Dropships Do Not Look Like I Remember...
#21
Posted 18 December 2014 - 01:28 PM
#22
Posted 18 December 2014 - 01:29 PM
#23
Posted 18 December 2014 - 01:53 PM
#25
Posted 18 December 2014 - 01:59 PM
Mao of DC, on 18 December 2014 - 01:24 PM, said:
According to the weapons chart I found, the total amount of heat is 111. So 120 will cover that and allow for heat generated by movement. This chart is also based of MWO not the TT game.
http://s883.photobuc...nStats.png.html
Ghost heat for the lulz.
#26
Posted 18 December 2014 - 02:06 PM
#32
Posted 18 December 2014 - 03:06 PM
http://www.sarna.net/wiki/Conquistador
#33
Posted 18 December 2014 - 03:14 PM
Lyoto Machida, on 18 December 2014 - 02:44 PM, said:
So I just broke out the Areotech rule books and did a little more research and this is what I found out. Dropships operate differently than mech with regards to heat. They have a zero net heat system meaning if firing a weapon would create excess heat that weapon doesn't fire. None of the weapons have a 360 degree firing arc so unless the drop ship is completely surrounded it wouldn't be firing all of its weapons at the same time. You can see in the picture the Dev posted that the weapons are not all firing at the same mech but at multiple ones.
Is this a prefect answer no but it will suffice.
#34
Posted 18 December 2014 - 03:18 PM
Lexx, on 18 December 2014 - 03:06 PM, said:
http://www.sarna.net/wiki/Conquistador
5,000,000,000 MC and 14 years they were first produced in 3063.
#35
Posted 18 December 2014 - 03:29 PM
Screech, on 18 December 2014 - 01:05 PM, said:
Anyone else concerned about that dropship in the air? I don't think someone read the manual.
If there's no atmosphere, you have to kill the orbital velocity with a lateral burn, as aerobreaking isn't an option. It's presumably on a suicide burn to minimize the landing window and the time it's moving at a slower velocity, so it wouldn't be canceling the velocity and then slowly descending, but falling until near the point where its engines couldn't slow it down in time to land, and then canceling almost all the velocity in one long burn close to the surface.
And if you're thinking about everything inside falling sideways, two things: first, everyone and everything would be strapped down at that point anyways, and second, it would probably be decelerating at multiple Gs, so there would be the appearance of heavy gravity pulling downwards along the local Z axis of the craft (although that's not actually gravity, but the result of changing velocities).
Edited by SirPseudonymous, 18 December 2014 - 03:34 PM.
#36
Posted 18 December 2014 - 03:34 PM
SirPseudonymous, on 18 December 2014 - 03:29 PM, said:
And if you're thinking about everything inside falling sideways, two things: a) everyone and everything would be strapped down at that point anyways, and it would probably be decelerating at multiple Gs, so there would be the appearance of heavy gravity pulling downwards along the local Z axis of the craft (although that's not actually gravity, but the result of changing velocities).
It looks like the GDL (Grey Death Legion) on a low-g moon without an atmosphere. In BTech, mechs actually went into vacuum and underwater environements and there were special rules for doing so. Apparently people are too hung up looking at it's AoA and completely ignoring the RCS thrusters to notice that nothing is out of the ordinary.
Edit - To clarify a little further, most IS merc units lacked their own transportation and that was often a part of their contractual agreements. House owned transportation usually didn't stick around in the system. For those that had DropShips, they had to make a choice on whether to risk keeping them on world or not. Keeping them meant they had to defend them.
Edited by ShadowWolf Kell, 18 December 2014 - 03:39 PM.
#38
Posted 18 December 2014 - 05:46 PM
#40
Posted 18 December 2014 - 08:08 PM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users