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Laser Hit-Reg Fix Has Rolled Out


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#21 redlance

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Posted 19 December 2014 - 12:35 AM

i can't believe it. i'm actually impressed. gonna log in and give a wub.

#22 salkeee

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Posted 19 December 2014 - 01:23 AM

Great news will go laser boating whole day :)

I heard ppl complainig abot PPC and ACs hit reg but I personaly cant tell for sure did it hapened to me but few times I suspected but still not sure.

#23 Iyica de Tylmarande

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Posted 19 December 2014 - 02:44 AM

This fix is amazing and has made the game fun for me again. I logged on just so I can praise this fix. Well done!

#24 Kinski Orlawisch

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Posted 19 December 2014 - 02:57 AM

View PostAveren, on 18 December 2014 - 10:56 PM, said:

So that means my thunderwub did 1.1k dmg in it's second match while the laser hitreg was borked. Oo

Scary stuff.
IS quircks men. Used them to singel 3 Dires in a short Intervall. Makes fun.

#25 Galaxy Crusader Puppeteer

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Posted 19 December 2014 - 03:20 AM

Great stuff , we had a talk about this between Eu players with 100+ ping on Ts3 last night and was hoping for a solution.

And you fixed it! Cant wait to get home from work and test it out , since yesterday i had no action at all , didnt have cw drops since there was no players on planets in question and just lost 3 public drops .

I was like "why im hiting that arm when my lasers are in his torso all the time "

Great job PGI.

Thank you.

#26 sabujo

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Posted 19 December 2014 - 03:22 AM

Wasn't expecting that before Christmas! Well done! Can't wait to try that out!

#27 Lily from animove

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Posted 19 December 2014 - 03:39 AM

this sounds too amazing to be true, can someone pls confirm this?

#28 STEF_

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Posted 19 December 2014 - 03:54 AM

View PostLily from animove, on 19 December 2014 - 03:39 AM, said:

this sounds too amazing to be true, can someone pls confirm this?

Really really cannot wait 'till I'm home..... maybe nova can be nice again :)

#29 Lily from animove

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Posted 19 December 2014 - 04:16 AM

View PostStefka Kerensky, on 19 December 2014 - 03:54 AM, said:

Really really cannot wait 'till I'm home..... maybe nova can be nice again :)


maybe, but yet stays squishy. but imagine what the true op laservomit wolves now may be able to do to lights WOAHHAHAHAHAAAAAAAAAAAAAAAAAAAAAAAA doomsday would be coming.

Edited by Lily from animove, 19 December 2014 - 04:18 AM.


#30 NinjaTom

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Posted 19 December 2014 - 04:27 AM

Wow okay this was quick, I tryed CW out for first time last night and damn Hitreg was bad so I said I would leave it until it was fixed...... and now they release this patch. Now my damage should be more noticable. :)

#31 Kjudoon

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Posted 19 December 2014 - 04:51 AM

Its all about you, ninja tom... aaaaaaaallllll you. ;)

#32 Karn Bloodstar

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Posted 19 December 2014 - 05:19 AM

Ok I actually logged in for this so, that great that the enegey...laser hit fix is done, Does this mean that some where in the near furture your gonna address the ac 20 Hit problem??? since it has just gotten worse in the last 2 months than better.

Meaning : if u had 2 ac 20 before the last 2 months and fired sometimes they register sometimes they don't, in the last 2 month when u fire 2 ac 20 within 1-2 seconds of them your almost 100 % grenteed only 1 shot will register if that even happens ... oo how do I know well when u point blank a shut down spider and he starts up with just yellow armor from 2 ac 20 from a King crab u know something ist right ..

SO again Thanks for the laser fix, and can u please address the ac 20s

#33 crustydog

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Posted 19 December 2014 - 05:22 AM

My first match post upgrade I destroyed the red team light lance with a little help....


I would say the Hit Reg is fixed for lasers....

#34 John1352

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Posted 19 December 2014 - 06:01 AM

Woah, this is great news! The feedback seems to show it is a successful fix :) Are you going to tell us the problem/solution? or is it something too silly to admit to? :P

#35 Veranova

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Posted 19 December 2014 - 06:06 AM

View PostEonai, on 18 December 2014 - 11:04 PM, said:

Hide yo legs. Hide yo lights.

But in all seriousness, a technical question.

Is Laser hit reg different from projectiles?


Yes. Lasers are hitscan weapons. That is they have no travel time, they're literally drawing a line from your gun to the hit-point instead of moving a projectile.

Importantly, Hitscan weapons, Projectiles, and Missiles are all handled differently by HSR, which means one can get borked while the others are basically fine - which is what seems to have happened here.

#36 ThatGuy539

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Posted 19 December 2014 - 06:12 AM

Awesome! Can't wait to test it out. :)

The only light I was able to really hit well recently was a Jenner on my own team.

I beat him to a DC kill, so he started shooting me instead. When I realized he wasn't going to stop <_< I turned and wailed on him at point blank range. I stopped short of killing him. Just needed one more game to finish mastering that Nova and didn't want the negative points.

#37 xWiredx

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Posted 19 December 2014 - 06:24 AM

That explains why when I went from primarily ammo-based builds for my top two mechs in my drop deck to energy-based ones my damage went down the drain (from avg of 2000-ish to less than 1000 between a heavy and assault) and why my LPL WHK wasn't doing ANYTHING to the enemy. Thanks for the quick fix, hope to test it tonight.

#38 Leigus

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Posted 19 December 2014 - 07:16 AM

Damn you guys were working late! Props on the dedication to getting this fixed!

#39 Lily from animove

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Posted 19 December 2014 - 08:05 AM

View PostxWiredx, on 19 December 2014 - 06:24 AM, said:

That explains why when I went from primarily ammo-based builds for my top two mechs in my drop deck to energy-based ones my damage went down the drain (from avg of 2000-ish to less than 1000 between a heavy and assault) and why my LPL WHK wasn't doing ANYTHING to the enemy. Thanks for the quick fix, hope to test it tonight.


damage my now not even increase, because less damage will spread and so mechs drop faster dead because finally we need less dmg/kill. That is truly what it is about. finally being able to kill the stuff we shoot at.

On the other side this reduces ttk a bit and also emans dying faster under laserfire.

Edited by Lily from animove, 19 December 2014 - 08:11 AM.


#40 Desintegrator

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Posted 19 December 2014 - 08:12 AM

Great job !
Cannot wait to fire those lasers....





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