


#14701
Posted 26 September 2016 - 05:26 PM

#14702
Posted 26 September 2016 - 06:04 PM
Bishop Steiner, on 26 September 2016 - 05:26 PM, said:

We shall see, but you know the Miff Kitty Mk II has a place (and honestly not that I dont mind the Bushwacker but has me wondering how the MK II will end up for better or worse! MY guess is he might go with the TRO/MW:LL look)
Edited by CK16, 26 September 2016 - 06:04 PM.
#14703
#14704
Posted 26 September 2016 - 06:36 PM
Kael Posavatz, on 26 September 2016 - 06:25 PM, said:
why not? If it can be meta'd it's already been done. Long since. Might as well add some "what the hell" mechs.
CK16, on 26 September 2016 - 06:04 PM, said:
We shall see, but you know the Miff Kitty Mk II has a place (and honestly not that I dont mind the Bushwacker but has me wondering how the MK II will end up for better or worse! MY guess is he might go with the TRO/MW:LL look)
meh.
I don't do Assaults, so I'll freely admit to not caring. And Night Gyr just ain't scratching the right itch- But Nova Cat? Hardpoints are right, the look is right, etc.
Freely admit I'm biased.
Basically for Clan I'm down to maybe 3 true "wants" (Nova Cat, Rifleman IIC, Vapour Eagle) a few "OK fines", and a whole lot of "just don't cares".
#14706
Posted 26 September 2016 - 07:33 PM
#14707
Posted 26 September 2016 - 11:47 PM
FLG 01, on 26 September 2016 - 06:03 AM, said:
What about you?
Not only the Alpha Lance
With the option for stock mechs i really miss a ton of variants. primary Tech Level 1.
For example the Gold Standard of a 3025 BattleMech: WVR-6M
Or the Kurita QKD-5A
do i even have to mention it? DRG-1G - we are asking for years now
Would I pay? No - don't think so (maybe for the WVR) but with a liberal MechLab as we are used to those additional Mechs hardly make any sense, but for quirks.
Quirks well.... that was a good idea that was executed poorly.
Edited by Karl Streiger, 26 September 2016 - 11:52 PM.
#14708
Posted 27 September 2016 - 03:12 AM
Black Lanner, on 26 September 2016 - 07:33 PM, said:
Black Lanner is actually a great candidate for next Clan mech.
I believe those omnimechs add much more value to the packs, because PGI usually put the best omnipods in the reinforcement pack.
So... Rifleman IIC or Black Lanner next? Rifleman IIC is a very needed
PS: Vapor Eagle would make the Stormcrow run for its money. 55 tons Battlemech with jumpjets and 10 weapon hardpoints, not to mention a very unique look = do want.
#14709
Posted 27 September 2016 - 04:14 AM
#14710
Posted 27 September 2016 - 04:54 AM
Metus regem, on 27 September 2016 - 04:14 AM, said:
Are you talking about the Viper?
Viper
- speed: 129.6 km/h
- pod space: 8.36
- armor: 8.5 (stock = 7)
Black Lanner
- speed: 119 km/h (without MASC activated)
- pod space: 11.5
- armor: 11.5 tons (stock = 8)
Oh wait, you are talking about the Coyotl... OK, the Coyotl has 4 more tons of podspace, pod-mounted jumpjets and it is smaller (will not count the stock armor - that means nothing in this game), BUT it is slower (no MASC), has less hardpoints, less 3 tons of max armor and no ECM. Both have high mounted hardpoints, I guess - but the Coyotl might have "super high" torso hardpoints (Ebon Jaguar style).
They look pretty balanced, to be honest. But we need to consider the Black Lanner is much more famous (MW4+ & MW:LL), while the Coyotl is an almost extinct, very obscure mech.
What would you guys bring for Scout Faction Warfare? Coyotl or Black Lanner?
Metus: since you like the Coyotl, a best comparison is the Shadow Cat. And maybe the Shadow Cat ends up with the advantage...
Edited by Odanan, 27 September 2016 - 05:06 AM.
#14711
Posted 27 September 2016 - 06:35 AM
Odanan, on 27 September 2016 - 04:54 AM, said:
Viper
- speed: 129.6 km/h
- pod space: 8.36
- armor: 8.5 (stock = 7)
Black Lanner
- speed: 119 km/h (without MASC activated)
- pod space: 11.5
- armor: 11.5 tons (stock = 8)
Oh wait, you are talking about the Coyotl... OK, the Coyotl has 4 more tons of podspace, pod-mounted jumpjets and it is smaller (will not count the stock armor - that means nothing in this game), BUT it is slower (no MASC), has less hardpoints, less 3 tons of max armor and no ECM. Both have high mounted hardpoints, I guess - but the Coyotl might have "super high" torso hardpoints (Ebon Jaguar style).
They look pretty balanced, to be honest. But we need to consider the Black Lanner is much more famous (MW4+ & MW:LL), while the Coyotl is an almost extinct, very obscure mech.
What would you guys bring for Scout Faction Warfare? Coyotl or Black Lanner?
Metus: since you like the Coyotl, a best comparison is the Shadow Cat. And maybe the Shadow Cat ends up with the advantage...
My answer is neither. I would take the Pouncer. Sorry, but the damned thing can take up to 11 E, can take SRM splat builds, or can take one big ballistic (or two UAC2) backed up by other weapon types. It actually poses a threat. Has jump jets, moves as fast as the Storm Crow. It just will be visually mistaken as an Adder a lot. Oh well. Not as fast as the Lanner, but can jump, and has way more pod space, at 15 tons lighter.
Edited by Pariah Devalis, 27 September 2016 - 06:36 AM.
#14712
Posted 27 September 2016 - 06:51 AM
There's also the Komodo; 45 tonner from 3053 with 10x medium lasers.
#14714
Posted 27 September 2016 - 08:39 AM
Odanan, on 27 September 2016 - 08:29 AM, said:
It'd still be complete garbage though. (well, maybe not COMPLETE garbage, but still kinda garbage.)
We're better off introducing Quadrupeds.
Edited by Juodas Varnas, 27 September 2016 - 08:41 AM.
#14715
Posted 27 September 2016 - 08:44 AM
Juodas Varnas, on 27 September 2016 - 08:39 AM, said:
We're better off introducing Quadrupeds.
I fear I can only like things once. :\
UNLEASH THE QUADS!
Edited by Pariah Devalis, 27 September 2016 - 09:09 AM.
#14716
Posted 27 September 2016 - 09:04 AM
Odanan, on 27 September 2016 - 04:54 AM, said:
You're darn right I'm talking about the Coyotl, it's a beastly little thing.... I wouldn't compare the Shadow Cat to the Coyotl, as there is a large speed discrepancy between the two of them. The S. Cat is a 6/9/6, while the Coyotl is a 7/11/7 in the Alpha config or 7/11 in the prime.... That's like comparing an Arctic Cheetah to a Kit Fox....
I also don't count M.A.S.C., into the top speed, as M.A.S.C. is not an always up time thing, like Jump Jets.
As it stands the Coyotl boasts 15t of pod space on a 40t mech, while the S. Cat boasts 16t at full armor, just like the Coyotl does with it's 15t... And for the record the armour difference between the Coyotl and the Black Lanner is really minor... for example the Coyotl has a max armour of 9t (8.5 efficient max for only 1 point under max armour), while the B. Lanner can use 10t (9.5 for an effiecent max of 3 points under max)
As for Hard points, with PGI's recent trend with the Marauder IIC, variant's and hard points are not a concern, as PGI would just make up what they need to.
As for the Black Lanner being popular, well use MekTek did put it into MW4, and made a royal mess out of it, there has been more than one occasion I have seen people on these boards demanding it along with the 360 degree torso twist it had in MW4....
Now don't get me wrong, I'm not against it, I'm all for all mechs being in, so long as there is at least two strong choices in each weight bracket for Clans and IS pilots.
#14717
Posted 27 September 2016 - 09:10 AM
http://www.sarna.net...uad_BattleMechs
Clan:
Light
http://www.sarna.net/wiki/Snow_Fox
Medium
(Slightly early based on timeline, but not by much) http://www.sarna.net...Stalking_Spider
Heavy
http://www.sarna.net...i/Fire_Scorpion
Assault
http://www.sarna.net...hunder_Stallion
Inner Sphere:
Light
http://www.sarna.net/wiki/Tarantula
Medium
http://www.sarna.net...on_(BattleMech)
Heavy
(Slightly early based on timeline, but not by much) http://www.sarna.net/wiki/Barghest
Assault
http://www.sarna.net/wiki/Goliath
http://www.sarna.net/wiki/Xanthos
Edited by Pariah Devalis, 27 September 2016 - 09:11 AM.
#14718
Posted 27 September 2016 - 09:22 AM
There's no future revenue stream from quads.
As much as I'd love them, unless someone throws around $400,000 at them to cover the dev costs, I don't see it happening.
#14720
Posted 27 September 2016 - 09:41 AM
Ovion, on 27 September 2016 - 09:22 AM, said:
There's no future revenue stream from quads.
As much as I'd love them, unless someone throws around $400,000 at them to cover the dev costs, I don't see it happening.
Hey, it's about a year's worth of quad releases. Plus some early 3060 designs like the Bishamon, Blue Flame, Sirocco, and White Flame. So there is absolutely a good period of fresh income here in quad mechs alone.
The real value of quads is that they move differently. Play... differently. They can still exist in a Mechwarrior title, and technically be more mechs for the game, however they offer the players an all new gameplay experience just due to their strengths and limitations. Something new, something different, and something that absolutely exists in universe? Count me in. Could use a breath of fresh air.
Edited by Pariah Devalis, 27 September 2016 - 09:44 AM.
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