

#11281
Posted 01 November 2015 - 12:14 AM
We should've gotten it by now.
#11282
Posted 01 November 2015 - 12:22 AM
Everything you listed Odan would be good for the game.
#11283
Posted 01 November 2015 - 04:19 AM

Edited by SgtMagor, 01 November 2015 - 04:28 AM.
#11284
Posted 01 November 2015 - 05:15 AM
SgtMagor, on 01 November 2015 - 04:19 AM, said:
Not in a new pack. It could be a custom geometry Zeus sold for MCs, a loyalty reward or some tournament prize.
Juodas Varnas, on 01 November 2015 - 12:14 AM, said:
We should've gotten it by now.
The problem is the Arrow IV occupies both side torso and arm. A major change in Mechlab is needed.
#11285
Posted 01 November 2015 - 05:22 AM
Odanan, on 01 November 2015 - 05:15 AM, said:
The problem is the Arrow IV occupies both side torso and arm. A major change in Mechlab is needed.
I doubt it'd be very difficult to make the crit slots overflow to an adjacent component.
But again, this is PGI we're talking about, who can't figure out how to code alternate ammunition for LBXs...
#11286
Posted 01 November 2015 - 05:57 AM
Edited by PS WrathOfDeadguy, 01 November 2015 - 06:01 AM.
#11287
Posted 01 November 2015 - 08:42 AM
Juodas Varnas, on 01 November 2015 - 05:22 AM, said:
But again, this is PGI we're talking about, who can't figure out how to code alternate ammunition for LBXs...
PS WrathOfDeadguy, on 01 November 2015 - 05:57 AM, said:
either they couldn't do it, or felt it would be too hard to balance.
The King Crab (depending on TRO and record sheet) was supposed to have crit overflow for it's AC20s, and a full set of actuators (even though the original 2750 TRO, and common sense, and thankfully, PGI, disagreed), and it didn't, for a reason, despite some strenuous campaigning by some who insist the "Krab hasta has hands!", lol.
Honestly, in the form that MWO exists, we are probably best off without Arrow IV. It really does not fit the existing aesthetic. If they were to ever make it a more strategic, combined arms game, than heavy repeatable arty might have a place, but as of now? It would either be broke as heck, or nerfed to oblivion.
#11288
Posted 01 November 2015 - 09:47 AM
Juodas Varnas, on 01 November 2015 - 12:14 AM, said:
We should've gotten it by now.
Well anything with a range of Maps is likely better as a consumable.
I think it would be interesting to have one consumable for one ton worth of Arrow IV ammo so TAG equipped lights have a potent high-risk-high-reward attack for sneaking to the rear of the enemy line.
#11289
Posted 01 November 2015 - 01:22 PM
Odanan, on 01 November 2015 - 12:10 AM, said:
Some from the top of my head:
- Rifles (experimental, IS only) - lighter ballistics weapons to fill the gap between the machinegun and the AC/2 (useful for lighter mechs). Would make more sense if IS ACs worked like Clan ACs (multiple projectiles).
I'm down for rifles.
Panther 10P says hi :/
#11290
Posted 01 November 2015 - 01:33 PM
Anyone00, on 01 November 2015 - 09:47 AM, said:
I think it would be interesting to have one consumable for one ton worth of Arrow IV ammo so TAG equipped lights have a potent high-risk-high-reward attack for sneaking to the rear of the enemy line.
Indeed.
Well, there is a compromise between Arrow IV and LRMs: the Thunderbolt Missile.
#11293
Posted 01 November 2015 - 02:42 PM
Odanan, on 01 November 2015 - 12:10 AM, said:
- Rifles (experimental, IS only) - lighter ballistics weapons to fill the gap between the machinegun and the AC/2 (useful for lighter mechs). Would make more sense if IS ACs worked like Clan ACs (multiple projectiles).
What more?
Rifles actually predate the Battlemech and have been a Periphery-tech-level weapon pretty much forever, much like rocket launchers. They're considered "Experimental" only because they're technically out of production in the IS + the damage reduction rules are considered a pain for tournament-level play.
#11294
Posted 01 November 2015 - 02:50 PM
Bishop Steiner, on 01 November 2015 - 08:42 AM, said:
The King Crab (depending on TRO and record sheet) was supposed to have crit overflow for it's AC20s, and a full set of actuators (even though the original 2750 TRO, and common sense, and thankfully, PGI, disagreed), and it didn't, for a reason, despite some strenuous campaigning by some who insist the "Krab hasta has hands!", lol.
Honestly, in the form that MWO exists, we are probably best off without Arrow IV. It really does not fit the existing aesthetic. If they were to ever make it a more strategic, combined arms game, than heavy repeatable arty might have a place, but as of now? It would either be broke as heck, or nerfed to oblivion.
I disagree. Compared to the standard artillery barrage, the Arrow IV is actually a -light- artillery weapon. It's a single round that does 20 damage on a direct hit, is down to 5 by the time it passes 30m, and zeros out thereafter. By comparison, consumables are generally dropping 6-10 shells on the target area.
Given a slow fire rate, it's actually an interesting support weapon considering it's effective range and capacity to deliver area-effect damage (in a limited fashion). If we got a "drop smoke" option (basically, the markers we use for "incoming" artillery) as targetable by Arrow IVs, you'd even have a way for players to call for inter-team fire support. Plus, it can also serve as a direct-fire weapon if used within 500m or so.
#11295
Posted 02 November 2015 - 10:19 AM
TheArisen, on 27 October 2015 - 05:24 AM, said:
Light: Hussar or Javelin
Medium: Assassin, Rajin or Vulcan.
Heavy: Penetrator, Falconer or Anvil
Assault: Nighstar, Gunslinger or Pillager
#11296
Posted 02 November 2015 - 06:30 PM
TheArisen, on 02 November 2015 - 10:19 AM, said:
Here I go...
(selected packs in order of preference)
Odanan, on 12 November 2014 - 10:28 AM, said:
- Light: Wasp
- Medium: Phoenix Hawk
- Heavy: Crusader
- Assault: Longbow
Reinforcement pack: Stinger and Valkyrie
Clan
- Light: Piranha
- Medium: Conjurer/Hellhound
- Heavy: Grizzly
- Assault: Kodiak
Reinforcements/Reward: Supernova, Bane/Kraken, Stone Rhino/Behemoth
Clan Wave IV:
- Light: Fire Falcon (or a MASC-less Fire Moth)
- Medium: Viper
- Heavy: Night Gyr
- Assault: Turkina
Clan Wave V (later omnimechs. Timeline: 3060):
- Light: Hellion
- Medium: Mongrel/Grendel
- Heavy: Nova Cat
- Assault: Blood Asp
Melee Pack (only possible after adding melee weapons. Timeline: ~3060):
- Light: Scarabus (needs extra variants)
- Medium: Hatchetman
- Heavy: Axman
- Assault: Berserker
- Light: Osiris
- Medium: Uziel
- Heavy: Argus (or Thanatos)
- Assault: Fafnir
Reinforcements/Reward: Hellspawn, Chimera
- Light: Raptor (or Actic Fox)
- Medium: Men-Shen
- Heavy: Avatar
- Assault: Sunder
Reinforcements/Reward: Templar, Hauptmann
#11297
Posted 03 November 2015 - 12:50 AM
First choice:
Hussar
Rajin
Falconer
Nightstar
Second:
Javelin
Assassin
Penetrator
Gunslinger
Third:
Spector
Lynx
Bandersnatch or Anvil
Pillager
Just about any combination of these would be fantastic IMO.
#11298
Posted 03 November 2015 - 01:40 AM
- Nexus
- Raijin II
- Toyama
- Grand Crusader
Shadow Package
- Malack
- Preta
- Deva
- Seraph
#11299
Posted 03 November 2015 - 03:08 AM
(meanwhile, sometime after the conclusion of Project Phoenix part II...)
The Heavy Hardware Assault Pack:
Guillotine. 70t
Hammerhands. 75t
Emperor. 90t
Pillager. 100t
Reinforcement:
Falconer. 75t
Nightstar. 95t
The suddenly King Crab out of nowhere bonus!:
Marauder II. 100t
Edited by Hollow Earth, 03 November 2015 - 03:10 AM.
#11300
Posted 03 November 2015 - 03:46 AM
Hollow Earth, on 03 November 2015 - 03:08 AM, said:
(meanwhile, sometime after the conclusion of Project Phoenix part II...)
The Heavy Hardware Assault Pack:
Guillotine. 70t
Hammerhands. 75t
Emperor. 90t
Pillager. 100t
Reinforcement:
Falconer. 75t
Nightstar. 95t
The suddenly King Crab out of nowhere bonus!:
Marauder II. 100t
You like it heavy! Whoa!
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