#1101
Posted 05 December 2012 - 11:36 AM
#1102
Posted 05 December 2012 - 11:39 AM
#1103
Posted 05 December 2012 - 11:42 AM
I don't expect a new mech anytime soon.
#1104
Posted 05 December 2012 - 12:08 PM
#1105
Posted 05 December 2012 - 12:15 PM
#1106
Posted 05 December 2012 - 12:47 PM
Apparantly someone on the MWO facebook page said they were fighting for it because they loved FD's art of it (above)
#1107
Posted 05 December 2012 - 02:15 PM
Murrdox, on 05 December 2012 - 06:59 AM, said:
Think about it for a second. If this were done it could give a lot of variety to Mechs with lots of energy hardpoints. For example on a Light Mech like a Jenner you could choose a variant with a couple Heavy Energy hardpoints, or many small Hard Points.
I also think that the hard point system could be adjusted a little bit to account for Critical space. Perhaps a "Heavy" hardpoint would slot any energy weapon up to 3 Critical slots, while a Light hardpoint would be only 1.
Sorry this got really off-topic. Love the Orion!
Mechwarrior: Tactics is already doing this. While I think it's fine from a table top PC game perspective, I'd rather keep it out of the simulator.
Moar Orion!
#1108
Posted 05 December 2012 - 03:17 PM
haruko, on 05 December 2012 - 12:47 PM, said:
Apparantly someone on the MWO facebook page said they were fighting for it because they loved FD's art of it (above)
hnnnnnnnggggg. I need this in my life, it never gets any love anywhere other than TT. The thoughts of a non XL Clanbuster fill my dreams.
Why did everyone think there would be an announcement today?
#1109
Posted 05 December 2012 - 03:47 PM
Thontor, on 05 December 2012 - 12:24 PM, said:
Doesn't really bother me.
It bothers me!
Morang, on 05 December 2012 - 12:15 PM, said:
(...)
Dammit, just give us two Inner Sphere mechs - Heavy and Assault - to complete the fifth quartet already and I'll never demand one more until Clans arrival. It's not hype, it's not surprising, it's annoying.
This. ^
#1110
Posted 05 December 2012 - 03:54 PM
That probably means they will start showing up the clan mechs only in March, 2013 (the time of the IS proper invasion).
#1111
Posted 05 December 2012 - 04:12 PM
#1112
Posted 05 December 2012 - 04:13 PM
#1113
Posted 05 December 2012 - 04:29 PM
#1114
Posted 05 December 2012 - 05:26 PM
#1116
Posted 06 December 2012 - 12:12 AM
[edit]:
But also on the subject I would love to see the crab as it has such a fantastic profile and would add some different design asthetics to the current lineup. Also the description would give it a Command Console
http://www.sarna.net/wiki/Crab and enough variants but they are pretty much all laserboats. I personally would not mind them adding a variant that is not cannon to make the mech a little more viable in game.
The biggest drawback though is that it would be the 3rd 50 tonner
Edited by Sean Ward, 06 December 2012 - 03:15 AM.
#1117
Posted 06 December 2012 - 04:46 AM
Sean Ward, on 06 December 2012 - 12:12 AM, said:
[edit]:
But also on the subject I would love to see the crab as it has such a fantastic profile and would add some different design asthetics to the current lineup. Also the description would give it a Command Console
http://www.sarna.net/wiki/Crab and enough variants but they are pretty much all laserboats. I personally would not mind them adding a variant that is not cannon to make the mech a little more viable in game.
The biggest drawback though is that it would be the 3rd 50 tonner
I do mind.
And there are already 3 50 tonners (Centurion, Hunchback and Trebuchet).
(and God save me from another laser boat)
#1118
Posted 06 December 2012 - 06:49 AM
cdlord, on 06 December 2012 - 06:48 AM, said:
One thing that's missing is CW. With CW comes meaningful faction separation and in the lore, some mechs were more readily available to some factions while being almost unseen in others......
That will explain why there are different mechs with similar loadouts. I see the point of why bring in the Battlemaster when you already have the Awesome (laserboats). CW and mech availability would make it necessary (and let us have our mechs). Maybe PGI can't do it, but there are tons of different designs out there with similar mission profiles. Be a shame to not see the majority of them just because they have similar loadouts to mechs someone else has already deemed cooler..... IMHO
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