Some from the top of my head:
- Laser AMS (3048 for Clans and 3059 for IS) - a good alternative for those running cool (or with a lot of heatsinks). Differently of the following stuff, this is a common equipment.
- Laser Heat Sink (experimental, 3051 for Clans) - an alternative for the Clan DHS. Could work slightly different, by not receiving bonus or penalty from the ambient heat. Lightens the heated mech (cool effect). A must have Clan omnimech (Night Gyr) has these by standard, which makes it uncannily similar to Samus suit for Metroid.
- Rifles (experimental, IS only) - lighter ballistics weapons to fill the gap between the machinegun and the AC/2 (useful for lighter mechs). Would make more sense if IS ACs worked like Clan ACs (multiple projectiles).
- Binnary Laser (experimental, IS only) - could be made useful for mechs with few energy hardpoints.
- Mortars (IS and Clans) - Indirect fire weapon without lock - could add a new dimension to combat. Must count as a missile weapon for game purposes (even if it looks like ballistic).
- Thunderbolt Missiles (experimental, IS only, 3053) - single-fired missiles that do full 10 damage to one location, but can be easily destroyed by AMS.
What more?
Edited by Odanan, 03 November 2015 - 04:56 AM.