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BattleMech Balance

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#14641 Odanan

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Posted 12 September 2016 - 03:48 AM

View Postjss78, on 12 September 2016 - 03:07 AM, said:


Also, IF we must choose, can't we basically replicate most Stinger builds on the Wasp variants? WSP-1K seems to have a machine gun, and the energy boat variants would be close enough to the STG-3G. The opposite is not true I think.

That said, I also see no good reason to not throw them in a same pack (and treat them as a single chassis for levelling purposes). Since both 'mechs have their fans, it'd be an easy way to guarantee viable sales, especially as it's really only the development effort of an extra head.

Same pack yes, but as different chassis for all purposes.

#14642 Bishop Steiner

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Posted 12 September 2016 - 06:27 AM

View PostOdanan, on 12 September 2016 - 02:42 AM, said:

Well, the IS 20 tons department has the Locust, with more energy+ballistic variants than energy+missile variants. And there is the Flea forever haunting us (with all energy+ballistic variants).

Wasp is mostly missile + energy or full energy (with 1 energy + ballistic).
Stinger is either ballistic + energy or full energy, with less canonical variants.

I think not only the Wasp is more iconic and common, but it is also more interesting with MWO in mind.

Analysis of the Wasp and Stinger.

(honestly, I want them both, specially if in the same package)

I don't disagree, I just like the Stinger more. Especially used the 3G a lot in TT. (plus in actual TT the various variants that make the WSP more appealing for MWO... all actually are kind of weak, in actual TT use.... 6x SL sounds good... until you are trying to hit stuff 90 meters out.... with a +4 to hit penalty. SMH)

#14643 Bishop Steiner

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Posted 12 September 2016 - 06:37 AM

View Postjss78, on 12 September 2016 - 03:07 AM, said:


Also, IF we must choose, can't we basically replicate most Stinger builds on the Wasp variants? WSP-1K seems to have a machine gun, and the energy boat variants would be close enough to the STG-3G. The opposite is not true I think.

That said, I also see no good reason to not throw them in a same pack (and treat them as a single chassis for levelling purposes). Since both 'mechs have their fans, it'd be an easy way to guarantee viable sales, especially as it's really only the development effort of an extra head.


I can tell you one simple reason, unfortunately. From the Concept Art, to Modeling Perspective, it's no less work to produce a Wasp than it is an Annihilator. So basically we are asking PGI to devote twice the resources, and get half the return.

The sad truth with Lights are they have a lack of value in game, etc, that isn't reflected in the resources needed to add them. So while from a perceived value, the WSP/STG pack seems good to US; from PGIs budget, it does not. Doubly damning is that no single Light is likely to have the perceived value to get good sales as a stand alone.

There are three realistic ways, IMO to see the Wasp and Stinger happen:

1) Is to have them mostly share the same art assets, with just enough variation to be visually distinguishable. Thing is, this would still be more work,and as such would be more reasonable to be a 25-30 USD base pack.

2) Or be offered as WSP as the Base Pack, with the Stinger being the "reinforcements". Maybe, like the PXH offer it with 2 separate Heroes, one for each chassis. Again, this would require a LOT of shared art assets to make viable.

3) Stinger or Wasp be the bottom tier on a New Jumbo Pack. Perhaps they could come up with a good "Special Reason" to market one, but IMO that is the least likely, and the best reason I could see for that would be that HBS is making their 4th Succession War expansion and needs more models, so PGI Puts together a "Harebrained Lance" Pack, with either the Wasp or Stinger, a 3025 Medium of choice, and say the Crusader for Heavy and Charger for Assault, or something similar.

They could market that on top of the usual mech of the month, potentially. (also as 4th War,t hey could market it as a Wolf Dragoon Lance, Kell Hounds, etc... whatever).

But otherwise... Lights are just a value dead end for PGI, hence our not seeing one in how long, now?

#14644 xVLFBERHxT

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Posted 12 September 2016 - 07:28 AM

View PostOdanan, on 12 September 2016 - 02:18 AM, said:


And RIP:
  • Mongoose
  • Hermes
  • Hussar
  • Javelin
  • Clint
  • Hermes II
  • Sentinel
  • Vulcan
  • Whitworth
  • Champion
  • Lancelot
  • Ostsol
  • Guillotine
  • Flashman
  • Thug
  • Crockett


Why this? Any news from pgi about this mechs?

#14645 Odanan

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Posted 12 September 2016 - 08:25 AM

View PostTrapJaw80, on 12 September 2016 - 07:28 AM, said:

Why this? Any news from pgi about this mechs?

No, just a gut feeling.

Bushwacker, Marauder IIC, Night Gyr, Linebacker, etc. signalize PGI is now moving for the later designs. Russ even suggested some MW4 mechs might start appearing in the game next year.

That would leave no room for mechs not too iconic or just very similar to those already in the game (for instance: Guillotine/Grasshopper; Thug/Awesome; Champion/Dragon; Sentinel, Hermes II, Clint and Vulcan/Phoenix Hawk; Lancelot/Rifleman, Flashman/Black Knight).

#14646 xVLFBERHxT

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Posted 12 September 2016 - 08:36 AM

Ok. I still hope we see old iconic behemoths like Emperor, Spartan, Crockett or Pillager in this game. But with all the recent power creep...

#14647 Bishop Steiner

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Posted 12 September 2016 - 08:59 AM

View PostTrapJaw80, on 12 September 2016 - 08:36 AM, said:

Ok. I still hope we see old iconic behemoths like Emperor, Spartan, Crockett or Pillager in this game. But with all the recent power creep...

Sadly, none of those are actually Iconic. Honestly, even the Crusader, Wasp and Stinger I don't think truly qualify, although they are at least bolstered by HG Unseen notoriety.

But when I was locking horns with Imperius about jumping forward, this is exactly what I said would happen, essentially the current era mechs would be forgotten, collecting dust on the shelves.

#14648 Juodas Varnas

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Posted 12 September 2016 - 09:04 AM

View PostBishop Steiner, on 12 September 2016 - 08:59 AM, said:

Sadly, none of those are actually Iconic. Honestly, even the Crusader, Wasp and Stinger I don't think truly qualify, although they are at least bolstered by HG Unseen notoriety.

YEAH, none of those mechs are even close to being as iconic as the Scorpion and the Goliath!

#QuadrupedsFor2017!

#14649 xVLFBERHxT

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Posted 12 September 2016 - 09:51 AM

At last, those assaults are iconic to me Posted Image.

#14650 xVLFBERHxT

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Posted 12 September 2016 - 10:04 AM

O, I forgot to mention the charger.

#14651 Metus regem

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Posted 12 September 2016 - 12:31 PM

View PostTrapJaw80, on 12 September 2016 - 10:04 AM, said:

O, I forgot to mention the charger.


Despite being a bit of a joke in TT, the A1 Charger might be good in MWO....

#14652 Odanan

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Posted 12 September 2016 - 12:55 PM

View PostMetus regem, on 12 September 2016 - 12:31 PM, said:

Despite being a bit of a joke in TT, the A1 Charger might be good in MWO....

If the Charger is XL friendly, it will be a beast.

#14653 Metus regem

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Posted 12 September 2016 - 02:00 PM

View PostOdanan, on 12 September 2016 - 12:55 PM, said:

If the Charger is XL friendly, it will be a beast.


Well the A1 Charger can mostly be replicated by the Gargoyle....

#14654 Pariah Devalis

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Posted 12 September 2016 - 06:34 PM

Posted Image

On the front page.

#14655 Bishop Steiner

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Posted 12 September 2016 - 06:37 PM

View PostPariah Devalis, on 12 September 2016 - 06:34 PM, said:

Posted Image

On the front page.

looks...surprisingly good The knee joints are pretty funky, in a good way.

Edited by Bishop Steiner, 12 September 2016 - 06:39 PM.


#14656 Pariah Devalis

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Posted 12 September 2016 - 06:39 PM

Not seeing a glow, though. :(

#14657 Bishop Steiner

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Posted 12 September 2016 - 06:43 PM

View PostPariah Devalis, on 12 September 2016 - 06:39 PM, said:

Not seeing a glow, though. Posted Image

Yeah, well, I figure that probably ended up going the way of the Archers "destructible missile doors"...... I'm just happy to actually see a mech with tons of unique architecture again, finally, instead of yet another lego mech.

Edited by Bishop Steiner, 12 September 2016 - 06:43 PM.


#14658 Pariah Devalis

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Posted 12 September 2016 - 06:46 PM

View PostBishop Steiner, on 12 September 2016 - 06:43 PM, said:

Yeah, well, I figure that probably ended up going the way of the Archers "destructible missile doors"...... I'm just happy to actually see a mech with tons of unique architecture again, finally, instead of yet another lego mech.


Indeed. This one and the Huntsman (especially the Huntsman) have some crazy new design elements I cannot wait to see.

#14659 FLG 01

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Posted 12 September 2016 - 09:47 PM

View PostTrapJaw80, on 12 September 2016 - 08:36 AM, said:

Ok. I still hope we see old iconic behemoths like [..] Spartan


Finally someone who likes the Spartan. I am a huge fan of the design and the design philosophy (hence I also like the Charger, flawed as it is). However even I have to admit it is not terribly iconic. It does have a fascinating fluff, though.


View PostOdanan, on 12 September 2016 - 02:42 AM, said:

Well, the IS 20 tons department has the Locust, with more energy+ballistic variants than energy+missile variants. And there is the Flea forever haunting us (with all energy+ballistic variants).


When it comes to 20 tons I would love the Fireball. Speed is life. Life is victory.


View PostOdanan, on 12 September 2016 - 08:25 AM, said:

Bushwacker, Marauder IIC, Night Gyr, Linebacker, etc. signalize PGI is now moving for the later designs. Russ even suggested some MW4 mechs might start appearing in the game next year.


I share a degree of pessimism - just not all of it. I doubt PGI will suddenly ignore all pre-3055 Mechs, or even pre-3058. They will simply go for what they think sells well. And I don't think Crockett or Ostroc were ever very high on that list. Since many of my favourite Mechs are dark horses (Ostroc, Spartan, Excalibur etc.), I am not terribly happy about it. Moreover, now that PGI just invents as many variants as they need, they will go for 'popular' Mechs even more.

However, and that is my point, PGI does not really care from what period the Mech is - for better and for worse. Posted Image
And the coming Clan Mechs are most likely just the result of slowly but surely exhausting the Invasion Clan Mechs. Scraping the bottom of the barrel now. We are nowhere near that when it comes to IS Mechs.

Edited by FLG 01, 12 September 2016 - 09:54 PM.


#14660 Karl Streiger

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Posted 12 September 2016 - 11:11 PM

View PostFLG 01, on 12 September 2016 - 09:47 PM, said:

And the coming Clan Mechs are most likely just the result of slowly but surely exhausting the Invasion Clan Mechs. Scraping the bottom of the barrel now. We are nowhere near that when it comes to IS Mechs.

The issue is that the post invasion era clan mechs were 98% vanilla builds as were those of the IS
To create almost perfect mechs within the TROs become really a bad habit.

Take for example the Falconer you can't create a better Mech - it is the absolute apex of IS Heavy Mechs without introducing new tech.

But the other issue is - we don't need more Mechs - when MWO started the Hardpoint System was a great invention it keept somehow the flavour of the Mech - but today we have multiple Mechs per tonnage.
So it is only the question to bring Mechs with a unique hardpoint layout.
The BSW with 3 ballistics in 3 regions might be unique but its weight of 55t will make it unlikely that you run anything bigger then 3 AC5s and still keep some speed.

The Spartan or Charger in all their might hardly bring something into this game that can't be done with the Victor or Zeus (with exception of the speed)...remind me that the Spartan might be the loadout for my PB

Edited by Karl Streiger, 12 September 2016 - 11:21 PM.






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