K0M3D14N, on 19 December 2014 - 08:17 PM, said:
Which is essentially what the 12 mans are asking for so hey there pot I'm kettle.
Given that conventional military doctrine is generally "don't attack a fortified position unless you outnumber them 3:1" I don't think a disorganized pub (or small group) is going to have any sort of significant advantage over any other disorganized pub (or small group) in attacking over defending. Defense is, by its very nature, inherently easier.
What you're asking for is to continually roflstomp the **** out of anyone that isn't a 12-man for easy wins and C-Bills. If you actually cared about integrity, competition, or any challenge whatsoever you'd be asking for a change to it also. As it stands right now, the odds of a PUG group actually successfully attacking against an organized defending 12-man isn't absolutely zero but it's pretty close.
If you want to drop in 12-mans understand that you're going to be dropping against other 12-mans and take the good and the bad. Don't just keep asking to shitstomp pubs and call them whiners.
As it stands, small groups are absolutely****** in every facet of MWO. A 2-4 man group will end up playing against groups of 8-12 more often than not and that isn't fun for anyone except the team handing out the drubbing. I'd rather wait a few minutes longer and have a fun, competitive game against 2-3 other 4-man drops than a short wait time and then endure 8-10 minutes of getting steamrolled over and over.
If you want to participate in a queue that is based around faction warfare and organization, you need to understand that if you're disorganized, it's not going to work out. That's the entire basis of CW. Individuals fail. Organization reigns supreme.
You can either:
1. Organize your pugs by taking command, issuing orders, and motivating the team.
2. Join a unit.
3. Don't play CW.
If you want to play the new game mode/maps, I'm betting PGI will likely release them for the normal group/solo queues in the future. Is that what you're actually wanting? If so, ask PGI if they can do that. If you want to be able to fight over planets, understand that you have to face the planet's defenders, who may or may not be more skilled and/or more organized than your team.
Trying to implement balance into CW drops literally defeats the entire purpose of CW.