice on whether to risk keeping them on world or not. Keeping them meant they had to defend them.

Edited by ShadowWolf Kell, 18 December 2014 - 03:39 PM.


#37 Rhaythe

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,203 posts

Posted 18 December 2014 - 05:23 PM

View PostScreech, on 18 December 2014 - 01:05 PM, said:


Anyone else concerned about that dropship in the air? I don't think someone read the manual.

It works in Kerbal Space Program. Probably just fine.

#38 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 18 December 2014 - 05:46 PM

If you don't remember this type of dropship, you're simply not old school enough :)



#39 TripleEhBeef

    Member

  • PipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 700 posts
  • LocationCanada

Posted 18 December 2014 - 07:03 PM

View PostAlexander Garden, on 18 December 2014 - 01:53 PM, said:

Putting this here just because

Posted Image


PEW PEW PEW!

#40 Belorion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,469 posts
  • LocationEast Coast

Posted 18 December 2014 - 08:08 PM

Russ mentioned in the last THM, that he thought a mode where a union class drop ship landed would be cool.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users