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Ultimate Mech Discussion Thread

BattleMech Balance

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#13261 Odanan

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Posted 10 May 2016 - 10:49 AM

View PostMetus regem, on 10 May 2016 - 09:52 AM, said:

Coyotl is probably the best medium in the Clan line up for mechs not in the game.... Ebon Jaguar level weapon mounts, Marauder / Ebon Jaguar style hit boxes, just as fast as the Black Lanner before the Black Lanner uses MASC, pod mounted JJ's and nearly double the pod space of the same sized Viper.... All she's missing is a couple of variants to become queen hill humping medium Omni-mech....

But I know she's not going to happen any time soon, so idbe happy to see the Huntsman or Pouncer as the next medium omni for Clans.

Coyotl would be a nice surprise indeed. Looks good, feels good.

But I guess they will stick with the B-Lanner... It makes sense, since we just got a 40 tonner (Viper) and a 55 tons fast "light" would work well in the CW's Scout mode.

#13262 Virlutris

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Posted 10 May 2016 - 11:04 AM

View PostOdanan, on 10 May 2016 - 10:49 AM, said:

Coyotl would be a nice surprise indeed. Looks good, feels good.

But I guess they will stick with the B-Lanner... It makes sense, since we just got a 40 tonner (Viper) and a 55 tons fast "light" would work well in the CW's Scout mode.


I was wondering when someone would bring up the Lanner for scouting meta. I hadn't wanted to start theorycrafting it until it was official. It would potentially be the Ferret's big bully brother, depending on loadaout capabilities.

Eep.

#13263 TheArisen

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Posted 10 May 2016 - 12:11 PM

View PostCK16, on 10 May 2016 - 09:30 AM, said:

I think for Mediums we got Blacklanner by popular vote, but Huntsman for its utility and better design compared to the BlackLanner and other mediums.

Linebacker is given, as it is the last Omni heavy really viable, given other candidates are either to old or not even on the drawing board yet.

Noteable Omni's left after these are Turkina, Kingfisher, and Firemoth. All have issues of breaking the game or offering little. And as mentioned above, probably would benefit to be added after tech jump for better varriants and offer something more over existing mechs.


I'd tack on the Fire Falcon, but yeah, that's really it for worthwhile omnis

#13264 wanderer

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Posted 10 May 2016 - 12:16 PM

Quote

Crusader - is only an addition when you take all jump capable versions


The original would be a rather unique 1B 1E 1M (at least) in the arms plus 1M in each side torso (because leg mount = torso mount in MWO). Especially since it's balanced nicely with equal numbers of symmetrical hardpoints (and high shoulder missiles).

#13265 TheArisen

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Posted 10 May 2016 - 12:17 PM

View PostBishop Steiner, on 10 May 2016 - 04:57 AM, said:

Which catapult can jump and carry ballistics?
Which Catapult is liable to have massive gorilla arms to block incoming fire with?
Which catapult has Ballistics, Energy AND Missiles all on the same chassis?

Two very different mechs.


Crusader and Grand Crusader have nothing to do with one another.

"the 'Mech is named for a passage in one of the works of Jerome Blake that states "those who fight to preserve technology and knowledge are the grandest crusaders of all". In spite of this, the name can cause confusion as some assume from the name that the 'Mech is an upgraded version of the venerable Crusader BattleMech. "


Falconer could be neat, but I'd take a Bandersnatch over it, any day.
Each arms packs 1 B/2 E, with 3 M/2 E more in the torsos.

Easy enough to convert it to 2x AC10, 6x SL, 3x SRM4. or something similar. Of course, also depends on how well it XL'd.


So the Crusader is straight up better than the Catapult, okay.

I'd be happy with either the Bandersnatch or Falconer tbh, they're about equal because a 350xl is going to be about ideal for both. Both mechs have the possibility of being knuckle draggers though I'm pretty sure the Falconer's arms would be similar to the Marauder's if they don't have them out to the side or more extended.

#13266 wanderer

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Posted 10 May 2016 - 12:31 PM

Quote

So the Crusader is straight up better than the Catapult, okay.


Honestly, with the Butterbee having 4E/4M, the other versions need 1) +2E for the C1 and K2 (returning it's nerfed points) and 2) +2M for the A1.

That'll do good things for the original missile chucker of MWO. It's also notable the Crusader will have fewer crit spaces (8 per arm vs 10) and only some variants are jump-capable (notably the -L), giving the Cat both a roomier chassis and a frequent mobility advantage vs. the wider arm arcs for the Crusader and the potential for a broader weapons selection.

#13267 Odanan

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Posted 10 May 2016 - 01:43 PM

View Postwanderer, on 10 May 2016 - 12:31 PM, said:

Honestly, with the Butterbee having 4E/4M, the other versions need 1) +2E for the C1 and K2 (returning it's nerfed points) and 2) +2M for the A1.

Unless the Butterbee doens't have jumpjets.

View Postwanderer, on 10 May 2016 - 12:31 PM, said:

That'll do good things for the original missile chucker of MWO. It's also notable the Crusader will have fewer crit spaces (8 per arm vs 10) and only some variants are jump-capable (notably the -L), giving the Cat both a roomier chassis and a frequent mobility advantage vs. the wider arm arcs for the Crusader and the potential for a broader weapons selection.

I expect Crusader to be a beast.

#13268 wanderer

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Posted 10 May 2016 - 02:32 PM

Canonically, the Butterbee most assuredly does. LRM 15 -> dual SRM 6's and adds an extra ton of SRM ammo for the remaining weight, meaning stock it'll have 4xSRM 6, 4 tons of SRM ammo, 4 ML's and otherwise match up with the original.

Including jump jets. Of course, the MWO versions will almost certainly get the usual endosteel/DHS boost.

#13269 Felicitatem Parco

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Posted 10 May 2016 - 02:47 PM

I hate to say it...

But I think the butterbee will be "balanced" against the other Catapults by gutting its quirks..
As if it has ECM.

#13270 Metus regem

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Posted 10 May 2016 - 03:51 PM

View PostProsperity Park, on 10 May 2016 - 02:47 PM, said:

I hate to say it...

But I think the butterbee will be "balanced" against the other Catapults by gutting its quirks..
As if it has ECM.


Likely 'cause for the love of Kerensky we couldn't possibly have a MC hero Mech be better than non hero mechs.... [/sarcasm]

#13271 Ace Selin

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Posted 10 May 2016 - 04:46 PM

View PostTheArisen, on 10 May 2016 - 12:11 PM, said:

I'd tack on the Fire Falcon, but yeah, that's really it for worthwhile omnis

Yep one of the mechs im most interested in. I do have a lot of mechs i would like to see in the game but the ones im most interested in (that arent decades away in time would be) .......

CLAN:
----------------------------------------------------------
Fire Falcon
25 ton light
Production Year 3052
Posted Image

Rifleman IIC
65 ton heavy
Production Year 2845
Posted Image
Grizzly
70 ton heavy
Production Year 2947
Posted Image
Kingfisher
90 ton assault
Production Year 2887
Posted Image

Blood Asp
90 ton assault
Production Year 3060
Posted Image
=================================

INNER SPHERE:
----------------------------------------------------------
Uziel
50 ton medium
Production Year 3065
Posted Image

Men Shen
55 ton medium
Production Year 3060
Posted Image

Anvil
60 ton heavy
Production Year 3055
Posted Image

Edited by Ace Selin, 10 May 2016 - 04:49 PM.


#13272 TheArisen

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Posted 10 May 2016 - 05:23 PM

View PostAce Selin, on 10 May 2016 - 04:46 PM, said:

Yep one of the mechs im most interested in. I do have a lot of mechs i would like to see in the game but the ones im most interested in (that arent decades away in time would be) .......

CLAN:
----------------------------------------------------------
Fire Falcon
25 ton light
Production Year 3052
Posted Image

Rifleman IIC
65 ton heavy
Production Year 2845
Posted Image
Grizzly
70 ton heavy
Production Year 2947
Posted Image
Kingfisher
90 ton assault
Production Year 2887
Posted Image

Blood Asp
90 ton assault
Production Year 3060
Posted Image
=================================

INNER SPHERE:
----------------------------------------------------------
Uziel
50 ton medium
Production Year 3065
Posted Image

Men Shen
55 ton medium
Production Year 3060
Posted Image

Anvil
60 ton heavy
Production Year 3055
Posted Image


Any IS assault in mind? I could give a good suggestion. :D (Note my SIG.)

#13273 CK16

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Posted 10 May 2016 - 05:52 PM

So I am trying to hunt down some books that were written around the same time as Warrior 4 vengeance and Mercenaries . I Got Storms of Fate and End Game. I am trying to see if any have mention of well Mw4 mechs...

Also just got done with Test of Vengeance. Good read point of a view from an Elemental was different for sure.

#13274 Bishop Steiner

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Posted 10 May 2016 - 06:30 PM

View Postwanderer, on 10 May 2016 - 12:31 PM, said:

Honestly, with the Butterbee having 4E/4M, the other versions need 1) +2E for the C1 and K2 (returning it's nerfed points) and 2) +2M for the A1.

That'll do good things for the original missile chucker of MWO. It's also notable the Crusader will have fewer crit spaces (8 per arm vs 10) and only some variants are jump-capable (notably the -L), giving the Cat both a roomier chassis and a frequent mobility advantage vs. the wider arm arcs for the Crusader and the potential for a broader weapons selection.

View PostTheArisen, on 10 May 2016 - 12:17 PM, said:

So the Crusader is straight up better than the Catapult, okay.

I'd be happy with either the Bandersnatch or Falconer tbh, they're about equal because a 350xl is going to be about ideal for both. Both mechs have the possibility of being knuckle draggers though I'm pretty sure the Falconer's arms would be similar to the Marauder's if they don't have them out to the side or more extended.

and the K2 for example still has higher weapon mounts.

#13275 Bishop Steiner

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Posted 10 May 2016 - 06:37 PM

View PostOdanan, on 10 May 2016 - 01:43 PM, said:

Unless the Butterbee doens't have jumpjets.

I expect Crusader to be a beast.

the Butter Bee should have JJs, but unless there is an official record sheet, there really is nothing that explicitly says it does (though common sense implies)

that said they could conceivably use the JJ tonnage for SHS or the like, since lets face it, 4 MLs and 4xSRM6 is an inferno even with 15 SHS, (30 heat if running and firing all weapons, more than twice it's sink capacity) which is why I always thought it was a pretty crappy canon variant...since all it's weapons share a range bracket it's silly not to be able to fire them all, but for legomechs it shoudl work out well.

#13276 Felicitatem Parco

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Posted 10 May 2016 - 06:52 PM

They have three possibilities for making the butter bee balanced against the other catapults. They can give it negligible quirks; they can give extra hard points to the other catapults; or they can remove the Butterbee's jump Jets.

Which do you think they will choose?

#13277 Strum Wealh

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Posted 10 May 2016 - 08:32 PM

View PostBishop Steiner, on 10 May 2016 - 06:37 PM, said:

the Butter Bee should have JJs, but unless there is an official record sheet, there really is nothing that explicitly says it does (though common sense implies)


The Butterbee is its own variant (with a MUL listing), and it does have its own record sheet (reproduced & viewable on BTE).

Compared to the standard CPLT-C1, the Butterbee makes no other changes than trading out the arm-mounted LRM launchers (14 tons total) and two tons of LRM ammo for the arm-mounted SRM launchers (12 tons total) and four tons of SRM ammo.

----------

View PostProsperity Park, on 10 May 2016 - 06:52 PM, said:

They have three possibilities for making the butter bee balanced against the other catapults. They can give it negligible quirks; they can give extra hard points to the other catapults; or they can remove the Butterbee's jump Jets.

Which do you think they will choose?

For a canonical Hero 'Mech with its own record sheet and no MWO-exotic equipment (e.g the Hatchet/"nails" on the Yen Lo Wang, or the Snub-Nose PPC on Kerensky's Orion (the basis of the Protector)), it seems doubtful that they'd do something like remove the Jump Jets.

The main problem with the Butterbee would be making it substantially different from the standard C1 and C4 without being substantially superior or substantially inferior.
In relation to the Butterbee, the A1 serves as the better missile boat (provided it retains its 6-to-4 missile hardpoint advantage), and the K2 & Jester offer entirely different gameplay options (as energy or energy/ballistic direct-fire boats).

One option to differentiate the Butterbee from the other missile-toting CPLTs would be to be more weapon-specific in their quirking - namely, by giving all of the CPLTs only negligible-to-modest general missile quirks, giving the common CPLTs moderate-to-heavy LRM-specific quirks, and having the Butterbee be the only one with (moderate-to-heavy) SRM-specific quirks.

Edited by Strum Wealh, 10 May 2016 - 08:33 PM.


#13278 Bishop Steiner

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Posted 10 May 2016 - 08:56 PM

View PostStrum Wealh, on 10 May 2016 - 08:32 PM, said:


The Butterbee is its own variant (with a MUL listing), and it does have its own record sheet (reproduced & viewable on BTE).

Compared to the standard CPLT-C1, the Butterbee makes no other changes than trading out the arm-mounted LRM launchers (14 tons total) and two tons of LRM ammo for the arm-mounted SRM launchers (12 tons total) and four tons of SRM ammo.

----------


For a canonical Hero 'Mech with its own record sheet and no MWO-exotic equipment (e.g the Hatchet/"nails" on the Yen Lo Wang, or the Snub-Nose PPC on Kerensky's Orion (the basis of the Protector)), it seems doubtful that they'd do something like remove the Jump Jets.

The main problem with the Butterbee would be making it substantially different from the standard C1 and C4 without being substantially superior or substantially inferior.
In relation to the Butterbee, the A1 serves as the better missile boat (provided it retains its 6-to-4 missile hardpoint advantage), and the K2 & Jester offer entirely different gameplay options (as energy or energy/ballistic direct-fire boats).

One option to differentiate the Butterbee from the other missile-toting CPLTs would be to be more weapon-specific in their quirking - namely, by giving all of the CPLTs only negligible-to-modest general missile quirks, giving the common CPLTs moderate-to-heavy LRM-specific quirks, and having the Butterbee be the only one with (moderate-to-heavy) SRM-specific quirks.

Battletech Engineer is a canon source?

#13279 Seal Farmer

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Posted 10 May 2016 - 11:51 PM

More like our Awesome should be ??
Posted Image

Edited by Seal Farmer, 10 May 2016 - 11:53 PM.


#13280 Karmen Baric

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Posted 11 May 2016 - 12:30 AM

Still think we need the STARSLAYER would be a great addition to the game

Posted Image



though the HURON WARRIOR with some quirks to its Target Tracking System would be great too which is what the simulated headdress was for as per the TROs
Posted Image

more modern design below
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