Pariah Devalis, on 01 March 2017 - 10:07 AM, said:
I know your hands don't work well enough to properly use it, but that MASC is partly what saves the Shadow Cat in a knife fight. XD That thing is so trolly. Active use, staggering the bursts, is a great way to infuriate enemies as your velocity and trajectory become extremely difficult to predict. I'd love the idea of slapping 4 ASRM6 and 2 ERSLas on a MASC equipped Shadow Cat. It's most of "Arbitrator's" firepower, except on a faster, more agile, but squishier package. :3
yup, kind of sucks to be a starving artist with mostly crippled hands, lol. (have had arthritis in them since at least 19, on top of various job, play and stupidity related breaks, tears, slashings, etc). End result is trouble with keeping my lines neat, low grip endurance... and a complete inability to use MASC, at least for now. Maybe a differnet mouse I could bind it to a better key.
Also wonder if it would work better if I used throttle decay... never have been good at using that in MWO.....which is weird, since every other fps game has it and it should be second nature.
Pariah Devalis, on 01 March 2017 - 10:11 AM, said:
In fact, it actually works with stock armor, too. Looks like it would even work surprisingly well for table top, considering it is at 26/24 heat generated. Meaning you shouldn't alpha, but if you did, you would still sink most of the heat anyways.
Shadow Cat Prime
Clan TW
45 tons
BV: 1,553
Cost: 12,031,828 C-bills
Movement: 6/9(12)/6
Engine: 270 XL
Heat Sinks: 12 [24]
Gyro: Standard Gyro
Internal: 75 (Endo-Steel)
Armor: 134/153 (Ferro-Fibrous)
Internal Armor
--------------------------------------
Center Torso 14 20
Center Torso (rear) 6
Right Torso 11 18
Right Torso (rear) 4
Left Torso 11 18
Left Torso (rear) 4
Right Arm 7 10
Left Arm 7 10
Right Leg 11 18
Left Leg 11 18
Weapon Loc Heat
----------------------------------------
ER Small Laser RA 2
ER Small Laser LA 2
SRM 6 RA 4
SRM 6 LA 4
SRM 6 RT 4
SRM 6 LT 4
Ammo Loc Shots
----------------------------------------
SRM 6 Ammo None 1
SRM 6 Ammo RA 15
SRM 6 Ammo LA 15
SRM 6 Ammo RT 15
SRM 6 Ammo LT 15
Equipment Loc
----------------------------------
MASC CT
Artemis IV FCS RA
Artemis IV FCS LA
Artemis IV FCS RT
Artemis IV FCS LT
Carrying Capacity:
One battle armor squad
I imagine the lasers would be there mostly for when ammo is low, or you were dealing with a target (IS Infantry) not worthy of wasting SRMs on. And the occasional alpha strike coup de grace. Though in TT I'd probably swap the ERSLs for either 1x ERML or later, 1x iHML.
Edited by Bishop Steiner, 01 March 2017 - 10:14 AM.