#16701
Posted 22 June 2017 - 05:55 PM
#16702
Posted 22 June 2017 - 06:52 PM
#16704
Posted 23 June 2017 - 03:48 AM
Metus regem, on 22 June 2017 - 06:52 PM, said:
Me too... I was looking for the posts discussing bots in FP. Didn't find them, but found this, from February 2014:
Quote
- Like Capture the Flag, wins the first team to take the "intel" from the enemy base and bring it to his own base X times. For avoiding matches with only fast mechs, there could be a "download" time, where the mech needs to stop and wait the data transfer (which would make the mech vulnerable and needing of support).
RAID
- It can be with two bases or just one. The base's buildings are destroy-able. The team who destroys first the entire enemy base wins. Bases have turrets.
ESCORT
- A team has an APC (or a convoy) and needs to escort it to the other corner of the map. The other team will try to destroy the "VIP" first.
REINFORCEMENTS
- Skirmish with respawns. There are two ways of doing this: a team "respawn pool" (each respawn decrements the pool) or every player has a number of "repawns" (for avoiding that newbie to spend all the team's resources in suicidal charges).
MELEE
- Skirmish with lance vs. lance. The surviving lance wins.
STOCK
- Mutator, server side. When selected, mechs will be loaded as their stock configuration.
There are several other possible game modes, like KING OF THE HILL (which is hard to adapt to MWO) but I think the most expected game mode is the:
ARENA
- Solaris games, similar to those in MW4:M. But this is hopefully coming.
It's impressive that, 3 years later, PGI implemented almost every one of these suggested game modes, in a way or another.
#16705
Posted 23 June 2017 - 04:12 AM
Odanan, on 23 June 2017 - 03:48 AM, said:
It's impressive that, 3 years later, PGI implemented almost every one of these suggested game modes, in a way or another.
I think PGI has been putting lower skill bots in QP and FP for a while now, I've seen a lot of questionable pilots that don't talk and do sillly things , like shoot cERSL at things 500m away or fire LRM/s at things 1400m away....
#16706
Posted 23 June 2017 - 12:16 PM
Metus regem, on 23 June 2017 - 04:12 AM, said:
Even the most
#16707
Posted 23 June 2017 - 12:43 PM
Odanan, on 23 June 2017 - 12:16 PM, said:
ugh.... I can't believe there are people that stupid that play this... I mean there are a few indicators when your weapons can actually hit something.... first is the range marker on the cross hair and second is the optimal range number beside the weapon name... I'm also sure that the weapon ID bar also changes colour when you can actually hit something too....
Other than that, perhaps Russ needs to revisit the idea of having the cross hair change colour when the majority of your weapons are in range and put a line through it when that weapon group is not in range....
#16708
Posted 23 June 2017 - 01:06 PM
Despite all this, the wonderful tier system will actually propel these kinds of people into T3.
#16709
Posted 23 June 2017 - 01:17 PM
Brain Cancer, on 23 June 2017 - 01:06 PM, said:
Despite all this, the wonderful tier system will actually propel these kinds of people into T3.
I expect that level of ability out of the low end of US Riflemen, but in here... okay my 4 year old son might do that, I know my 2 year old daughter will do that.... but common! if you are smart enough to launch the program you should be smart enough to understand the numbers you see on screen.
#16710
Posted 23 June 2017 - 01:26 PM
#16711
Posted 23 June 2017 - 03:59 PM
Metus regem, on 23 June 2017 - 01:17 PM, said:
Some aren't able to maneuver the mech by itself (torso separated from the legs!), and you expect them to understand like how dozens of different weapon systems work - all of this while taking fire from the enemy?
For us, experienced mechwarriors (I started playing the series in 1995 and never stopped), this game is easy. But some of those players today, softened by the casual and mobile gaming, simply can't handle this game. It's like putting a kid in a line airplane's cockpit and expect him to land the plane.
That's why we need bots (with selectable difficulties) in the Private Lobby. So these new player will have a proper training ground to learn how to fight.
#16712
Posted 23 June 2017 - 04:15 PM
Odanan, on 23 June 2017 - 03:59 PM, said:
For us, experienced mechwarriors (I started playing the series in 1995 and never stopped), this game is easy. But some of those players today, softened by the casual and mobile gaming, simply can't handle this game. It's like putting a kid in a line airplane's cockpit and expect him to land the plane.
That's why we need bots (with selectable difficulties) in the Private Lobby. So these new player will have a proper training ground to learn how to fight.
For me the amount of information I need to keep track of here is a joke compared to what I had to when I flew Gunships....
#16713
Posted 23 June 2017 - 04:49 PM
#16715
Posted 23 June 2017 - 07:13 PM
Odanan, on 23 June 2017 - 07:04 PM, said:
More like, "has already been running for 2 hours and they're moving into the final section".
Honestly I'm extremely disappointed in the stream so far. Basic questions on balance asked in the thread that were talked around or skipped over.
I would have love more discussion on better defined weapon roles and especially annoyed that the simple question I asked on Flamers was skipped.
Also extremely disappointed that Chris is against adding hardpoints to old mechs that desperately need it. At least Russ seems for it. Maybe we'll still possibly see a Locust 1V with 6B 1E and Locust 3V with 4B and 2E. Also, the poor Spider 5V NEEDS hardpoints added . . . just 1E to each ST would go a LONG way to making it more viable while still promoting a more limited hardpoint build.
#16717
Posted 24 June 2017 - 09:41 AM
Now about that pack to fund Solaris. I can't think of anything more impacting (pun intended) than mechs with melee weapons!
Scarabus (light), Hatchetman (medium), Axman (heavy) and Berserker (assault).
#16718
Posted 24 June 2017 - 09:56 AM
#16719
Posted 24 June 2017 - 10:02 AM
Odanan, on 24 June 2017 - 09:41 AM, said:
Now about that pack to fund Solaris. I can't think of anything more impacting (pun intended) than mechs with melee weapons!
Scarabus (light), Hatchetman (medium), Axman (heavy) and Berserker (assault).
Except that is not what he's talking about with a Solaris pack. There is NO MECH PACK involved in the Solaris pitch. He wants people to pay money to fund the development of a game mode just based off of initial design concepts. Considering PGI's abysmal track record (read 0% success) in delivering what they initially promise for game mode content, it's a wretched idea and I'm with the already irate masses of people that say "No f'n way am I shelling out money for that!"
Just look at the videos shown to the founders, the initial CW concepts, and the launch party CW concepts; and compare all of that stuff to what we have now. Should I even touch on role warfare when the primary metrics for the game are still doing damage and killing mechs? In fact you can go even FURTHER to show that Incursion DIDN'T successfully replace Assault, Scouting ISN'T the place where light mechs dominate (Mediums are still the most popular weight class there, and have been from day one), Domination is FAR FROM being a "King of the Hill" game mode where you brawl over a point and try to maintain superiority, and Conquest STILL HASN'T been overhauled to put focus on the objectives (it's still just kill everyone THEN make sure you have enough points to win).
The fact that he tried to use a pitch of "well, we've always delivered on mech packs on time and met expectations" is just an abysmal cop-out of what he's trying to pitch to us, now. I mean, even mech packs come out with superior quirks and abilities to only later be nerfed and make meta-gamers upset about their purchases.
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Now, that said, if you want to actually talk mech packs, then they said the mechs for the next pack were already selected. In fact, he confirmed that the Piranha is among them. Therefore, I'm guessing the Wasp would probably be the IS counterpart (plenty of variants, and plenty show off the new tech). As to what other mechs would be in the pack (including the Piranha's counterpart), now that would be interesting and open to speculation. I'm hoping PGI would actually move to get some more lights and mediums into the game . . . because they're desperately needed after the last few years with mass amounts of heavies and assaults and little of anything else.
#16720
Posted 24 June 2017 - 10:56 AM
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