Laser Hit-Reg Fix Has Rolled Out
#21
Posted 19 December 2014 - 12:35 AM
#22
Posted 19 December 2014 - 01:23 AM
I heard ppl complainig abot PPC and ACs hit reg but I personaly cant tell for sure did it hapened to me but few times I suspected but still not sure.
#23
Posted 19 December 2014 - 02:44 AM
#25
Posted 19 December 2014 - 03:20 AM
And you fixed it! Cant wait to get home from work and test it out , since yesterday i had no action at all , didnt have cw drops since there was no players on planets in question and just lost 3 public drops .
I was like "why im hiting that arm when my lasers are in his torso all the time "
Great job PGI.
Thank you.
#26
Posted 19 December 2014 - 03:22 AM
#27
Posted 19 December 2014 - 03:39 AM
#29
Posted 19 December 2014 - 04:16 AM
Stefka Kerensky, on 19 December 2014 - 03:54 AM, said:
maybe, but yet stays squishy. but imagine what the true op laservomit wolves now may be able to do to lights WOAHHAHAHAHAAAAAAAAAAAAAAAAAAAAAAAA doomsday would be coming.
Edited by Lily from animove, 19 December 2014 - 04:18 AM.
#30
Posted 19 December 2014 - 04:27 AM
#31
Posted 19 December 2014 - 04:51 AM
#32
Posted 19 December 2014 - 05:19 AM
Meaning : if u had 2 ac 20 before the last 2 months and fired sometimes they register sometimes they don't, in the last 2 month when u fire 2 ac 20 within 1-2 seconds of them your almost 100 % grenteed only 1 shot will register if that even happens ... oo how do I know well when u point blank a shut down spider and he starts up with just yellow armor from 2 ac 20 from a King crab u know something ist right ..
SO again Thanks for the laser fix, and can u please address the ac 20s
#33
Posted 19 December 2014 - 05:22 AM
I would say the Hit Reg is fixed for lasers....
#34
Posted 19 December 2014 - 06:01 AM
#35
Posted 19 December 2014 - 06:06 AM
Eonai, on 18 December 2014 - 11:04 PM, said:
But in all seriousness, a technical question.
Is Laser hit reg different from projectiles?
Yes. Lasers are hitscan weapons. That is they have no travel time, they're literally drawing a line from your gun to the hit-point instead of moving a projectile.
Importantly, Hitscan weapons, Projectiles, and Missiles are all handled differently by HSR, which means one can get borked while the others are basically fine - which is what seems to have happened here.
#36
Posted 19 December 2014 - 06:12 AM
The only light I was able to really hit well recently was a Jenner on my own team.
I beat him to a DC kill, so he started shooting me instead. When I realized he wasn't going to stop I turned and wailed on him at point blank range. I stopped short of killing him. Just needed one more game to finish mastering that Nova and didn't want the negative points.
#37
Posted 19 December 2014 - 06:24 AM
#38
Posted 19 December 2014 - 07:16 AM
#39
Posted 19 December 2014 - 08:05 AM
xWiredx, on 19 December 2014 - 06:24 AM, said:
damage my now not even increase, because less damage will spread and so mechs drop faster dead because finally we need less dmg/kill. That is truly what it is about. finally being able to kill the stuff we shoot at.
On the other side this reduces ttk a bit and also emans dying faster under laserfire.
Edited by Lily from animove, 19 December 2014 - 08:11 AM.
#40
Posted 19 December 2014 - 08:12 AM
Cannot wait to fire those lasers....
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