Odanan, on 10 August 2016 - 11:29 AM, said:
If you want that way...
WASP NAO!
And then the Charger, the Assassin, the Longbow, the Valkyrie...
(for the Clans, Fire Moth or burst)
HUNTSMAN NAO!
Wait... Oh. Nevermind. >_>
Honestly, though, concern over mechs doing the same thing in a different body,
especially when it comes to the IS, does not seem like an issue to me. I have a reason for this, though. Really. And it isn't just disinterest towards IS mechs.
Community Warfare Immersion.
With all the various factions in this universe, some have far easier access to specific types of mechs, whereas others are almost impossible to get ahold of due to production areas, faction contracts, etc. For example, so what if we get the Cataphract
and the Cesar? Some factions couldn't get their hands on the Cataphract, but the Cesar allows them a similar mech under a different factional loyalty. How about the Charger, Thug,
and Hatamoto? Get enough mech variety that provides
factional analogues of the same mechs, and you can restrict mech selection options in CW to those your faction would actually have access to.
Can you imagine how much more immersive it would be? Hell, some factions might be slightly better at scouting, some better at slugfests, others better at long range encounters... it would break up the everyone is truly equal thing going on that makes all the fights feel the same. Even with the Clans, there were differences in mech choices taken. An Ice Hellion group would focus on speed and maneuverability, whereas a Jaguar line would generally be less mobile but much more firepower oriented.
And not just chassis. Variants! Certain variants were more popular in certain factions, even with a shared chassis. Can you imagine if that meant something? One group might get the metamech of one chassis, while another would get the metamech of another chassis.
Edited by Pariah Devalis, 11 August 2016 - 07:09 AM.