Bishop Steiner, on 10 May 2016 - 06:37 PM, said:
the Butter Bee should have JJs, but unless there is an official record sheet, there really is nothing that explicitly says it does (though common sense implies)
The
Butterbee is its own variant (with
a MUL listing), and it does have its own record sheet (
reproduced & viewable on BTE).
Compared to the
standard CPLT-C1, the
Butterbee makes no other changes than trading out the arm-mounted LRM launchers (14 tons total) and two tons of LRM ammo for the arm-mounted SRM launchers (12 tons total) and four tons of SRM ammo.
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Prosperity Park, on 10 May 2016 - 06:52 PM, said:
They have three possibilities for making the butter bee balanced against the other catapults. They can give it negligible quirks; they can give extra hard points to the other catapults; or they can remove the Butterbee's jump Jets.
Which do you think they will choose?
For a canonical Hero 'Mech with its own record sheet and no MWO-exotic equipment (e.g the Hatchet/"nails" on the
Yen Lo Wang, or the Snub-Nose PPC on Kerensky's
Orion (the basis of the
Protector)), it seems doubtful that they'd do something like remove the Jump Jets.
The main problem with the
Butterbee would be making it substantially different from the standard C1 and C4 without being substantially superior or substantially inferior.
In relation to the
Butterbee, the A1 serves as the better missile boat (provided it retains its 6-to-4 missile hardpoint advantage), and the K2 &
Jester offer entirely different gameplay options (as energy or energy/ballistic direct-fire boats).
One option to differentiate the
Butterbee from the other missile-toting CPLTs would be to be more weapon-specific in their quirking - namely, by giving all of the CPLTs only negligible-to-modest general missile quirks, giving the common CPLTs moderate-to-heavy LRM-specific quirks, and having the
Butterbee be the only one with (moderate-to-heavy) SRM-specific quirks.
Edited by Strum Wealh, 10 May 2016 - 08:33 PM.