Summon3r, on 20 December 2014 - 08:41 AM, said:
dood, 1200ton of mech coming at you on sulphur map when you arent running 1200 tons on your side is a whole F*CK of alot of armor to bring down, boreal map would have been different maybe... seriously..... it was impressive.
I was sorry about that comment the second I hit "post". But mainly because of the snide-ness, not because it's wrong really.
My point was that IS can bring a lot more effective close combat armor than Clans who can bring better long range weaponry - albeit mostly hitscan. Given the nature of the objectives and maps who do not favor sneak-peek-snipe tactics but take over the base, I believe things are equal, dare I say a bit skewed for the IS - but mainly only because I suck at sniping and I am completely disappointed by the Clan ACs. Don't confuse a "12v12 deathmatch" with a "12v12 heading for an objective". It is very difficult for the Clans to stop a decisive push from IS involving coordinated heavy and assault mechs. Same goes for IS stopping Clans and IS alike.
All IS - and the Clans - need to do is "TO NOT STOP TO SNEAK AND PEEK AND SNIPE INCONSEQUENTIAL TARGETS". And bring builds and mechs with getting to the objective in mind, not how to farm points in a skirmish type game.