Ovion, on 22 June 2016 - 10:20 AM, said:
It'd be at least as much, if not more than the clans.
A different animation structure,
different skeleton,
different movement system,
different crit system,
turret system
different legging system
probably different HUD options
certainly different control options (that would need smart or separate control options in the menu)
That's just off the top of my head, there may well be more.
Different animation structure? Well, from as far as i know, every single mech has different animations
Different skeleton? Well, again, i'm pretty sure that almost every single mech has a different bloody skeleton
Different crit system? For what bloody reason?
Turret system? Doesn't exist in the current timeline
Different HUD options? Like what? The only different HUD option required is the paper-doll, which is a 5 minute MS paint job.
The only things that even make sense are the fact that they require a different movement system and control options, which aren't THAT different. Like seriously...I mean, I'm pretty sure we already had mechs with no torso twisting, if you guys remember the PTS back in the day, when the Enforcer was bugged and couldn't torso-twist, so that's a non-issue, we already have quirks that increase the turning speed, acceleration, deceleration, etc, so that's a non-issue either.
Seriously, the only issue there is, is the whole sidestrafing shebang and the required control-scheme changes to accommodate that. Which again, aren't THAT extensive.
As i said in like a million earlier posts, just take a look at how Planetside did their tanks. There were normal, tracked tanks with turrets, which basically acted like our bipedal mechs (just with 360 degree turret) and then there were the Magriders, they didn't have turrets (so basically no torso-twisting) but had the ability to move sideways (so basically EXACTLY how a quadruped would act).